use one header for all xml-tags.
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@@ -79,15 +79,10 @@ public:
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scene->mRootNode = new aiNode();
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std::vector<aiNode*> children;
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while(ReadToEndElement(D3MF::XmlTag::model))
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{
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if(xmlReader->getNodeName() == D3MF::XmlTag::object)
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{
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while(ReadToEndElement(D3MF::XmlTag::model)) {
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if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
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children.push_back(ReadObject(scene));
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}
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else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
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{
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} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
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}
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}
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@@ -96,7 +91,6 @@ public:
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scene->mRootNode->mName.Set( "3MF" );
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}
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scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
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scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
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