Removed OptimizeGraph step - actually it isn't really useful, although I got it working very well.

Updated credits.
VC9 workspace updated by hand (no vc9 ...) so be careful.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@300 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-01-15 21:08:28 +00:00
parent 6557c28ef7
commit 462bb953c2
12 changed files with 3 additions and 1006 deletions
-16
View File
@@ -195,22 +195,6 @@ enum aiPostProcessSteps
*/
aiProcess_FixInfacingNormals = 0x2000,
/** This step performs some optimizations on the node graph.
*
* It is incompatible to the PreTransformVertices-Step. Some configuration
* options exist, see aiConfig.h for more details.
* Generally, two actions are available:<br>
* 1. Remove animation nodes and data from the scene. This allows other
* steps for further optimizations.<br>
* 2. Combine very small meshes to larger ones. Only if the meshes
* are used by the same node or by nodes on the same hierarchy (with
* equal local transformations). Unlike PreTransformVertices, the
* OptimizeGraph-step doesn't transform vertices from one space
* another (at least with the default configuration).<br>
*
* It is recommended to have this step run with the default configuration.
*/
aiProcess_OptimizeGraph = 0x4000,
/** This step splits meshes with more than one primitive type in
* homogeneous submeshes.