XFileParser: release x-file-based scene when throwing an exception.

This commit is contained in:
Kim Kulling
2018-02-06 19:21:56 +01:00
parent dceb7257dd
commit 495ae70cc5
6 changed files with 243 additions and 236 deletions

View File

@@ -58,16 +58,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
"Stanford Polygon Library (PLY) Importer",
"",
"",
"",
aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"ply"
"Stanford Polygon Library (PLY) Importer",
"",
"",
"",
aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"ply"
};
@@ -92,229 +92,209 @@ namespace
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
PLYImporter::PLYImporter()
: mBuffer(nullptr)
, pcDOM(nullptr)
, mGeneratedMesh(nullptr){
// empty
: mBuffer(nullptr)
, pcDOM(nullptr)
, mGeneratedMesh(nullptr) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
PLYImporter::~PLYImporter() {
// empty
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool PLYImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string extension = GetExtension(pFile);
bool PLYImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "ply")
return true;
else if (!extension.length() || checkSig)
{
if (!pIOHandler)return true;
const char* tokens[] = { "ply" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
if ( extension == "ply" ) {
return true;
} else if (!extension.length() || checkSig) {
if ( !pIOHandler ) {
return true;
}
static const char* tokens[] = { "ply" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* PLYImporter::GetInfo() const
{
return &desc;
const aiImporterDesc* PLYImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char* szMe) {
ai_assert(NULL != szMe);
ai_assert(NULL != szMe);
// binary_little_endian
// binary_big_endian
bool isBigEndian(false);
// binary_little_endian
// binary_big_endian
bool isBigEndian(false);
#if (defined AI_BUILD_BIG_ENDIAN)
if ( 'l' == *szMe || 'L' == *szMe ) {
isBigEndian = true;
}
if ( 'l' == *szMe || 'L' == *szMe ) {
isBigEndian = true;
}
#else
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
if ('b' == *szMe || 'B' == *szMe) {
isBigEndian = true;
}
#endif // ! AI_BUILD_BIG_ENDIAN
return isBigEndian;
return isBigEndian;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
static const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
if (!fileStream.get()) {
throw DeadlyImportError("Failed to open file " + pFile + ".");
}
void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
static const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
if (!fileStream.get()) {
throw DeadlyImportError("Failed to open file " + pFile + ".");
}
// Get the file-size
size_t fileSize = fileStream->FileSize();
if ( 0 == fileSize ) {
throw DeadlyImportError("File " + pFile + " is empty.");
}
// Get the file-size
const size_t fileSize( fileStream->FileSize() );
if ( 0 == fileSize ) {
throw DeadlyImportError("File " + pFile + " is empty.");
}
IOStreamBuffer<char> streamedBuffer(1024 * 1024);
streamedBuffer.open(fileStream.get());
IOStreamBuffer<char> streamedBuffer(1024 * 1024);
streamedBuffer.open(fileStream.get());
// the beginning of the file must be PLY - magic, magic
std::vector<char> headerCheck;
streamedBuffer.getNextLine(headerCheck);
// the beginning of the file must be PLY - magic, magic
std::vector<char> headerCheck;
streamedBuffer.getNextLine(headerCheck);
if ((headerCheck.size() < 3) ||
(headerCheck[0] != 'P' && headerCheck[0] != 'p') ||
(headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
(headerCheck[2] != 'Y' && headerCheck[2] != 'y') )
{
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there");
}
if ((headerCheck.size() < 3) ||
(headerCheck[0] != 'P' && headerCheck[0] != 'p') ||
(headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
(headerCheck[2] != 'Y' && headerCheck[2] != 'y') ) {
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there");
}
std::vector<char> mBuffer2;
streamedBuffer.getNextLine(mBuffer2);
mBuffer = (unsigned char*)&mBuffer2[0];
std::vector<char> mBuffer2;
streamedBuffer.getNextLine(mBuffer2);
mBuffer = (unsigned char*)&mBuffer2[0];
char* szMe = (char*)&this->mBuffer[0];
SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
char* szMe = (char*)&this->mBuffer[0];
SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
// determine the format of the file data and construct the aimesh
PLY::DOM sPlyDom;
this->pcDOM = &sPlyDom;
// determine the format of the file data and construct the aimesh
PLY::DOM sPlyDom;
this->pcDOM = &sPlyDom;
if (TokenMatch(szMe, "format", 6)) {
if (TokenMatch(szMe, "ascii", 5)) {
SkipLine(szMe, (const char**)&szMe);
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this))
{
if (mGeneratedMesh != NULL)
{
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
if (TokenMatch(szMe, "format", 6)) {
if (TokenMatch(szMe, "ascii", 5)) {
SkipLine(szMe, (const char**)&szMe);
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
if (mGeneratedMesh != NULL) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
}
} else if (!::strncmp(szMe, "binary_", 7)) {
szMe += 7;
const bool bIsBE(isBigEndian(szMe));
// skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
if (mGeneratedMesh != NULL) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
}
} else {
if (mGeneratedMesh != NULL) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Unknown file format");
}
} else {
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
if (mGeneratedMesh != NULL) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
}
throw DeadlyImportError("Invalid .ply file: Missing format specification");
}
else if (!::strncmp(szMe, "binary_", 7))
{
szMe += 7;
const bool bIsBE(isBigEndian(szMe));
// skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE))
{
if (mGeneratedMesh != NULL)
{
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
//free the file buffer
streamedBuffer.close();
if (mGeneratedMesh == NULL) {
throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
}
// if no face list is existing we assume that the vertex
// list is containing a list of points
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
if (pointsOnly) {
if (mGeneratedMesh->mNumVertices < 3) {
if (mGeneratedMesh != NULL) {
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Not enough "
"vertices to build a proper face list. ");
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
}
}
else
{
if (mGeneratedMesh != NULL)
{
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
const unsigned int iNum = (unsigned int)mGeneratedMesh->mNumVertices / 3;
mGeneratedMesh->mNumFaces = iNum;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Unknown file format");
}
}
else
{
AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
if (mGeneratedMesh != NULL)
{
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
for (unsigned int i = 0; i < iNum; ++i) {
mGeneratedMesh->mFaces[i].mNumIndices = 3;
mGeneratedMesh->mFaces[i].mIndices = new unsigned int[3];
mGeneratedMesh->mFaces[i].mIndices[0] = (i * 3);
mGeneratedMesh->mFaces[i].mIndices[1] = (i * 3) + 1;
mGeneratedMesh->mFaces[i].mIndices[2] = (i * 3) + 2;
}
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Missing format specification");
}
// now load a list of all materials
std::vector<aiMaterial*> avMaterials;
std::string defaultTexture;
LoadMaterial(&avMaterials, defaultTexture, pointsOnly);
//free the file buffer
streamedBuffer.close();
if (mGeneratedMesh == NULL)
{
throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
}
// if no face list is existing we assume that the vertex
// list is containing a list of points
bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
if (pointsOnly)
{
if (mGeneratedMesh->mNumVertices < 3)
{
if (mGeneratedMesh != NULL)
{
delete(mGeneratedMesh);
mGeneratedMesh = nullptr;
}
streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Not enough "
"vertices to build a proper face list. ");
// now generate the output scene object. Fill the material list
pScene->mNumMaterials = (unsigned int)avMaterials.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
pScene->mMaterials[i] = avMaterials[i];
}
const unsigned int iNum = (unsigned int)mGeneratedMesh->mNumVertices / 3;
mGeneratedMesh->mNumFaces = iNum;
mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
// fill the mesh list
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mMeshes[0] = mGeneratedMesh;
mGeneratedMesh = nullptr;
for (unsigned int i = 0; i < iNum; ++i)
{
mGeneratedMesh->mFaces[i].mNumIndices = 3;
mGeneratedMesh->mFaces[i].mIndices = new unsigned int[3];
mGeneratedMesh->mFaces[i].mIndices[0] = (i * 3);
mGeneratedMesh->mFaces[i].mIndices[1] = (i * 3) + 1;
mGeneratedMesh->mFaces[i].mIndices[2] = (i * 3) + 2;
// generate a simple node structure
pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i;
}
}
// now load a list of all materials
std::vector<aiMaterial*> avMaterials;
std::string defaultTexture;
LoadMaterial(&avMaterials, defaultTexture, pointsOnly);
// now generate the output scene object. Fill the material list
pScene->mNumMaterials = (unsigned int)avMaterials.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
pScene->mMaterials[i] = avMaterials[i];
}
// fill the mesh list
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mMeshes[0] = mGeneratedMesh;
mGeneratedMesh = nullptr;
// generate a simple node structure
pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i;
}
}
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) {
@@ -521,9 +501,7 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
// ------------------------------------------------------------------------------------------------
// Convert a color component to [0...1]
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val,
PLY::EDataType eType)
{
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
switch (eType)
{
case EDT_Float: