Fixed: Initialize all members in MD3Importer
This commit is contained in:
@@ -354,8 +354,14 @@ void Q3Shader::ConvertShaderToMaterial(aiMaterial* out, const ShaderDataBlock& s
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MD3Importer::MD3Importer()
|
||||
: configFrameID (0)
|
||||
, configHandleMP (true)
|
||||
: configFrameID (0)
|
||||
, configHandleMP (true)
|
||||
, configSpeedFlag()
|
||||
, pcHeader()
|
||||
, mBuffer()
|
||||
, fileSize()
|
||||
, mScene()
|
||||
, mIOHandler()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user