fix irrreader leak.
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@@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
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if (aszTextures[iMat].length())
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{
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::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
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szName.length = aszTextures[iMat].length();
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szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
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pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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}
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