worked on be stuff for mdl loader
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@223 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -353,11 +353,9 @@ protected:
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// -------------------------------------------------------------------
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/** Calculate absolute bone animation matrices for each bone
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* \param pcBones Pointer to the bone section in the file
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* \param apcOutBones Output bones array
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*/
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void CalcAbsBoneMatrices_3DGS_MDL7(const MDL::Bone_MDL7* pcBones,
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MDL::IntBone_MDL7** apcOutBones);
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void CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7** apcOutBones);
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// -------------------------------------------------------------------
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/** Add all bones to the nodegraph (as children of the root node)
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@@ -446,11 +444,8 @@ protected:
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/** Buffer to hold the loaded file */
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unsigned char* mBuffer;
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/**Endian converted header of the file. This is espcially important for be targets */
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BE_NCONST MDL::Header *mpcHeader;
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/** For GameStudio MDL files: The number in the magic word, either 3,4 or 5
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/** For GameStudio MDL files: The number in the magic word, either 3,4 or 5
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* (MDL7 doesn't need this, the format has a separate loader) */
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unsigned int iGSFileVersion;
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