More verbose logging
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@@ -207,7 +207,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
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obj.name = std::string(light->mName.data);
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ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
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ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
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obj.type = Object::Light;
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} else if (!ASSIMP_strincmp(buffer, "group", 5)) {
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obj.type = Object::Group;
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@@ -294,7 +294,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
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// example writes no surf chunks
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if (!Q3DWorkAround) {
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ASSIMP_LOG_WARN("AC3D: SURF token was expected");
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ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
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ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
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}
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--buffer; // make sure the line is processed a second time
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// break; --- see fix notes above
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