Add implementation to convert from cm to m.
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@@ -659,13 +659,20 @@ enum aiComponent
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"AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
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// ---------------------------------------------------------------------------
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/** @brief Set wether the FBX importer shall not remove empty bones.
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/** @brief Set wether the importer shall not remove empty bones.
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*
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* Empty bone are often used to define connections for other models.
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*/
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#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \
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"AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES"
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// ---------------------------------------------------------------------------
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/** @brief Set wether the FBX importer shall convert the unit from cm to m.
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*/
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#define AI_CONFIG_FBX_CONVERT_TO_M \
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"AI_CONFIG_FBX_CONVERT_TO_M"
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// ---------------------------------------------------------------------------
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/** @brief Set the vertex animation keyframe to be imported
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*
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