More verbose logging
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@@ -539,7 +539,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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ai_assert(nullptr != anim);
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if (pcIn->aCameraRollKeys.size() > 1) {
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ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
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ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting camera roll track ...");
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// Camera roll keys - in fact they're just rotations
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// around the camera's z axis. The angles are given
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@@ -558,7 +558,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
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#if 0
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if (pcIn->aTargetPositionKeys.size() > 1)
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{
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ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
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ASSIMP_LOG_VERBOSE_DEBUG("3DS: Converting target track ...");
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// Camera or spot light - need to convert the separate
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// target position channel to our representation
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