update:
- remove dead code. - check for a possible division by zero. Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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@@ -93,7 +93,7 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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if(GenMeshVertexNormals( pScene->mMeshes[a],a))
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if(GenMeshVertexNormals( pScene->mMeshes[a],a))
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bHas = true;
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}
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