Prefer “BLEND” over “MASK” as an alphaMode default

“BLEND” is a much nicer alphaMode value (if the hardware supports it – not a steep requirement) than “MASK” as mask is either fully opaque or fully transparent, depending on the alphaCutoff. This matches many other converters’ alphaMode default.
This commit is contained in:
Daniel Hritzkiv
2017-10-19 12:32:55 -04:00
parent 89358458f0
commit 40147d253d

View File

@@ -475,7 +475,7 @@ void glTF2Exporter::ExportMaterials()
if (mat->Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS) {
if (opacity < 1) {
m->alphaMode = "MASK";
m->alphaMode = "BLEND";
m->pbrMetallicRoughness.baseColorFactor[3] *= opacity;
}
}