Fix namespaces.
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@@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <cstdint>
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#include <memory>
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using namespace Assimp;
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namespace Assimp {
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namespace Unreal {
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@@ -178,7 +178,7 @@ UnrealImporter::~UnrealImporter() = default;
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool UnrealImporter::CanRead(const std::string & filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
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bool UnrealImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
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return SimpleExtensionCheck(filename, "3d", "uc");
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}
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@@ -336,12 +336,12 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
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tempTextures.emplace_back();
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std::pair<std::string, std::string> &me = tempTextures.back();
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for (; !IsLineEnd(*data); ++data) {
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if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
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if (!ASSIMP_strincmp(data, "NAME=", 5)) {
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const char *d = data += 5;
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for (; !IsSpaceOrNewLine(*data); ++data)
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;
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me.first = std::string(d, (size_t)(data - d));
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} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
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} else if (!ASSIMP_strincmp(data, "FILE=", 5)) {
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const char *d = data += 5;
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for (; !IsSpaceOrNewLine(*data); ++data)
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;
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@@ -363,10 +363,10 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
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std::pair<unsigned int, std::string> &me = textures.back();
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for (; !IsLineEnd(*data); ++data) {
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if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
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if (!ASSIMP_strincmp(data, "NUM=", 4)) {
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data += 4;
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me.first = strtoul10(data, &data);
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} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
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} else if (!ASSIMP_strincmp(data, "TEXTURE=", 8)) {
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data += 8;
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const char *d = data;
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for (; !IsSpaceOrNewLine(*data); ++data)
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@@ -516,4 +516,6 @@ void UnrealImporter::InternReadFile(const std::string &pFile,
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flipper.Execute(pScene);
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}
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} // namespace Assimp
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#endif // !! ASSIMP_BUILD_NO_3D_IMPORTER
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