update: avoid mesh generation on heap, when the mesh will be empty ( obj-loader ).
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
@@ -91,8 +91,8 @@ private:
|
||||
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
|
||||
|
||||
//! \brief Creates topology data like faces and meshes for the geometry.
|
||||
void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
|
||||
unsigned int uiMeshIndex, aiMesh* pMesh);
|
||||
aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData,
|
||||
unsigned int uiMeshIndex );
|
||||
|
||||
//! \brief Creates vertices from model.
|
||||
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
|
||||
|
||||
Reference in New Issue
Block a user