More verbose logging

This commit is contained in:
Malcolm Tyrrell
2020-05-15 16:59:42 +01:00
parent e11d78596f
commit 434c5e3d37
14 changed files with 24 additions and 24 deletions

View File

@@ -539,7 +539,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
ai_assert(nullptr != anim);
if (pcIn->aCameraRollKeys.size() > 1) {
ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting camera roll track ...");
// Camera roll keys - in fact they're just rotations
// around the camera's z axis. The angles are given
@@ -558,7 +558,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
#if 0
if (pcIn->aTargetPositionKeys.size() > 1)
{
ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting target track ...");
// Camera or spot light - need to convert the separate
// target position channel to our representation