worked on be stuff for mdl loader
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@223 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -813,7 +813,7 @@ struct IntBone_MDL7 : aiBone
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struct IntFrameInfo_MDL7
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{
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//! Construction from an existing frame header
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IntFrameInfo_MDL7(const MDL::Frame_MDL7* _pcFrame,unsigned int _iIndex)
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IntFrameInfo_MDL7(BE_NCONST MDL::Frame_MDL7* _pcFrame,unsigned int _iIndex)
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: iIndex(_iIndex)
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, pcFrame(_pcFrame)
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{}
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@@ -822,7 +822,7 @@ struct IntFrameInfo_MDL7
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unsigned int iIndex;
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//! Points to the header of the frame
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const MDL::Frame_MDL7* pcFrame;
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BE_NCONST MDL::Frame_MDL7* pcFrame;
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};
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// ---------------------------------------------------------------------------
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@@ -839,7 +839,7 @@ struct IntGroupInfo_MDL7
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{}
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//! Construction from an existing group header
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IntGroupInfo_MDL7(const MDL::Group_MDL7* _pcGroup,unsigned int _iIndex)
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IntGroupInfo_MDL7(BE_NCONST MDL::Group_MDL7* _pcGroup, unsigned int _iIndex)
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: iIndex(_iIndex)
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, pcGroup(_pcGroup)
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{}
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@@ -848,16 +848,16 @@ struct IntGroupInfo_MDL7
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unsigned int iIndex;
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//! Points to the header of the group
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const MDL::Group_MDL7* pcGroup;
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BE_NCONST MDL::Group_MDL7* pcGroup;
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//! Points to the beginning of the uv coordinate section
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const MDL::TexCoord_MDL7* pcGroupUVs;
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BE_NCONST MDL::TexCoord_MDL7* pcGroupUVs;
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//! Points to the beginning of the triangle section
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const MDL::Triangle_MDL7* pcGroupTris;
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BE_NCONST MDL::Triangle_MDL7* pcGroupTris;
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//! Points to the beginning of the vertex section
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const MDL::Vertex_MDL7* pcGroupVerts;
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BE_NCONST MDL::Vertex_MDL7* pcGroupVerts;
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};
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// ---------------------------------------------------------------------------
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