OpenGEX: Throw exception on malformed color4 instead of crashing
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@@ -778,10 +778,22 @@ static void fillColor4( aiColor4D *col4, Value *vals ) {
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Value *next( vals );
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col4->r = next->getFloat();
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next = next->m_next;
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if (!next) {
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throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 1" );
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}
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col4->g = next->getFloat();
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next = next->m_next;
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if (!next) {
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throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 2" );
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}
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col4->b = next->getFloat();
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next = next->m_next;
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if (!next) {
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throw DeadlyImportError( "OpenGEX: Not enough values to fill 4-element color, only 3" );
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}
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col4->a = next->getFloat();
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}
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