use one header for all xml-tags.

This commit is contained in:
Kim Kulling
2017-11-21 21:34:25 +01:00
parent b474e75e29
commit 454b8919b0
6 changed files with 73 additions and 73 deletions

View File

@@ -79,15 +79,10 @@ public:
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
while(ReadToEndElement(D3MF::XmlTag::model))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
{
while(ReadToEndElement(D3MF::XmlTag::model)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene));
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
{
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
}
}
@@ -96,7 +91,6 @@ public:
scene->mRootNode->mName.Set( "3MF" );
}
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();