- added a post processing step to limit the bone count per vertex
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@56 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -89,6 +89,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "KillNormalsProcess.h"
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#include "SplitLargeMeshes.h"
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#include "PretransformVertices.h"
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#include "LimitBoneWeightsProcess.h"
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#include "../include/DefaultLogger.h"
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using namespace Assimp;
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@@ -143,6 +144,7 @@ Importer::Importer() :
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mPostProcessingSteps.push_back( new JoinVerticesProcess());
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mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Vertex());
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mPostProcessingSteps.push_back( new ConvertToLHProcess());
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mPostProcessingSteps.push_back( new LimitBoneWeightsProcess());
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}
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// ------------------------------------------------------------------------------------------------
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