XFileParser: release x-file-based scene when throwing an exception.
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@@ -103,3 +103,28 @@ TEST_F( utPLYImportExport, vertexColorTest ) {
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", 0 );
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EXPECT_NE( nullptr, scene );
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}
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static const char *test_file =
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"ply\n"
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"format ascii 1.0\n"
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"element vertex 4\n"
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"property float x\n"
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"property float y\n"
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"property float z\n"
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"property uchar red\n"
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"property uchar green\n"
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"property uchar blue\n"
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"property float nx\n"
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"property float ny\n"
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"property float nz\n"
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"end_header\n"
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"0.0 0.0 0.0 255 255 255 0.0 1.0 0.0\n"
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"0.0 0.0 1.0 255 0 255 0.0 0.0 1.0\n"
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"0.0 1.0 0.0 255 255 0 1.0 0.0 0.0\n"
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"0.0 1.0 1.0 0 255 255 1.0 1.0 0.0\n";
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TEST_F( utPLYImportExport, parseErrorTest ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFileFromMemory( test_file, strlen( test_file ), 0 );
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EXPECT_NE( nullptr, scene );
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}
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