Ogre Importer: Support for Shared Geometry, as exported by Blender2Ogre for Blender 2.6 (still experimental)
CleanUp for OgreImporter (splitted the big file in smaller ones) git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1190 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
350
code/OgreMaterial.cpp
Normal file
350
code/OgreMaterial.cpp
Normal file
@@ -0,0 +1,350 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
This file contains material related code. This is
|
||||
spilitted up from the main file OgreImporter.cpp
|
||||
to make it shorter easier to maintain.
|
||||
*/
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
using namespace std;
|
||||
|
||||
//#include "boost/format.hpp"
|
||||
//#include "boost/foreach.hpp"
|
||||
//using namespace boost;
|
||||
|
||||
#include "OgreImporter.hpp"
|
||||
#include "irrXMLWrapper.h"
|
||||
#include "TinyFormatter.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Ogre
|
||||
{
|
||||
|
||||
|
||||
|
||||
aiMaterial* OgreImporter::LoadMaterial(const std::string MaterialName) const
|
||||
{
|
||||
const aiScene* const m_CurrentScene=this->m_CurrentScene;//make sure, that we can access but not change the scene
|
||||
(void)m_CurrentScene;
|
||||
|
||||
/*For bettetr understanding of the material parser, here is a material example file:
|
||||
|
||||
material Sarg
|
||||
{
|
||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
|
||||
diffuse 0.640000 0.640000 0.640000 1.000000
|
||||
specular 0.500000 0.500000 0.500000 1.000000 12.500000
|
||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
texture_unit
|
||||
{
|
||||
texture SargTextur.tga
|
||||
tex_address_mode wrap
|
||||
filtering linear linear none
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
/*and here is another one:
|
||||
|
||||
import * from abstract_base_passes_depth.material
|
||||
import * from abstract_base.material
|
||||
import * from mat_shadow_caster.material
|
||||
import * from mat_character_singlepass.material
|
||||
|
||||
material hero/hair/caster : mat_shadow_caster_skin_areject
|
||||
{
|
||||
set $diffuse_map "hero_hair_alpha_c.dds"
|
||||
}
|
||||
|
||||
material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights
|
||||
{
|
||||
set $diffuse_map "hero_hair_alpha_c.dds"
|
||||
set $specular_map "hero_hair_alpha_s.dds"
|
||||
set $normal_map "hero_hair_alpha_n.dds"
|
||||
set $light_map "black_lightmap.dds"
|
||||
|
||||
set $shadow_caster_material "hero/hair/caster"
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//the filename typically ends with .mesh or .mesh.xml
|
||||
const string MaterialFileName=m_CurrentFilename.substr(0, m_CurrentFilename.rfind(".mesh"))+".material";
|
||||
DefaultLogger::get()->info("Trying to load " + MaterialFileName);
|
||||
|
||||
|
||||
aiMaterial *NewMaterial=new aiMaterial();
|
||||
|
||||
aiString ts(MaterialName.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_NAME);
|
||||
|
||||
//Read the file into memory and put it in a stringstream
|
||||
stringstream ss;
|
||||
{// after this block, the temporarly loaded data will be released
|
||||
IOStream* MatFilePtr=m_CurrentIOHandler->Open(MaterialFileName);
|
||||
if(NULL==MatFilePtr)
|
||||
{
|
||||
//try the default mat Library
|
||||
if(NULL==MatFilePtr)
|
||||
{
|
||||
|
||||
MatFilePtr=m_CurrentIOHandler->Open(m_MaterialLibFilename);
|
||||
if(NULL==MatFilePtr)
|
||||
{
|
||||
DefaultLogger::get()->error(m_MaterialLibFilename+" and "+MaterialFileName + " could not be opened, Material will not be loaded!");
|
||||
delete NewMaterial;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
boost::scoped_ptr<IOStream> MaterialFile(MatFilePtr);
|
||||
vector<char> FileData(MaterialFile->FileSize());
|
||||
MaterialFile->Read(&FileData[0], MaterialFile->FileSize(), 1);
|
||||
BaseImporter::ConvertToUTF8(FileData);
|
||||
|
||||
ss << &FileData[0];
|
||||
}
|
||||
|
||||
string Line;
|
||||
ss >> Line;
|
||||
// unsigned int Level=0;//Hierarchielevels in the material file, like { } blocks into another
|
||||
while(!ss.eof())
|
||||
{
|
||||
if(Line=="material")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line==MaterialName)//Load the next material
|
||||
{
|
||||
string RestOfLine;
|
||||
getline(ss, RestOfLine);//ignore the rest of the line
|
||||
ss >> Line;
|
||||
|
||||
if(Line!="{")
|
||||
{
|
||||
DefaultLogger::get()->warn("empyt material!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
while(Line!="}")//read until the end of the material
|
||||
{
|
||||
//Proceed to the first technique
|
||||
ss >> Line;
|
||||
if(Line=="technique")
|
||||
{
|
||||
ReadTechnique(ss, NewMaterial);
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info(Line);
|
||||
//read informations from a custom material:
|
||||
if(Line=="set")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line=="$specular")//todo load this values:
|
||||
{
|
||||
}
|
||||
if(Line=="$diffuse")
|
||||
{
|
||||
}
|
||||
if(Line=="$ambient")
|
||||
{
|
||||
}
|
||||
if(Line=="$colormap")
|
||||
{
|
||||
ss >> Line;
|
||||
aiString ts(Line.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
}
|
||||
if(Line=="$normalmap")
|
||||
{
|
||||
ss >> Line;
|
||||
aiString ts(Line.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
|
||||
}
|
||||
|
||||
if(Line=="$shininess_strength")
|
||||
{
|
||||
ss >> Line;
|
||||
float Shininess=fast_atof(Line.c_str());
|
||||
NewMaterial->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
|
||||
}
|
||||
|
||||
if(Line=="$shininess_exponent")
|
||||
{
|
||||
ss >> Line;
|
||||
float Shininess=fast_atof(Line.c_str());
|
||||
NewMaterial->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
|
||||
//Properties from Venetica:
|
||||
if(Line=="$diffuse_map")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line[0]=='"')// "file" -> file
|
||||
Line=Line.substr(1, Line.size()-2);
|
||||
aiString ts(Line.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
}
|
||||
if(Line=="$specular_map")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line[0]=='"')// "file" -> file
|
||||
Line=Line.substr(1, Line.size()-2);
|
||||
aiString ts(Line.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
|
||||
}
|
||||
if(Line=="$normal_map")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line[0]=='"')// "file" -> file
|
||||
Line=Line.substr(1, Line.size()-2);
|
||||
aiString ts(Line.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
|
||||
}
|
||||
if(Line=="$light_map")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line[0]=='"')// "file" -> file
|
||||
Line=Line.substr(1, Line.size()-2);
|
||||
aiString ts(Line.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
|
||||
}
|
||||
}
|
||||
}//end of material
|
||||
}
|
||||
else {} //this is the wrong material, proceed the file until we reach the next material
|
||||
}
|
||||
ss >> Line;
|
||||
}
|
||||
|
||||
return NewMaterial;
|
||||
}
|
||||
|
||||
void OgreImporter::ReadTechnique(stringstream &ss, aiMaterial* NewMaterial)
|
||||
{
|
||||
string Line;
|
||||
ss >> Line;
|
||||
if(Line!="{")
|
||||
{
|
||||
DefaultLogger::get()->warn("empty technique!");
|
||||
return;
|
||||
}
|
||||
while(Line!="}")//read until the end of the technique
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line=="pass")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line!="{")
|
||||
{
|
||||
DefaultLogger::get()->warn("empty pass!");
|
||||
return;
|
||||
}
|
||||
while(Line!="}")//read until the end of the pass
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line=="ambient")
|
||||
{
|
||||
float r,g,b;
|
||||
ss >> r >> g >> b;
|
||||
const aiColor3D Color(r,g,b);
|
||||
NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
}
|
||||
else if(Line=="diffuse")
|
||||
{
|
||||
float r,g,b;
|
||||
ss >> r >> g >> b;
|
||||
const aiColor3D Color(r,g,b);
|
||||
NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
else if(Line=="specular")
|
||||
{
|
||||
float r,g,b;
|
||||
ss >> r >> g >> b;
|
||||
const aiColor3D Color(r,g,b);
|
||||
NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
else if(Line=="emmisive")
|
||||
{
|
||||
float r,g,b;
|
||||
ss >> r >> g >> b;
|
||||
const aiColor3D Color(r,g,b);
|
||||
NewMaterial->AddProperty(&Color, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
else if(Line=="texture_unit")
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line!="{")
|
||||
throw DeadlyImportError("empty texture unit!");
|
||||
while(Line!="}")//read until the end of the texture_unit
|
||||
{
|
||||
ss >> Line;
|
||||
if(Line=="texture")
|
||||
{
|
||||
ss >> Line;
|
||||
aiString ts(Line.c_str());
|
||||
NewMaterial->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
}
|
||||
}//end of texture unit
|
||||
}
|
||||
}
|
||||
}
|
||||
}//end of technique
|
||||
}
|
||||
|
||||
|
||||
}//namespace Ogre
|
||||
}//namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
Reference in New Issue
Block a user