Merge branch 'master' into kimkulling-patch-3
This commit is contained in:
+9
-7
@@ -249,13 +249,14 @@ void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
|
||||
// Reads a new chunk from the file
|
||||
void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
|
||||
{
|
||||
ai_assert(pcOut != NULL);
|
||||
ai_assert(pcOut != nullptr);
|
||||
|
||||
pcOut->Flag = stream->GetI2();
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||||
pcOut->Size = stream->GetI4();
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||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
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||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize()) {
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||||
throw DeadlyImportError("Chunk is too large");
|
||||
}
|
||||
|
||||
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
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||||
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
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||||
@@ -1343,15 +1344,16 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
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||||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
// Read a percentage chunk
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||||
ai_real Discreet3DSImporter::ParsePercentageChunk()
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{
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ai_real Discreet3DSImporter::ParsePercentageChunk() {
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Discreet3DS::Chunk chunk;
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ReadChunk(&chunk);
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||||
|
||||
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag)
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||||
return stream->GetF4();
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||||
else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag)
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||||
if (Discreet3DS::CHUNK_PERCENTF == chunk.Flag) {
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return stream->GetF4() * ai_real(100) / ai_real(0xFFFF);
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||||
} else if (Discreet3DS::CHUNK_PERCENTW == chunk.Flag) {
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return (ai_real)((uint16_t)stream->GetI2()) / (ai_real)0xFFFF;
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||||
}
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||||
|
||||
return get_qnan();
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||||
}
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||||
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||||
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||||
+1
-1
@@ -1299,7 +1299,7 @@ void ASEImporter::BuildMaterialIndices()
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||||
}
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||||
}
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||||
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||||
// Dekete our temporary array
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||||
// Delete our temporary array
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||||
delete[] pcIntMaterials;
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||||
}
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||||
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||||
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@@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* @brief Implementation of the ASE parser class
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*/
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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||||
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||||
+5
-5
@@ -188,10 +188,11 @@ struct Animation {
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||||
} mRotationType, mScalingType, mPositionType;
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||||
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Animation() AI_NO_EXCEPT
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||||
: mRotationType (TRACK)
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||||
, mScalingType (TRACK)
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||||
, mPositionType (TRACK)
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||||
{}
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||||
: mRotationType (TRACK)
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, mScalingType (TRACK)
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, mPositionType (TRACK) {
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||||
// empty
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||||
}
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||||
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||||
//! List of track rotation keyframes
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||||
std::vector< aiQuatKey > akeyRotations;
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||||
@@ -243,7 +244,6 @@ struct BaseNode {
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||||
mTargetPosition.x = qnan;
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||||
}
|
||||
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||||
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||||
//! Name of the mesh
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||||
std::string mName;
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||||
|
||||
|
||||
@@ -68,7 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
using namespace Assimp;
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||||
|
||||
static const aiImporterDesc desc = {
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||||
".assbin Importer",
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||||
"Assimp Binary Importer",
|
||||
"Gargaj / Conspiracy",
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||||
"",
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||||
"",
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||||
@@ -708,7 +708,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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||||
|
||||
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
||||
|
||||
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
|
||||
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len );
|
||||
if(res != Z_OK)
|
||||
{
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||||
delete [] uncompressedData;
|
||||
|
||||
@@ -555,8 +555,6 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
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||||
mesh->mNormals[n].z);
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||||
}
|
||||
}
|
||||
else {
|
||||
}
|
||||
ioprintf(io,"\t\t</Normals>\n");
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -416,7 +416,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Fail> {
|
||||
void operator ()(T& /*out*/,const char* = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
// only from within a catch clause.
|
||||
throw;
|
||||
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -1225,6 +1225,16 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
|
||||
case Lamp::Type_Local:
|
||||
out->mType = aiLightSource_POINT;
|
||||
break;
|
||||
case Lamp::Type_Spot:
|
||||
out->mType = aiLightSource_SPOT;
|
||||
|
||||
// blender orients directional lights as facing toward -z
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||||
out->mDirection = aiVector3D(0.f, 0.f, -1.f);
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||||
out->mUp = aiVector3D(0.f, 1.f, 0.f);
|
||||
|
||||
out->mAngleInnerCone = lamp->spotsize * (1.0f - lamp->spotblend);
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||||
out->mAngleOuterCone = lamp->spotsize;
|
||||
break;
|
||||
case Lamp::Type_Sun:
|
||||
out->mType = aiLightSource_DIRECTIONAL;
|
||||
|
||||
@@ -1255,6 +1265,23 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
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||||
out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
|
||||
out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
|
||||
out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
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||||
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||||
// If default values are supplied, compute the coefficients from light's max distance
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||||
// Read this: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
|
||||
//
|
||||
if (lamp->constant_coefficient == 1.0f && lamp->linear_coefficient == 0.0f && lamp->quadratic_coefficient == 0.0f && lamp->dist > 0.0f)
|
||||
{
|
||||
out->mAttenuationConstant = 1.0f;
|
||||
out->mAttenuationLinear = 2.0f / lamp->dist;
|
||||
out->mAttenuationQuadratic = 1.0f / (lamp->dist * lamp->dist);
|
||||
}
|
||||
else
|
||||
{
|
||||
out->mAttenuationConstant = lamp->constant_coefficient;
|
||||
out->mAttenuationLinear = lamp->linear_coefficient;
|
||||
out->mAttenuationQuadratic = lamp->quadratic_coefficient;
|
||||
}
|
||||
|
||||
return out.release();
|
||||
}
|
||||
|
||||
|
||||
@@ -211,9 +211,12 @@ template <> void Structure :: Convert<Lamp> (
|
||||
ReadField<ErrorPolicy_Warn>(dest.b,"b",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.k,"k",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.energy,"energy",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.dist,"dist",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.dist,"dist",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.spotsize,"spotsize",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.constant_coefficient, "coeff_const", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.linear_coefficient, "coeff_lin", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.quadratic_coefficient, "coeff_quad", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
|
||||
ReadField<ErrorPolicy_Igno>(temp,"falloff_type",db);
|
||||
|
||||
@@ -538,6 +538,10 @@ struct Lamp : ElemBase {
|
||||
float energy, dist, spotsize, spotblend;
|
||||
//float haint;
|
||||
|
||||
float constant_coefficient;
|
||||
float linear_coefficient;
|
||||
float quadratic_coefficient;
|
||||
|
||||
float att1, att2;
|
||||
//struct CurveMapping *curfalloff;
|
||||
FalloffType falloff_type;
|
||||
|
||||
+63
-92
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -68,8 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
using namespace melange;
|
||||
|
||||
// overload this function and fill in your own unique data
|
||||
void GetWriterInfo(int &id, String &appname)
|
||||
{
|
||||
void GetWriterInfo(int &id, String &appname) {
|
||||
id = 2424226;
|
||||
appname = "Open Asset Import Library";
|
||||
}
|
||||
@@ -78,7 +77,10 @@ using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
namespace Assimp {
|
||||
template<> const std::string LogFunctions<C4DImporter>::log_prefix = "C4D: ";
|
||||
template<> const char* LogFunctions<C4DImporter>::Prefix() {
|
||||
static auto prefix = "C4D: ";
|
||||
return prefix;
|
||||
}
|
||||
}
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
@@ -97,47 +99,44 @@ static const aiImporterDesc desc = {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::C4DImporter()
|
||||
{}
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter()
|
||||
{}
|
||||
C4DImporter::~C4DImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "c4d") {
|
||||
return true;
|
||||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* C4DImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* C4DImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void C4DImporter::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
|
||||
// nothing to be done for the moment
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void C4DImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
|
||||
if( file.get() == NULL) {
|
||||
if( file.get() == nullptr ) {
|
||||
ThrowException("failed to open file " + pFile);
|
||||
}
|
||||
|
||||
@@ -151,7 +150,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
|
||||
|
||||
// open document first
|
||||
BaseDocument* doc = LoadDocument(f, SCENEFILTER_OBJECTS | SCENEFILTER_MATERIALS);
|
||||
if(doc == NULL) {
|
||||
if(doc == nullptr ) {
|
||||
ThrowException("failed to read document " + pFile);
|
||||
}
|
||||
|
||||
@@ -160,11 +159,10 @@ void C4DImporter::InternReadFile( const std::string& pFile,
|
||||
// first convert all materials
|
||||
ReadMaterials(doc->GetFirstMaterial());
|
||||
|
||||
// process C4D scenegraph recursively
|
||||
// process C4D scene-graph recursively
|
||||
try {
|
||||
RecurseHierarchy(doc->GetFirstObject(), pScene->mRootNode);
|
||||
}
|
||||
catch(...) {
|
||||
} catch(...) {
|
||||
for(aiMesh* mesh : meshes) {
|
||||
delete mesh;
|
||||
}
|
||||
@@ -201,8 +199,7 @@ void C4DImporter::InternReadFile( const std::string& pFile,
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
|
||||
{
|
||||
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
|
||||
// based on Melange sample code (C4DImportExport.cpp)
|
||||
while(shader) {
|
||||
if(shader->GetType() == Xlayer) {
|
||||
@@ -220,15 +217,12 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
|
||||
// Ignore the actual layer blending - models for real-time rendering should not
|
||||
// use them in a non-trivial way. Just try to find textures that we can apply
|
||||
// to the model.
|
||||
while (lsl)
|
||||
{
|
||||
if (lsl->GetType() == TypeFolder)
|
||||
{
|
||||
while (lsl) {
|
||||
if (lsl->GetType() == TypeFolder) {
|
||||
BlendFolder* const folder = dynamic_cast<BlendFolder*>(lsl);
|
||||
LayerShaderLayer *subLsl = dynamic_cast<LayerShaderLayer*>(folder->m_Children.GetObject(0));
|
||||
|
||||
while (subLsl)
|
||||
{
|
||||
while (subLsl) {
|
||||
if (subLsl->GetType() == TypeShader) {
|
||||
BlendShader* const shader = dynamic_cast<BlendShader*>(subLsl);
|
||||
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
|
||||
@@ -238,8 +232,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
|
||||
|
||||
subLsl = subLsl->GetNext();
|
||||
}
|
||||
}
|
||||
else if (lsl->GetType() == TypeShader) {
|
||||
} else if (lsl->GetType() == TypeShader) {
|
||||
BlendShader* const shader = dynamic_cast<BlendShader*>(lsl);
|
||||
if(ReadShader(out, static_cast<BaseShader*>(shader->m_pLink->GetLink()))) {
|
||||
return true;
|
||||
@@ -248,33 +241,27 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader)
|
||||
|
||||
lsl = lsl->GetNext();
|
||||
}
|
||||
}
|
||||
else if ( shader->GetType() == Xbitmap )
|
||||
{
|
||||
} else if ( shader->GetType() == Xbitmap ) {
|
||||
aiString path;
|
||||
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
|
||||
path.length = ::strlen(path.data);
|
||||
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
|
||||
}
|
||||
shader = shader->GetNext();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
|
||||
{
|
||||
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
|
||||
// based on Melange sample code
|
||||
while (mat)
|
||||
{
|
||||
while (mat) {
|
||||
const String& name = mat->GetName();
|
||||
if (mat->GetType() == Mmaterial)
|
||||
{
|
||||
if (mat->GetType() == Mmaterial) {
|
||||
aiMaterial* out = new aiMaterial();
|
||||
material_mapping[mat] = static_cast<unsigned int>(materials.size());
|
||||
materials.push_back(out);
|
||||
@@ -286,8 +273,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
|
||||
|
||||
Material& m = dynamic_cast<Material&>(*mat);
|
||||
|
||||
if (m.GetChannelState(CHANNEL_COLOR))
|
||||
{
|
||||
if (m.GetChannelState(CHANNEL_COLOR)) {
|
||||
GeData data;
|
||||
mat->GetParameter(MATERIAL_COLOR_COLOR, data);
|
||||
Vector color = data.GetVector();
|
||||
@@ -307,9 +293,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
|
||||
if(shader) {
|
||||
ReadShader(out, shader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
|
||||
}
|
||||
mat = mat->GetNext();
|
||||
@@ -317,14 +301,12 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
|
||||
{
|
||||
ai_assert(parent != NULL);
|
||||
void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
|
||||
ai_assert(parent != nullptr );
|
||||
std::vector<aiNode*> nodes;
|
||||
|
||||
// based on Melange sample code
|
||||
while (object)
|
||||
{
|
||||
while (object) {
|
||||
const String& name = object->GetName();
|
||||
const LONG type = object->GetType();
|
||||
const Matrix& ml = object->GetMl();
|
||||
@@ -356,26 +338,20 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
|
||||
nodes.push_back(nd);
|
||||
|
||||
GeData data;
|
||||
if (type == Ocamera)
|
||||
{
|
||||
if (type == Ocamera) {
|
||||
object->GetParameter(CAMERAOBJECT_FOV, data);
|
||||
// TODO: read camera
|
||||
}
|
||||
else if (type == Olight)
|
||||
{
|
||||
} else if (type == Olight) {
|
||||
// TODO: read light
|
||||
}
|
||||
else if (type == Opolygon)
|
||||
{
|
||||
} else if (type == Opolygon) {
|
||||
aiMesh* const mesh = ReadMesh(object);
|
||||
if(mesh != NULL) {
|
||||
if(mesh != nullptr) {
|
||||
nd->mNumMeshes = 1;
|
||||
nd->mMeshes = new unsigned int[1];
|
||||
nd->mMeshes[0] = static_cast<unsigned int>(meshes.size());
|
||||
meshes.push_back(mesh);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
|
||||
}
|
||||
|
||||
@@ -389,28 +365,27 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
|
||||
std::copy(nodes.begin(), nodes.end(), parent->mChildren);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
{
|
||||
ai_assert(object != NULL && object->GetType() == Opolygon);
|
||||
aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
||||
ai_assert(object != nullptr);
|
||||
ai_assert( object->GetType() == Opolygon );
|
||||
|
||||
// based on Melange sample code
|
||||
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
||||
ai_assert(polyObject != NULL);
|
||||
ai_assert(polyObject != nullptr);
|
||||
|
||||
const LONG pointCount = polyObject->GetPointCount();
|
||||
const LONG polyCount = polyObject->GetPolygonCount();
|
||||
if(!polyObject || !pointCount) {
|
||||
LogWarn("ignoring mesh with zero vertices or faces");
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Vector* points = polyObject->GetPointR();
|
||||
ai_assert(points != NULL);
|
||||
ai_assert(points != nullptr);
|
||||
|
||||
const CPolygon* polys = polyObject->GetPolygonR();
|
||||
ai_assert(polys != NULL);
|
||||
ai_assert(polys != nullptr);
|
||||
|
||||
std::unique_ptr<aiMesh> mesh(new aiMesh());
|
||||
mesh->mNumFaces = static_cast<unsigned int>(polyCount);
|
||||
@@ -443,14 +418,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
|
||||
// check if there are normals, tangents or UVW coordinates
|
||||
BaseTag* tag = object->GetTag(Tnormal);
|
||||
NormalTag* normals_src = NULL;
|
||||
NormalTag* normals_src = nullptr;
|
||||
if(tag) {
|
||||
normals_src = dynamic_cast<NormalTag*>(tag);
|
||||
normals = mesh->mNormals = new aiVector3D[mesh->mNumVertices]();
|
||||
}
|
||||
|
||||
tag = object->GetTag(Ttangent);
|
||||
TangentTag* tangents_src = NULL;
|
||||
TangentTag* tangents_src = nullptr;
|
||||
if(tag) {
|
||||
tangents_src = dynamic_cast<TangentTag*>(tag);
|
||||
tangents = mesh->mTangents = new aiVector3D[mesh->mNumVertices]();
|
||||
@@ -458,15 +433,14 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
}
|
||||
|
||||
tag = object->GetTag(Tuvw);
|
||||
UVWTag* uvs_src = NULL;
|
||||
UVWTag* uvs_src = nullptr;
|
||||
if(tag) {
|
||||
uvs_src = dynamic_cast<UVWTag*>(tag);
|
||||
uvs = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]();
|
||||
}
|
||||
|
||||
// copy vertices and extra channels over and populate faces
|
||||
for (LONG i = 0; i < polyCount; ++i, ++face)
|
||||
{
|
||||
for (LONG i = 0; i < polyCount; ++i, ++face) {
|
||||
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
|
||||
const Vector& pointA = points[polys[i].a];
|
||||
verts->x = pointA.x;
|
||||
@@ -489,8 +463,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
++verts;
|
||||
|
||||
// TODO: do we also need to handle lines or points with similar checks?
|
||||
if (polys[i].c != polys[i].d)
|
||||
{
|
||||
if (polys[i].c != polys[i].d) {
|
||||
ai_assert(polys[i].d < pointCount && polys[i].d >= 0);
|
||||
|
||||
face->mNumIndices = 4;
|
||||
@@ -500,8 +473,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
verts->y = pointD.y;
|
||||
verts->z = pointD.z;
|
||||
++verts;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
face->mNumIndices = 3;
|
||||
}
|
||||
face->mIndices = new unsigned int[face->mNumIndices];
|
||||
@@ -513,8 +485,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
if (normals_src) {
|
||||
if(i >= normals_src->GetDataCount()) {
|
||||
LogError("unexpected number of normals, ignoring");
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ConstNormalHandle normal_handle = normals_src->GetDataAddressR();
|
||||
NormalStruct nor;
|
||||
NormalTag::Get(normal_handle, i, nor);
|
||||
@@ -616,26 +587,25 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
|
||||
}
|
||||
|
||||
mesh->mMaterialIndex = ResolveMaterial(polyObject);
|
||||
|
||||
return mesh.release();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
|
||||
{
|
||||
ai_assert(obj != NULL);
|
||||
unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
|
||||
ai_assert(obj != nullptr);
|
||||
|
||||
const unsigned int mat_count = static_cast<unsigned int>(materials.size());
|
||||
|
||||
BaseTag* tag = obj->GetTag(Ttexture);
|
||||
if(tag == NULL) {
|
||||
if(tag == nullptr) {
|
||||
return mat_count;
|
||||
}
|
||||
|
||||
TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
|
||||
|
||||
BaseMaterial* const mat = ttag.GetMaterial();
|
||||
ai_assert(mat != NULL);
|
||||
ai_assert(mat != nullptr);
|
||||
|
||||
const MaterialMap::const_iterator it = material_mapping.find(mat);
|
||||
if(it == material_mapping.end()) {
|
||||
@@ -643,6 +613,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
|
||||
}
|
||||
|
||||
ai_assert((*it).second < mat_count);
|
||||
|
||||
return (*it).second;
|
||||
}
|
||||
|
||||
|
||||
+6
-12
@@ -2,7 +2,7 @@
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/LogAux.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
// Forward declarations
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiMaterial;
|
||||
@@ -61,8 +63,7 @@ namespace melange {
|
||||
class BaseShader;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace Assimp {
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
@@ -75,17 +76,10 @@ namespace Assimp {
|
||||
*
|
||||
* Note that Melange is not free software. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter>
|
||||
{
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||
public:
|
||||
|
||||
C4DImporter();
|
||||
~C4DImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
@@ -119,5 +113,5 @@ private:
|
||||
}; // !class C4DImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
|
||||
#endif // INCLUDED_AI_CINEMA_4D_LOADER_H
|
||||
|
||||
+156
-34
@@ -47,6 +47,11 @@
|
||||
cmake_minimum_required( VERSION 2.6 )
|
||||
SET( HEADER_PATH ../include/assimp )
|
||||
|
||||
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
|
||||
set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
|
||||
endif(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
SET( COMPILER_HEADERS
|
||||
${HEADER_PATH}/Compiler/pushpack1.h
|
||||
${HEADER_PATH}/Compiler/poppack1.h
|
||||
@@ -140,6 +145,10 @@ SET( Core_SRCS
|
||||
Assimp.cpp
|
||||
)
|
||||
|
||||
IF(MSVC)
|
||||
list(APPEND Core_SRCS "res/assimp.rc")
|
||||
ENDIF(MSVC)
|
||||
|
||||
SET( Logging_SRCS
|
||||
${HEADER_PATH}/DefaultLogger.hpp
|
||||
${HEADER_PATH}/LogStream.hpp
|
||||
@@ -211,7 +220,7 @@ ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
||||
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
|
||||
# if this variable is set to FALSE, the user can manually enable importers by setting
|
||||
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
|
||||
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
|
||||
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE)
|
||||
|
||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
@@ -227,19 +236,51 @@ MACRO(ADD_ASSIMP_IMPORTER name)
|
||||
IF (ASSIMP_IMPORTER_ENABLED)
|
||||
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
|
||||
SET(${name}_SRCS ${ARGN})
|
||||
SOURCE_GROUP(${name} FILES ${ARGN})
|
||||
ELSE()
|
||||
SET(${name}_SRC "")
|
||||
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
|
||||
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
|
||||
ENDIF()
|
||||
ENDMACRO()
|
||||
|
||||
# if this variable is set to TRUE, the user can manually disable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
|
||||
# if this variable is set to FALSE, the user can manually enable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
|
||||
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
|
||||
|
||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
MACRO(ADD_ASSIMP_EXPORTER name)
|
||||
IF (ASSIMP_NO_EXPORT)
|
||||
set(ASSIMP_EXPORTER_ENABLED FALSE)
|
||||
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
|
||||
set(ASSIMP_EXPORTER_ENABLED TRUE)
|
||||
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
|
||||
set(ASSIMP_EXPORTER_ENABLED FALSE)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
|
||||
ENDIF ()
|
||||
|
||||
IF (ASSIMP_EXPORTER_ENABLED)
|
||||
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
|
||||
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
|
||||
SOURCE_GROUP(${name}_EXPORTER FILES ${ARGN})
|
||||
ELSE()
|
||||
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
|
||||
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
|
||||
ENDIF()
|
||||
ENDMACRO()
|
||||
|
||||
SET(ASSIMP_LOADER_SRCS "")
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
|
||||
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled list (used to print)
|
||||
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print)
|
||||
|
||||
SET(ASSIMP_EXPORTER_SRCS "")
|
||||
SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters
|
||||
SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( AMF
|
||||
AMFImporter.hpp
|
||||
@@ -256,6 +297,9 @@ ADD_ASSIMP_IMPORTER( 3DS
|
||||
3DSHelper.h
|
||||
3DSLoader.cpp
|
||||
3DSLoader.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3DS
|
||||
3DSExporter.h
|
||||
3DSExporter.cpp
|
||||
)
|
||||
@@ -273,12 +317,15 @@ ADD_ASSIMP_IMPORTER( ASE
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( ASSBIN
|
||||
AssbinExporter.h
|
||||
AssbinExporter.cpp
|
||||
AssbinLoader.h
|
||||
AssbinLoader.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSBIN
|
||||
AssbinExporter.h
|
||||
AssbinExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( ASSXML
|
||||
AssxmlExporter.h
|
||||
AssxmlExporter.cpp
|
||||
@@ -300,6 +347,9 @@ ADD_ASSIMP_IMPORTER( COLLADA
|
||||
ColladaLoader.h
|
||||
ColladaParser.cpp
|
||||
ColladaParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( COLLADA
|
||||
ColladaExporter.h
|
||||
ColladaExporter.cpp
|
||||
)
|
||||
@@ -416,6 +466,9 @@ ADD_ASSIMP_IMPORTER( OBJ
|
||||
ObjFileParser.cpp
|
||||
ObjFileParser.h
|
||||
ObjTools.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OBJ
|
||||
ObjExporter.h
|
||||
ObjExporter.cpp
|
||||
)
|
||||
@@ -434,18 +487,24 @@ ADD_ASSIMP_IMPORTER( OGRE
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( OPENGEX
|
||||
OpenGEXExporter.cpp
|
||||
OpenGEXExporter.h
|
||||
OpenGEXImporter.cpp
|
||||
OpenGEXImporter.h
|
||||
OpenGEXStructs.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OPENGEX
|
||||
OpenGEXExporter.cpp
|
||||
OpenGEXExporter.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( PLY
|
||||
PlyLoader.cpp
|
||||
PlyLoader.h
|
||||
PlyParser.cpp
|
||||
PlyParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( PLY
|
||||
PlyExporter.cpp
|
||||
PlyExporter.h
|
||||
)
|
||||
@@ -536,13 +595,16 @@ ADD_ASSIMP_IMPORTER( FBX
|
||||
FBXDeformer.cpp
|
||||
FBXBinaryTokenizer.cpp
|
||||
FBXDocumentUtil.cpp
|
||||
FBXCommon.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( FBX
|
||||
FBXExporter.h
|
||||
FBXExporter.cpp
|
||||
FBXExportNode.h
|
||||
FBXExportNode.cpp
|
||||
FBXExportProperty.h
|
||||
FBXExportProperty.cpp
|
||||
FBXCommon.h
|
||||
)
|
||||
|
||||
SET( PostProcessing_SRCS
|
||||
@@ -642,6 +704,9 @@ ADD_ASSIMP_IMPORTER( SMD
|
||||
ADD_ASSIMP_IMPORTER( STL
|
||||
STLLoader.cpp
|
||||
STLLoader.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STL
|
||||
STLExporter.h
|
||||
STLExporter.cpp
|
||||
)
|
||||
@@ -662,13 +727,14 @@ ADD_ASSIMP_IMPORTER( X
|
||||
XFileImporter.h
|
||||
XFileParser.cpp
|
||||
XFileParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X
|
||||
XFileExporter.h
|
||||
XFileExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( X3D
|
||||
X3DExporter.cpp
|
||||
X3DExporter.hpp
|
||||
X3DImporter.cpp
|
||||
X3DImporter.hpp
|
||||
X3DImporter_Geometry2D.cpp
|
||||
@@ -688,6 +754,11 @@ ADD_ASSIMP_IMPORTER( X3D
|
||||
X3DVocabulary.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X3D
|
||||
X3DExporter.cpp
|
||||
X3DExporter.hpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( GLTF
|
||||
glTFAsset.h
|
||||
glTFAsset.inl
|
||||
@@ -695,28 +766,34 @@ ADD_ASSIMP_IMPORTER( GLTF
|
||||
glTFAssetWriter.inl
|
||||
glTFImporter.cpp
|
||||
glTFImporter.h
|
||||
glTFExporter.h
|
||||
glTFExporter.cpp
|
||||
glTF2Asset.h
|
||||
glTF2Asset.inl
|
||||
glTF2AssetWriter.h
|
||||
glTF2AssetWriter.inl
|
||||
glTF2Importer.cpp
|
||||
glTF2Importer.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( GLTF
|
||||
glTFExporter.h
|
||||
glTFExporter.cpp
|
||||
glTF2Exporter.h
|
||||
glTF2Exporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( 3MF
|
||||
D3MFImporter.h
|
||||
D3MFImporter.h
|
||||
D3MFImporter.cpp
|
||||
D3MFExporter.h
|
||||
D3MFExporter.cpp
|
||||
D3MFOpcPackage.h
|
||||
D3MFOpcPackage.h
|
||||
D3MFOpcPackage.cpp
|
||||
3MFXmlTags.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3MF
|
||||
D3MFExporter.h
|
||||
D3MFExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MMD
|
||||
MMDCpp14.h
|
||||
MMDImporter.cpp
|
||||
@@ -727,6 +804,18 @@ ADD_ASSIMP_IMPORTER( MMD
|
||||
MMDVmdParser.h
|
||||
)
|
||||
|
||||
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
|
||||
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
|
||||
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
|
||||
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
|
||||
# recur for edge cases such as static builds.
|
||||
if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
|
||||
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
|
||||
endif()
|
||||
|
||||
ADD_ASSIMP_IMPORTER( STEP
|
||||
STEPFile.h
|
||||
Importer/StepFile/StepFileImporter.h
|
||||
@@ -735,28 +824,32 @@ ADD_ASSIMP_IMPORTER( STEP
|
||||
Importer/StepFile/StepFileGen2.cpp
|
||||
Importer/StepFile/StepFileGen3.cpp
|
||||
Importer/StepFile/StepReaderGen.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STEP
|
||||
StepExporter.h
|
||||
StepExporter.cpp
|
||||
)
|
||||
|
||||
SET( Exporter_SRCS
|
||||
Exporter.cpp
|
||||
AssimpCExport.cpp
|
||||
${HEADER_PATH}/BlobIOSystem.h
|
||||
)
|
||||
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
|
||||
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
|
||||
SET( Exporter_SRCS
|
||||
Exporter.cpp
|
||||
AssimpCExport.cpp
|
||||
${HEADER_PATH}/BlobIOSystem.h
|
||||
)
|
||||
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
|
||||
endif()
|
||||
|
||||
SET( Extra_SRCS
|
||||
MD4FileData.h
|
||||
)
|
||||
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
||||
|
||||
|
||||
SET( Clipper_SRCS
|
||||
../contrib/clipper/clipper.hpp
|
||||
../contrib/clipper/clipper.cpp
|
||||
)
|
||||
SOURCE_GROUP( Clipper FILES ${Clipper_SRCS})
|
||||
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
|
||||
|
||||
SET( Poly2Tri_SRCS
|
||||
../contrib/poly2tri/poly2tri/common/shapes.cc
|
||||
@@ -771,7 +864,7 @@ SET( Poly2Tri_SRCS
|
||||
../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
|
||||
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
|
||||
)
|
||||
SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS})
|
||||
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
|
||||
|
||||
SET( unzip_SRCS
|
||||
../contrib/unzip/crypt.h
|
||||
@@ -780,7 +873,7 @@ SET( unzip_SRCS
|
||||
../contrib/unzip/unzip.c
|
||||
../contrib/unzip/unzip.h
|
||||
)
|
||||
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
|
||||
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
|
||||
|
||||
SET( ziplib_SRCS
|
||||
../contrib/zip/src/miniz.h
|
||||
@@ -788,6 +881,13 @@ SET( ziplib_SRCS
|
||||
../contrib/zip/src/zip.h
|
||||
)
|
||||
|
||||
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
|
||||
add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
|
||||
else()
|
||||
add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
|
||||
endif()
|
||||
|
||||
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
|
||||
|
||||
SET ( openddl_parser_SRCS
|
||||
@@ -805,7 +905,7 @@ SET ( openddl_parser_SRCS
|
||||
../contrib/openddlparser/include/openddlparser/DDLNode.h
|
||||
../contrib/openddlparser/include/openddlparser/Value.h
|
||||
)
|
||||
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
|
||||
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
|
||||
|
||||
SET ( open3dgc_SRCS
|
||||
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
|
||||
@@ -838,7 +938,7 @@ SET ( open3dgc_SRCS
|
||||
../contrib/Open3DGC/o3dgcVector.h
|
||||
../contrib/Open3DGC/o3dgcVector.inl
|
||||
)
|
||||
SOURCE_GROUP( open3dgc FILES ${open3dgc_SRCS})
|
||||
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
|
||||
|
||||
# Check dependencies for glTF importer with Open3DGC-compression.
|
||||
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
|
||||
@@ -878,8 +978,11 @@ else (UNZIP_FOUND)
|
||||
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
|
||||
endif (UNZIP_FOUND)
|
||||
|
||||
MESSAGE(STATUS "Enabled formats:${ASSIMP_IMPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled formats:${ASSIMP_IMPORTERS_DISABLED}")
|
||||
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
|
||||
|
||||
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
|
||||
|
||||
SET( assimp_src
|
||||
# Assimp Files
|
||||
@@ -894,6 +997,7 @@ SET( assimp_src
|
||||
|
||||
# Model Support
|
||||
${ASSIMP_LOADER_SRCS}
|
||||
${ASSIMP_EXPORTER_SRCS}
|
||||
|
||||
# Third-party libraries
|
||||
${IrrXML_SRCS}
|
||||
@@ -907,7 +1011,6 @@ SET( assimp_src
|
||||
|
||||
${PUBLIC_HEADERS}
|
||||
${COMPILER_HEADERS}
|
||||
|
||||
)
|
||||
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
|
||||
|
||||
@@ -932,11 +1035,11 @@ TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
|
||||
|
||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
|
||||
|
||||
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
if(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
|
||||
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
|
||||
target_link_libraries(assimp android_jniiosystem)
|
||||
endif(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
|
||||
@@ -946,6 +1049,10 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
# CMake 3.12 added a variable for this
|
||||
if(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
else()
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
@@ -960,14 +1067,19 @@ if( MSVC )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
elseif( MSVC15 )
|
||||
set(MSVC_PREFIX "vc141")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
endif()
|
||||
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
|
||||
endif()
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
|
||||
set(WindowsStore TRUE)
|
||||
target_compile_definitions(assimp PUBLIC WindowsStore)
|
||||
TARGET_LINK_LIBRARIES(assimp advapi32)
|
||||
#set(WindowsStore TRUE)
|
||||
endif()
|
||||
SET_TARGET_PROPERTIES( assimp PROPERTIES
|
||||
VERSION ${ASSIMP_VERSION}
|
||||
@@ -1028,6 +1140,16 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||
# When only the static library is built, these properties must
|
||||
# be set to ensure the static lib .pdb is staged for installation.
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
SET_TARGET_PROPERTIES( assimp PROPERTIES
|
||||
COMPILE_PDB_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
|
||||
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
|
||||
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
|
||||
+5
-5
@@ -144,7 +144,7 @@ void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
||||
// check header
|
||||
char head[32];
|
||||
stream->CopyAndAdvance(head,32);
|
||||
if (strncmp(head,"Caligari ",9)) {
|
||||
if (strncmp(head,"Caligari ",9) != 0) {
|
||||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
@@ -656,14 +656,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
|
||||
ReadFloat3Tuple_Ascii(msh.color ,&rgb);
|
||||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb,"cone angle",10)) {
|
||||
if (strncmp(rgb,"cone angle",10) != 0) {
|
||||
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
|
||||
}
|
||||
SkipSpaces(rgb+10,&rgb);
|
||||
msh.angle = fast_atof(&rgb);
|
||||
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb,"inner angle",11)) {
|
||||
if (strncmp(rgb,"inner angle",11) != 0) {
|
||||
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb+11,&rgb);
|
||||
@@ -903,7 +903,7 @@ public:
|
||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||
try {
|
||||
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
|
||||
} catch ( DeadlyImportError e ) {
|
||||
} catch (const DeadlyImportError& e ) {
|
||||
// out of limit so correct the value
|
||||
reader.IncPtr( reader.GetReadLimit() );
|
||||
}
|
||||
@@ -1214,7 +1214,7 @@ void COBImporter::ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const
|
||||
|
||||
const chunk_guard cn(nfo,reader);
|
||||
|
||||
out.nodes.push_back(std::shared_ptr<Group>(new Group()));
|
||||
out.nodes.push_back(std::make_shared<Group>());
|
||||
Group& msh = (Group&)(*out.nodes.back().get());
|
||||
msh = nfo;
|
||||
|
||||
|
||||
+73
-39
@@ -64,13 +64,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
|
||||
std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
|
||||
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
|
||||
|
||||
@@ -93,12 +91,12 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file) : mIOSystem(pIOSystem), mPath(path), mFile(file)
|
||||
{
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
|
||||
: mIOSystem(pIOSystem)
|
||||
, mPath(path)
|
||||
, mFile(file) {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
mOutput.imbue( std::locale("C") );
|
||||
mOutput.precision(16);
|
||||
@@ -115,17 +113,15 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
ColladaExporter::~ColladaExporter()
|
||||
{
|
||||
if(mSceneOwned) {
|
||||
ColladaExporter::~ColladaExporter() {
|
||||
if ( mSceneOwned ) {
|
||||
delete mScene;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
void ColladaExporter::WriteFile()
|
||||
{
|
||||
void ColladaExporter::WriteFile() {
|
||||
// write the DTD
|
||||
mOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\" ?>" << endstr;
|
||||
// COLLADA element start
|
||||
@@ -158,8 +154,7 @@ void ColladaExporter::WriteFile()
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes the asset header
|
||||
void ColladaExporter::WriteHeader()
|
||||
{
|
||||
void ColladaExporter::WriteHeader() {
|
||||
static const ai_real epsilon = ai_real( 0.00001 );
|
||||
static const aiQuaternion x_rot(aiMatrix3x3(
|
||||
0, -1, 0,
|
||||
@@ -238,25 +233,64 @@ void ColladaExporter::WriteHeader()
|
||||
mOutput << startstr << "<contributor>" << endstr;
|
||||
PushTag();
|
||||
|
||||
aiMetadata* meta = mScene->mRootNode->mMetaData;
|
||||
// If no Scene metadata, use root node metadata
|
||||
aiMetadata* meta = mScene->mMetaData;
|
||||
if (nullptr == meta) {
|
||||
meta = mScene->mRootNode->mMetaData;
|
||||
}
|
||||
|
||||
aiString value;
|
||||
if (!meta || !meta->Get("Author", value))
|
||||
if (!meta || !meta->Get("Author", value)) {
|
||||
mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
|
||||
else
|
||||
} else {
|
||||
mOutput << startstr << "<author>" << XMLEscape(value.C_Str()) << "</author>" << endstr;
|
||||
}
|
||||
|
||||
if (!meta || !meta->Get("AuthoringTool", value))
|
||||
if (nullptr == meta || !meta->Get("AuthoringTool", value)) {
|
||||
mOutput << startstr << "<authoring_tool>" << "Assimp Exporter" << "</authoring_tool>" << endstr;
|
||||
else
|
||||
} else {
|
||||
mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
|
||||
}
|
||||
|
||||
//mOutput << startstr << "<author>" << mScene->author.C_Str() << "</author>" << endstr;
|
||||
//mOutput << startstr << "<authoring_tool>" << mScene->authoringTool.C_Str() << "</authoring_tool>" << endstr;
|
||||
if (meta) {
|
||||
if (meta->Get("Comments", value)) {
|
||||
mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
|
||||
}
|
||||
if (meta->Get("Copyright", value)) {
|
||||
mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
|
||||
}
|
||||
if (meta->Get("SourceData", value)) {
|
||||
mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</contributor>" << endstr;
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
|
||||
if (nullptr == meta || !meta->Get("Created", value)) {
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
} else {
|
||||
mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr;
|
||||
}
|
||||
|
||||
// Modified date is always the date saved
|
||||
mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
|
||||
|
||||
if (meta) {
|
||||
if (meta->Get("Keywords", value)) {
|
||||
mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr;
|
||||
}
|
||||
if (meta->Get("Revision", value)) {
|
||||
mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr;
|
||||
}
|
||||
if (meta->Get("Subject", value)) {
|
||||
mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr;
|
||||
}
|
||||
if (meta->Get("Title", value)) {
|
||||
mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
|
||||
mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
|
||||
PopTag();
|
||||
@@ -269,12 +303,15 @@ void ColladaExporter::WriteTextures() {
|
||||
static const unsigned int buffer_size = 1024;
|
||||
char str[buffer_size];
|
||||
|
||||
if(mScene->HasTextures()) {
|
||||
if (mScene->HasTextures()) {
|
||||
for(unsigned int i = 0; i < mScene->mNumTextures; i++) {
|
||||
// It would be great to be able to create a directory in portable standard C++, but it's not the case,
|
||||
// so we just write the textures in the current directory.
|
||||
|
||||
aiTexture* texture = mScene->mTextures[i];
|
||||
if ( nullptr == texture ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ASSIMP_itoa10(str, buffer_size, i + 1);
|
||||
|
||||
@@ -428,6 +465,7 @@ void ColladaExporter::WritePointLight(const aiLight *const light){
|
||||
mOutput << startstr << "</point>" << endstr;
|
||||
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
|
||||
const aiColor3D &color= light->mColorDiffuse;
|
||||
mOutput << startstr << "<directional>" << endstr;
|
||||
@@ -440,6 +478,7 @@ void ColladaExporter::WriteDirectionalLight(const aiLight *const light){
|
||||
mOutput << startstr << "</directional>" << endstr;
|
||||
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteSpotLight(const aiLight *const light){
|
||||
|
||||
const aiColor3D &color= light->mColorDiffuse;
|
||||
@@ -496,18 +535,16 @@ void ColladaExporter::WriteAmbienttLight(const aiLight *const light){
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single surface entry from the given material keys
|
||||
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex)
|
||||
{
|
||||
if( pSrcMat->GetTextureCount( pTexture) > 0 )
|
||||
{
|
||||
void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat,
|
||||
aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex) {
|
||||
if( pSrcMat->GetTextureCount( pTexture) > 0 ) {
|
||||
aiString texfile;
|
||||
unsigned int uvChannel = 0;
|
||||
pSrcMat->GetTexture( pTexture, 0, &texfile, NULL, &uvChannel);
|
||||
|
||||
std::string index_str(texfile.C_Str());
|
||||
|
||||
if(index_str.size() != 0 && index_str[0] == '*')
|
||||
{
|
||||
if(index_str.size() != 0 && index_str[0] == '*') {
|
||||
unsigned int index;
|
||||
|
||||
index_str = index_str.substr(1, std::string::npos);
|
||||
@@ -525,15 +562,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
|
||||
} else {
|
||||
throw DeadlyExportError("could not find embedded texture at index " + index_str);
|
||||
}
|
||||
} else
|
||||
{
|
||||
} else {
|
||||
poSurface.texture = texfile.C_Str();
|
||||
}
|
||||
|
||||
poSurface.channel = uvChannel;
|
||||
poSurface.exist = true;
|
||||
} else
|
||||
{
|
||||
} else {
|
||||
if( pKey )
|
||||
poSurface.exist = pSrcMat->Get( pKey, static_cast<unsigned int>(pType), static_cast<unsigned int>(pIndex), poSurface.color) == aiReturn_SUCCESS;
|
||||
}
|
||||
@@ -541,15 +576,13 @@ void ColladaExporter::ReadMaterialSurface( Surface& poSurface, const aiMaterial*
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reimplementation of isalnum(,C locale), because AppVeyor does not see standard version.
|
||||
static bool isalnum_C(char c)
|
||||
{
|
||||
static bool isalnum_C(char c) {
|
||||
return ( nullptr != strchr("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",c) );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Writes an image entry for the given surface
|
||||
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd)
|
||||
{
|
||||
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
|
||||
if( !pSurface.texture.empty() )
|
||||
{
|
||||
mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
|
||||
@@ -803,8 +836,9 @@ void ColladaExporter::WriteControllerLibrary()
|
||||
mOutput << startstr << "<library_controllers>" << endstr;
|
||||
PushTag();
|
||||
|
||||
for( size_t a = 0; a < mScene->mNumMeshes; ++a)
|
||||
for( size_t a = 0; a < mScene->mNumMeshes; ++a) {
|
||||
WriteController( a);
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</library_controllers>" << endstr;
|
||||
|
||||
+41
-21
@@ -109,13 +109,13 @@ ColladaLoader::~ColladaLoader() {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
// check file extension
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
if( extension == "dae")
|
||||
if (extension == "dae") {
|
||||
return true;
|
||||
}
|
||||
|
||||
// XML - too generic, we need to open the file and search for typical keywords
|
||||
if( extension == "xml" || !extension.length() || checkSig) {
|
||||
@@ -123,10 +123,13 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
|
||||
* support a specific file extension in general pIOHandler
|
||||
* might be NULL and it's our duty to return true here.
|
||||
*/
|
||||
if (!pIOHandler)return true;
|
||||
if (!pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
const char* tokens[] = {"<collada"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -147,8 +150,7 @@ const aiImporterDesc* ColladaLoader::GetInfo () const
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
mFileName = pFile;
|
||||
|
||||
// clean all member arrays - just for safety, it should work even if we did not
|
||||
@@ -184,7 +186,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||
// ... then fill the materials with the now adjusted settings
|
||||
FillMaterials(parser, pScene);
|
||||
|
||||
// Apply unitsize scale calculation
|
||||
// Apply unit-size scale calculation
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
@@ -205,6 +207,17 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
// Store scene metadata
|
||||
if (!parser.mAssetMetaData.empty()) {
|
||||
const size_t numMeta(parser.mAssetMetaData.size());
|
||||
pScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
size_t i = 0;
|
||||
for (auto it = parser.mAssetMetaData.cbegin(); it != parser.mAssetMetaData.cend(); ++it, ++i)
|
||||
{
|
||||
pScene->mMetaData->Set(static_cast<unsigned int>(i), (*it).first, (*it).second);
|
||||
}
|
||||
}
|
||||
|
||||
// store all meshes
|
||||
StoreSceneMeshes( pScene);
|
||||
|
||||
@@ -1924,21 +1937,28 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
|
||||
std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
|
||||
{
|
||||
// If explicitly requested, just use the collada name.
|
||||
if (useColladaName) {
|
||||
return pNode->mName;
|
||||
}
|
||||
|
||||
// Now setup the name of the assimp node. The collada name might not be
|
||||
// unique, so we use the collada ID.
|
||||
if (!pNode->mID.empty())
|
||||
return pNode->mID;
|
||||
else if (!pNode->mSID.empty())
|
||||
return pNode->mSID;
|
||||
else
|
||||
if (useColladaName)
|
||||
{
|
||||
// No need to worry. Unnamed nodes are no problem at all, except
|
||||
// if cameras or lights need to be assigned to them.
|
||||
return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
|
||||
if (!pNode->mName.empty()) {
|
||||
return pNode->mName;
|
||||
} else {
|
||||
return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Now setup the name of the assimp node. The collada name might not be
|
||||
// unique, so we use the collada ID.
|
||||
if (!pNode->mID.empty())
|
||||
return pNode->mID;
|
||||
else if (!pNode->mSID.empty())
|
||||
return pNode->mSID;
|
||||
else
|
||||
{
|
||||
// No need to worry. Unnamed nodes are no problem at all, except
|
||||
// if cameras or lights need to be assigned to them.
|
||||
return format() << "$ColladaAutoName$_" << mNodeNameCounter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+77
-3
@@ -264,14 +264,19 @@ void ColladaParser::ReadAssetInfo()
|
||||
|
||||
// check element end
|
||||
TestClosing( "up_axis");
|
||||
} else
|
||||
}
|
||||
else if(IsElement("contributor"))
|
||||
{
|
||||
SkipElement();
|
||||
ReadContributorInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadMetaDataItem(mAssetMetaData);
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if( strcmp( mReader->getNodeName(), "asset") != 0)
|
||||
if (strcmp( mReader->getNodeName(), "asset") != 0)
|
||||
ThrowException( "Expected end of <asset> element.");
|
||||
|
||||
break;
|
||||
@@ -279,6 +284,75 @@ void ColladaParser::ReadAssetInfo()
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the contributor info
|
||||
void ColladaParser::ReadContributorInfo()
|
||||
{
|
||||
if (mReader->isEmptyElement())
|
||||
return;
|
||||
|
||||
while (mReader->read())
|
||||
{
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
ReadMetaDataItem(mAssetMetaData);
|
||||
}
|
||||
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if (strcmp(mReader->getNodeName(), "contributor") != 0)
|
||||
ThrowException("Expected end of <contributor> element.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single string metadata item
|
||||
void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
|
||||
{
|
||||
// Metadata such as created, keywords, subject etc
|
||||
const char* key_char = mReader->getNodeName();
|
||||
if (key_char != nullptr)
|
||||
{
|
||||
const std::string key_str(key_char);
|
||||
const char* value_char = TestTextContent();
|
||||
if (value_char != nullptr)
|
||||
{
|
||||
std::string camel_key_str = key_str;
|
||||
ToCamelCase(camel_key_str);
|
||||
aiString aistr;
|
||||
aistr.Set(value_char);
|
||||
metadata.emplace(camel_key_str, aistr);
|
||||
TestClosing(key_str.c_str());
|
||||
}
|
||||
else
|
||||
SkipElement();
|
||||
}
|
||||
else
|
||||
SkipElement();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert underscore_seperated to CamelCase: "authoring_tool" becomes "AuthoringTool"
|
||||
void ColladaParser::ToCamelCase(std::string &text)
|
||||
{
|
||||
if (text.empty())
|
||||
return;
|
||||
// Capitalise first character
|
||||
text[0] = ToUpper(text[0]);
|
||||
for (auto it = text.begin(); it != text.end(); /*iterated below*/)
|
||||
{
|
||||
if ((*it) == '_')
|
||||
{
|
||||
it = text.erase(it);
|
||||
if (it != text.end())
|
||||
(*it) = ToUpper(*it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the animation clips
|
||||
void ColladaParser::ReadAnimationClipLibrary()
|
||||
|
||||
@@ -66,6 +66,9 @@ namespace Assimp
|
||||
friend class ColladaLoader;
|
||||
|
||||
protected:
|
||||
/** Map for generic metadata as aiString */
|
||||
typedef std::map<std::string, aiString> StringMetaData;
|
||||
|
||||
/** Constructor from XML file */
|
||||
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
|
||||
|
||||
@@ -81,6 +84,15 @@ namespace Assimp
|
||||
/** Reads asset information such as coordinate system information and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads contributor information such as author and legal blah */
|
||||
void ReadContributorInfo();
|
||||
|
||||
/** Reads generic metadata into provided map */
|
||||
void ReadMetaDataItem(StringMetaData &metadata);
|
||||
|
||||
/** Convert underscore_seperated to CamelCase "authoring_tool" becomes "AuthoringTool" */
|
||||
static void ToCamelCase(std::string &text);
|
||||
|
||||
/** Reads the animation library */
|
||||
void ReadAnimationLibrary();
|
||||
|
||||
@@ -343,6 +355,9 @@ namespace Assimp
|
||||
/** Which is the up vector */
|
||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
||||
|
||||
/** Asset metadata (global for scene) */
|
||||
StringMetaData mAssetMetaData;
|
||||
|
||||
/** Collada file format version */
|
||||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
||||
@@ -476,8 +476,11 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
|
||||
mZipArchive->Close( fileStream );
|
||||
|
||||
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
||||
|
||||
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES",file);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ",file);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -288,7 +288,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int, const ExportProperties* /*pProperties*/ ) {
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
@@ -298,7 +298,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
||||
BlobIOSystem* blobio = new BlobIOSystem();
|
||||
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
|
||||
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
|
||||
pimpl->mIOSystem = old;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace FBX {
|
||||
// e_unknown_21 = 1 << 21,
|
||||
// e_unknown_22 = 1 << 22,
|
||||
// e_unknown_23 = 1 << 23,
|
||||
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
|
||||
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
|
||||
// e_unknown_25 = 1 << 25,
|
||||
// e_unknown_26 = 1 << 26,
|
||||
// e_unknown_27 = 1 << 27,
|
||||
@@ -98,7 +98,7 @@ namespace FBX {
|
||||
// return (flags & to_check) != 0;
|
||||
//}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Token::Token(const char* sbegin, const char* send, TokenType type, unsigned int offset)
|
||||
Token::Token(const char* sbegin, const char* send, TokenType type, size_t offset)
|
||||
:
|
||||
#ifdef DEBUG
|
||||
contents(sbegin, static_cast<size_t>(send-sbegin)),
|
||||
@@ -122,18 +122,18 @@ namespace {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// signal tokenization error, this is always unrecoverable. Throws DeadlyImportError.
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offset) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int offset)
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, size_t offset)
|
||||
{
|
||||
throw DeadlyImportError(Util::AddOffset("FBX-Tokenize",message,offset));
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint32_t Offset(const char* begin, const char* cursor) {
|
||||
size_t Offset(const char* begin, const char* cursor) {
|
||||
ai_assert(begin <= cursor);
|
||||
|
||||
return static_cast<unsigned int>(cursor - begin);
|
||||
return cursor - begin;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -276,8 +276,8 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
|
||||
case 'f':
|
||||
case 'd':
|
||||
case 'l':
|
||||
case 'i': {
|
||||
|
||||
case 'i':
|
||||
case 'c': {
|
||||
const uint32_t length = ReadWord(input, cursor, end);
|
||||
const uint32_t encoding = ReadWord(input, cursor, end);
|
||||
|
||||
@@ -298,6 +298,10 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
|
||||
stride = 8;
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
stride = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
ai_assert(false);
|
||||
};
|
||||
@@ -420,7 +424,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length)
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
||||
{
|
||||
ai_assert(input);
|
||||
|
||||
|
||||
+2
-2
@@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX
|
||||
{
|
||||
const std::string NULL_RECORD = { // 13 null bytes
|
||||
@@ -80,7 +80,7 @@ namespace FBX
|
||||
TransformInheritance_MAX // end-of-enum sentinel
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXCOMMON_H_INC
|
||||
|
||||
+164
-73
@@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
@@ -76,10 +77,21 @@ namespace Assimp {
|
||||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
|
||||
: defaultMaterialIndex()
|
||||
, out(out)
|
||||
, doc(doc) {
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
|
||||
: defaultMaterialIndex()
|
||||
, lights()
|
||||
, cameras()
|
||||
, textures()
|
||||
, materials_converted()
|
||||
, textures_converted()
|
||||
, meshes_converted()
|
||||
, node_anim_chain_bits()
|
||||
, mNodeNames()
|
||||
, anim_fps()
|
||||
, out(out)
|
||||
, doc(doc)
|
||||
, mRemoveEmptyBones( removeEmptyBones )
|
||||
, mCurrentUnit(FbxUnit::cm) {
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
@@ -107,6 +119,7 @@ namespace Assimp {
|
||||
|
||||
ConvertGlobalSettings();
|
||||
TransferDataToScene();
|
||||
ConvertToUnitScale(unit);
|
||||
|
||||
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
|
||||
// to make sure the scene passes assimp's validation. FBX files
|
||||
@@ -128,12 +141,46 @@ namespace Assimp {
|
||||
|
||||
void FBXConverter::ConvertRootNode() {
|
||||
out->mRootNode = new aiNode();
|
||||
out->mRootNode->mName.Set("RootNode");
|
||||
std::string unique_name;
|
||||
GetUniqueName("RootNode", unique_name);
|
||||
out->mRootNode->mName.Set(unique_name);
|
||||
|
||||
// root has ID 0
|
||||
ConvertNodes(0L, *out->mRootNode);
|
||||
}
|
||||
|
||||
static std::string getAncestorBaseName(const aiNode* node)
|
||||
{
|
||||
const char* nodeName = nullptr;
|
||||
size_t length = 0;
|
||||
while (node && (!nodeName || length == 0))
|
||||
{
|
||||
nodeName = node->mName.C_Str();
|
||||
length = node->mName.length;
|
||||
node = node->mParent;
|
||||
}
|
||||
|
||||
if (!nodeName || length == 0)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
// could be std::string_view if c++17 available
|
||||
return std::string(nodeName, length);
|
||||
}
|
||||
|
||||
// Make unique name
|
||||
std::string FBXConverter::MakeUniqueNodeName(const Model* const model, const aiNode& parent)
|
||||
{
|
||||
std::string original_name = FixNodeName(model->Name());
|
||||
if (original_name.empty())
|
||||
{
|
||||
original_name = getAncestorBaseName(&parent);
|
||||
}
|
||||
std::string unique_name;
|
||||
GetUniqueName(original_name, unique_name);
|
||||
return unique_name;
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(id, "Model");
|
||||
|
||||
@@ -165,35 +212,18 @@ namespace Assimp {
|
||||
|
||||
aiMatrix4x4 new_abs_transform = parent_transform;
|
||||
|
||||
std::string unique_name = MakeUniqueNodeName(model, parent);
|
||||
|
||||
// even though there is only a single input node, the design of
|
||||
// assimp (or rather: the complicated transformation chain that
|
||||
// is employed by fbx) means that we may need multiple aiNode's
|
||||
// to represent a fbx node's transformation.
|
||||
GenerateTransformationNodeChain(*model, nodes_chain, post_nodes_chain);
|
||||
const bool need_additional_node = GenerateTransformationNodeChain(*model, unique_name, nodes_chain, post_nodes_chain);
|
||||
|
||||
ai_assert(nodes_chain.size());
|
||||
|
||||
std::string original_name = FixNodeName(model->Name());
|
||||
|
||||
// check if any of the nodes in the chain has the name the fbx node
|
||||
// is supposed to have. If there is none, add another node to
|
||||
// preserve the name - people might have scripts etc. that rely
|
||||
// on specific node names.
|
||||
aiNode* name_carrier = NULL;
|
||||
for (aiNode* prenode : nodes_chain) {
|
||||
if (!strcmp(prenode->mName.C_Str(), original_name.c_str())) {
|
||||
name_carrier = prenode;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!name_carrier) {
|
||||
std::string old_original_name = original_name;
|
||||
GetUniqueName(old_original_name, original_name);
|
||||
nodes_chain.push_back(new aiNode(original_name));
|
||||
}
|
||||
else {
|
||||
original_name = nodes_chain.back()->mName.C_Str();
|
||||
if (need_additional_node) {
|
||||
nodes_chain.push_back(new aiNode(unique_name));
|
||||
}
|
||||
|
||||
//setup metadata on newest node
|
||||
@@ -255,11 +285,11 @@ namespace Assimp {
|
||||
ConvertNodes(model->ID(), *last_parent, new_abs_transform);
|
||||
|
||||
if (doc.Settings().readLights) {
|
||||
ConvertLights(*model, original_name);
|
||||
ConvertLights(*model, unique_name);
|
||||
}
|
||||
|
||||
if (doc.Settings().readCameras) {
|
||||
ConvertCameras(*model, original_name);
|
||||
ConvertCameras(*model, unique_name);
|
||||
}
|
||||
|
||||
nodes.push_back(nodes_chain.front());
|
||||
@@ -377,6 +407,7 @@ namespace Assimp {
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,9 +421,18 @@ namespace Assimp {
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
//cameras are defined along positive x direction
|
||||
out_camera->mPosition = cam.Position();
|
||||
/*out_camera->mPosition = cam.Position();
|
||||
out_camera->mLookAt = (cam.InterestPosition() - out_camera->mPosition).Normalize();
|
||||
out_camera->mUp = cam.UpVector();
|
||||
out_camera->mUp = cam.UpVector();*/
|
||||
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
@@ -401,19 +441,19 @@ namespace Assimp {
|
||||
|
||||
void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueName)
|
||||
{
|
||||
int i = 0;
|
||||
uniqueName = name;
|
||||
while (mNodeNames.find(uniqueName) != mNodeNames.end())
|
||||
auto it_pair = mNodeNames.insert({ name, 0 }); // duplicate node name instance count
|
||||
unsigned int& i = it_pair.first->second;
|
||||
while (!it_pair.second)
|
||||
{
|
||||
++i;
|
||||
std::stringstream ext;
|
||||
i++;
|
||||
std::ostringstream ext;
|
||||
ext << name << std::setfill('0') << std::setw(3) << i;
|
||||
uniqueName = ext.str();
|
||||
it_pair = mNodeNames.insert({ uniqueName, 0 });
|
||||
}
|
||||
mNodeNames.insert(uniqueName);
|
||||
}
|
||||
|
||||
|
||||
const char* FBXConverter::NameTransformationComp(TransformationComp comp) {
|
||||
switch (comp) {
|
||||
case TransformationComp_Translation:
|
||||
@@ -643,7 +683,7 @@ namespace Assimp {
|
||||
return name + std::string(MAGIC_NODE_TAG) + "_" + NameTransformationComp(comp);
|
||||
}
|
||||
|
||||
void FBXConverter::GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes,
|
||||
bool FBXConverter::GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector<aiNode*>& output_nodes,
|
||||
std::vector<aiNode*>& post_output_nodes) {
|
||||
const PropertyTable& props = model.Props();
|
||||
const Model::RotOrder rot = model.RotationOrder();
|
||||
@@ -758,8 +798,6 @@ namespace Assimp {
|
||||
// not be guaranteed.
|
||||
ai_assert(NeedsComplexTransformationChain(model) == is_complex);
|
||||
|
||||
std::string name = FixNodeName(model.Name());
|
||||
|
||||
// now, if we have more than just Translation, Scaling and Rotation,
|
||||
// we need to generate a full node chain to accommodate for assimp's
|
||||
// lack to express pivots and offsets.
|
||||
@@ -801,20 +839,20 @@ namespace Assimp {
|
||||
}
|
||||
|
||||
ai_assert(output_nodes.size());
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
// else, we can just multiply the matrices together
|
||||
aiNode* nd = new aiNode();
|
||||
output_nodes.push_back(nd);
|
||||
std::string uniqueName;
|
||||
GetUniqueName(name, uniqueName);
|
||||
|
||||
nd->mName.Set(uniqueName);
|
||||
// name passed to the method is already unique
|
||||
nd->mName.Set(name);
|
||||
|
||||
for (const auto &transform : chain) {
|
||||
nd->mTransformation = nd->mTransformation * transform;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void FBXConverter::SetupNodeMetadata(const Model& model, aiNode& nd)
|
||||
@@ -953,9 +991,11 @@ namespace Assimp {
|
||||
unsigned int epcount = 0;
|
||||
for (unsigned i = 0; i < indices.size(); i++)
|
||||
{
|
||||
if (indices[i] < 0) epcount++;
|
||||
if (indices[i] < 0) {
|
||||
epcount++;
|
||||
}
|
||||
}
|
||||
unsigned int pcount = indices.size();
|
||||
unsigned int pcount = static_cast<unsigned int>( indices.size() );
|
||||
unsigned int scount = out_mesh->mNumFaces = pcount - epcount;
|
||||
|
||||
aiFace* fac = out_mesh->mFaces = new aiFace[scount]();
|
||||
@@ -1151,7 +1191,7 @@ namespace Assimp {
|
||||
}
|
||||
}
|
||||
}
|
||||
size_t numAnimMeshes = animMeshes.size();
|
||||
const size_t numAnimMeshes = animMeshes.size();
|
||||
if (numAnimMeshes > 0) {
|
||||
out_mesh->mNumAnimMeshes = static_cast<unsigned int>(numAnimMeshes);
|
||||
out_mesh->mAnimMeshes = new aiAnimMesh*[numAnimMeshes];
|
||||
@@ -1291,8 +1331,7 @@ namespace Assimp {
|
||||
unsigned int cursor = 0, in_cursor = 0;
|
||||
|
||||
itf = faces.begin();
|
||||
for (MatIndexArray::const_iterator it = mindices.begin(),
|
||||
end = mindices.end(); it != end; ++it, ++itf)
|
||||
for (MatIndexArray::const_iterator it = mindices.begin(), end = mindices.end(); it != end; ++it, ++itf)
|
||||
{
|
||||
const unsigned int pcount = *itf;
|
||||
if ((*it) != index) {
|
||||
@@ -1384,7 +1423,7 @@ namespace Assimp {
|
||||
|
||||
const WeightIndexArray& indices = cluster->GetIndices();
|
||||
|
||||
if (indices.empty()) {
|
||||
if (indices.empty() && mRemoveEmptyBones ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1416,13 +1455,11 @@ namespace Assimp {
|
||||
|
||||
if (index_out_indices.back() == no_index_sentinel) {
|
||||
index_out_indices.back() = out_indices.size();
|
||||
|
||||
}
|
||||
|
||||
if (no_mat_check) {
|
||||
out_indices.push_back(out_idx[i]);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// this extra lookup is in O(logn), so the entire algorithm becomes O(nlogn)
|
||||
const std::vector<unsigned int>::iterator it = std::lower_bound(
|
||||
outputVertStartIndices->begin(),
|
||||
@@ -1438,11 +1475,11 @@ namespace Assimp {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if we found at least one, generate the output bones
|
||||
// XXX this could be heavily simplified by collecting the bone
|
||||
// data in a single step.
|
||||
if (ok) {
|
||||
if (ok && mRemoveEmptyBones) {
|
||||
ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
|
||||
count_out_indices, node_global_transform);
|
||||
}
|
||||
@@ -1573,6 +1610,13 @@ namespace Assimp {
|
||||
out_mat->AddProperty(&str, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
// Set the shading mode as best we can: The FBX specification only mentions Lambert and Phong, and only Phong is mentioned in Assimp's aiShadingMode enum.
|
||||
if (material.GetShadingModel() == "phong")
|
||||
{
|
||||
aiShadingMode shadingMode = aiShadingMode_Phong;
|
||||
out_mat->AddProperty<aiShadingMode>(&shadingMode, 1, AI_MATKEY_SHADING_MODEL);
|
||||
}
|
||||
|
||||
// shading stuff and colors
|
||||
SetShadingPropertiesCommon(out_mat, props);
|
||||
SetShadingPropertiesRaw( out_mat, props, material.Textures(), mesh );
|
||||
@@ -1704,22 +1748,22 @@ namespace Assimp {
|
||||
if (!mesh)
|
||||
{
|
||||
for (const MeshMap::value_type& v : meshes_converted) {
|
||||
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
|
||||
if (!mesh) {
|
||||
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
|
||||
if (!meshGeom) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const MatIndexArray& mats = mesh->GetMaterialIndices();
|
||||
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
|
||||
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int index = -1;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->GetTextureCoords(i).empty()) {
|
||||
if (meshGeom->GetTextureCoords(i).empty()) {
|
||||
break;
|
||||
}
|
||||
const std::string& name = mesh->GetTextureCoordChannelName(i);
|
||||
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
|
||||
if (name == uvSet) {
|
||||
index = static_cast<int>(i);
|
||||
break;
|
||||
@@ -1827,22 +1871,22 @@ namespace Assimp {
|
||||
if (!mesh)
|
||||
{
|
||||
for (const MeshMap::value_type& v : meshes_converted) {
|
||||
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*> (v.first);
|
||||
if (!mesh) {
|
||||
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*> (v.first);
|
||||
if (!meshGeom) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const MatIndexArray& mats = mesh->GetMaterialIndices();
|
||||
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
|
||||
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int index = -1;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->GetTextureCoords(i).empty()) {
|
||||
if (meshGeom->GetTextureCoords(i).empty()) {
|
||||
break;
|
||||
}
|
||||
const std::string& name = mesh->GetTextureCoordChannelName(i);
|
||||
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
|
||||
if (name == uvSet) {
|
||||
index = static_cast<int>(i);
|
||||
break;
|
||||
@@ -2033,6 +2077,12 @@ namespace Assimp {
|
||||
CalculatedOpacity = 1.0f - ((Transparent.r + Transparent.g + Transparent.b) / 3.0f);
|
||||
}
|
||||
|
||||
// try to get the transparency factor
|
||||
const float TransparencyFactor = PropertyGet<float>(props, "TransparencyFactor", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&TransparencyFactor, 1, AI_MATKEY_TRANSPARENCYFACTOR);
|
||||
}
|
||||
|
||||
// use of TransparencyFactor is inconsistent.
|
||||
// Maya always stores it as 1.0,
|
||||
// so we can't use it to set AI_MATKEY_OPACITY.
|
||||
@@ -2183,22 +2233,22 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
||||
if (!mesh)
|
||||
{
|
||||
for (const MeshMap::value_type& v : meshes_converted) {
|
||||
const MeshGeometry* const mesh = dynamic_cast<const MeshGeometry*>(v.first);
|
||||
if (!mesh) {
|
||||
const MeshGeometry* const meshGeom = dynamic_cast<const MeshGeometry*>(v.first);
|
||||
if (!meshGeom) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const MatIndexArray& mats = mesh->GetMaterialIndices();
|
||||
const MatIndexArray& mats = meshGeom->GetMaterialIndices();
|
||||
if (std::find(mats.begin(), mats.end(), matIndex) == mats.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int index = -1;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->GetTextureCoords(i).empty()) {
|
||||
if (meshGeom->GetTextureCoords(i).empty()) {
|
||||
break;
|
||||
}
|
||||
const std::string& name = mesh->GetTextureCoordChannelName(i);
|
||||
const std::string& name = meshGeom->GetTextureCoordChannelName(i);
|
||||
if (name == uvSet) {
|
||||
index = static_cast<int>(i);
|
||||
break;
|
||||
@@ -3378,8 +3428,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
||||
|
||||
na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
|
||||
na->mScalingKeys = new aiVectorKey[keys.size()];
|
||||
if (keys.size() > 0)
|
||||
if (keys.size() > 0) {
|
||||
InterpolateKeys(na->mScalingKeys, keys, inputs, aiVector3D(1.0f, 1.0f, 1.0f), maxTime, minTime);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
@@ -3443,6 +3494,46 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
||||
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertToUnitScale( FbxUnit unit ) {
|
||||
if (mCurrentUnit == unit) {
|
||||
return;
|
||||
}
|
||||
|
||||
ai_real scale = 1.0;
|
||||
if (mCurrentUnit == FbxUnit::cm) {
|
||||
if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)0.01;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.00001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::m) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100.0;
|
||||
} else if (unit == FbxUnit::km) {
|
||||
scale = (ai_real)0.001;
|
||||
}
|
||||
} else if (mCurrentUnit == FbxUnit::km) {
|
||||
if (unit == FbxUnit::cm) {
|
||||
scale = (ai_real)100000.0;
|
||||
} else if (unit == FbxUnit::m) {
|
||||
scale = (ai_real)1000.0;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto mesh : meshes) {
|
||||
if (nullptr == mesh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mesh->HasPositions()) {
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
||||
aiVector3D &pos = mesh->mVertices[i];
|
||||
pos *= scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::TransferDataToScene()
|
||||
{
|
||||
ai_assert(!out->mMeshes);
|
||||
@@ -3496,9 +3587,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
|
||||
{
|
||||
FBXConverter converter(out, doc);
|
||||
FBXConverter converter(out, doc, removeEmptyBones, unit);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
||||
+35
-11
@@ -58,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
@@ -74,14 +76,22 @@ namespace FBX {
|
||||
|
||||
class Document;
|
||||
|
||||
using NodeNameCache = std::set<std::string>;
|
||||
enum class FbxUnit {
|
||||
cm = 0,
|
||||
m,
|
||||
km,
|
||||
NumUnits,
|
||||
|
||||
Undefined
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
* @param doc Parsed FBX document
|
||||
* @param doc Parsed FBX document
|
||||
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
|
||||
*/
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class FBXConverter {
|
||||
@@ -112,7 +122,7 @@ public:
|
||||
};
|
||||
|
||||
public:
|
||||
FBXConverter(aiScene* out, const Document& doc);
|
||||
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
@@ -144,6 +154,11 @@ private:
|
||||
// while these would be allowed, they are a potential trouble spot so better not use them).
|
||||
const char* NameTransformationComp(TransformationComp comp);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns an unique name for a node or traverses up a hierarchy until a non-empty name is found and
|
||||
// then makes this name unique
|
||||
std::string MakeUniqueNodeName(const Model* const model, const aiNode& parent);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// note: this returns the REAL fbx property names
|
||||
const char* NameTransformationCompProperty(TransformationComp comp);
|
||||
@@ -167,7 +182,7 @@ private:
|
||||
/**
|
||||
* note: memory for output_nodes will be managed by the caller
|
||||
*/
|
||||
void GenerateTransformationNodeChain(const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
|
||||
bool GenerateTransformationNodeChain(const Model& model, const std::string& name, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||
@@ -414,12 +429,15 @@ private:
|
||||
|
||||
void ConvertGlobalSettings();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will perform the conversion from a given unit to the requested unit.
|
||||
void ConvertToUnitScale(FbxUnit unit);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// copy generated meshes, animations, lights, cameras and textures to the output scene
|
||||
void TransferDataToScene();
|
||||
|
||||
private:
|
||||
|
||||
// 0: not assigned yet, others: index is value - 1
|
||||
unsigned int defaultMaterialIndex;
|
||||
|
||||
@@ -429,26 +447,32 @@ private:
|
||||
std::vector<aiLight*> lights;
|
||||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiTexture*> textures;
|
||||
|
||||
|
||||
typedef std::map<const Material*, unsigned int> MaterialMap;
|
||||
using MaterialMap = std::map<const Material*, unsigned int>;
|
||||
MaterialMap materials_converted;
|
||||
|
||||
typedef std::map<const Video*, unsigned int> VideoMap;
|
||||
using VideoMap = std::map<const Video*, unsigned int>;
|
||||
VideoMap textures_converted;
|
||||
|
||||
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
|
||||
using MeshMap = std::map<const Geometry*, std::vector<unsigned int> >;
|
||||
MeshMap meshes_converted;
|
||||
|
||||
// fixed node name -> which trafo chain components have animations?
|
||||
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
|
||||
using NodeAnimBitMap = std::map<std::string, unsigned int> ;
|
||||
NodeAnimBitMap node_anim_chain_bits;
|
||||
|
||||
// number of nodes with the same name
|
||||
using NodeNameCache = std::unordered_map<std::string, unsigned int>;
|
||||
NodeNameCache mNodeNames;
|
||||
|
||||
double anim_fps;
|
||||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
|
||||
bool mRemoveEmptyBones;
|
||||
|
||||
FbxUnit mCurrentUnit;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -69,8 +69,7 @@ LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
|
||||
: doc(doc)
|
||||
, element(element)
|
||||
, id(id)
|
||||
, flags()
|
||||
{
|
||||
, flags() {
|
||||
// empty
|
||||
}
|
||||
|
||||
@@ -84,7 +83,7 @@ LazyObject::~LazyObject()
|
||||
const Object* LazyObject::Get(bool dieOnError)
|
||||
{
|
||||
if(IsBeingConstructed() || FailedToConstruct()) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (object.get()) {
|
||||
@@ -553,7 +552,7 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
|
||||
LazyObject* Document::GetObject(uint64_t id) const
|
||||
{
|
||||
ObjectMap::const_iterator it = objects.find(id);
|
||||
return it == objects.end() ? NULL : (*it).second;
|
||||
return it == objects.end() ? nullptr : (*it).second;
|
||||
}
|
||||
|
||||
#define MAX_CLASSNAMES 6
|
||||
@@ -610,7 +609,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
|
||||
for (size_t i = 0; i < c; ++i) {
|
||||
ai_assert(classnames[i]);
|
||||
if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
|
||||
obtype = NULL;
|
||||
obtype = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
+46
-77
@@ -85,13 +85,11 @@ class Cluster;
|
||||
/** Represents a delay-parsed FBX objects. Many objects in the scene
|
||||
* are not needed by assimp, so it makes no sense to parse them
|
||||
* upfront. */
|
||||
class LazyObject
|
||||
{
|
||||
class LazyObject {
|
||||
public:
|
||||
LazyObject(uint64_t id, const Element& element, const Document& doc);
|
||||
~LazyObject();
|
||||
|
||||
public:
|
||||
~LazyObject();
|
||||
|
||||
const Object* Get(bool dieOnError = false);
|
||||
|
||||
@@ -136,11 +134,8 @@ private:
|
||||
unsigned int flags;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/** Base class for in-memory (DOM) representations of FBX objects */
|
||||
class Object
|
||||
{
|
||||
class Object {
|
||||
public:
|
||||
Object(uint64_t id, const Element& element, const std::string& name);
|
||||
|
||||
@@ -164,14 +159,12 @@ protected:
|
||||
const uint64_t id;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table,
|
||||
* fixed members are added by deriving classes. */
|
||||
class NodeAttribute : public Object
|
||||
{
|
||||
class NodeAttribute : public Object {
|
||||
public:
|
||||
NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~NodeAttribute();
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
@@ -183,12 +176,11 @@ private:
|
||||
std::shared_ptr<const PropertyTable> props;
|
||||
};
|
||||
|
||||
|
||||
/** DOM base class for FBX camera settings attached to a node */
|
||||
class CameraSwitcher : public NodeAttribute
|
||||
{
|
||||
class CameraSwitcher : public NodeAttribute {
|
||||
public:
|
||||
CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~CameraSwitcher();
|
||||
|
||||
int CameraID() const {
|
||||
@@ -209,7 +201,6 @@ private:
|
||||
std::string cameraIndexName;
|
||||
};
|
||||
|
||||
|
||||
#define fbx_stringize(a) #a
|
||||
|
||||
#define fbx_simple_property(name, type, default_value) \
|
||||
@@ -230,13 +221,12 @@ private:
|
||||
|
||||
|
||||
/** DOM base class for FBX cameras attached to a node */
|
||||
class Camera : public NodeAttribute
|
||||
{
|
||||
class Camera : public NodeAttribute {
|
||||
public:
|
||||
Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Camera();
|
||||
|
||||
public:
|
||||
fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0))
|
||||
fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0))
|
||||
fbx_simple_property(InterestPosition, aiVector3D, aiVector3D(0,0,0))
|
||||
@@ -256,33 +246,26 @@ public:
|
||||
fbx_simple_property(FocalLength, float, 1.0f)
|
||||
};
|
||||
|
||||
|
||||
/** DOM base class for FBX null markers attached to a node */
|
||||
class Null : public NodeAttribute
|
||||
{
|
||||
class Null : public NodeAttribute {
|
||||
public:
|
||||
Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~Null();
|
||||
};
|
||||
|
||||
|
||||
/** DOM base class for FBX limb node markers attached to a node */
|
||||
class LimbNode : public NodeAttribute
|
||||
{
|
||||
class LimbNode : public NodeAttribute {
|
||||
public:
|
||||
LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~LimbNode();
|
||||
};
|
||||
|
||||
|
||||
/** DOM base class for FBX lights attached to a node */
|
||||
class Light : public NodeAttribute
|
||||
{
|
||||
class Light : public NodeAttribute {
|
||||
public:
|
||||
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~Light();
|
||||
|
||||
public:
|
||||
enum Type
|
||||
{
|
||||
Type_Point,
|
||||
@@ -304,7 +287,6 @@ public:
|
||||
Decay_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
public:
|
||||
fbx_simple_property(Color, aiVector3D, aiVector3D(1,1,1))
|
||||
fbx_simple_enum_property(LightType, Type, 0)
|
||||
fbx_simple_property(CastLightOnObject, bool, false)
|
||||
@@ -338,10 +320,8 @@ public:
|
||||
fbx_simple_property(EnableBarnDoor, bool, true)
|
||||
};
|
||||
|
||||
|
||||
/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
|
||||
class Model : public Object
|
||||
{
|
||||
class Model : public Object {
|
||||
public:
|
||||
enum RotOrder {
|
||||
RotOrder_EulerXYZ = 0,
|
||||
@@ -356,7 +336,6 @@ public:
|
||||
RotOrder_MAX // end-of-enum sentinel
|
||||
};
|
||||
|
||||
|
||||
enum TransformInheritance {
|
||||
TransformInheritance_RrSs = 0,
|
||||
TransformInheritance_RSrs,
|
||||
@@ -490,13 +469,12 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for generic FBX textures */
|
||||
class Texture : public Object
|
||||
{
|
||||
class Texture : public Object {
|
||||
public:
|
||||
Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Texture();
|
||||
|
||||
public:
|
||||
const std::string& Type() const {
|
||||
return type;
|
||||
}
|
||||
@@ -551,17 +529,15 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for layered FBX textures */
|
||||
class LayeredTexture : public Object
|
||||
{
|
||||
class LayeredTexture : public Object {
|
||||
public:
|
||||
LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~LayeredTexture();
|
||||
|
||||
//Can only be called after construction of the layered texture object due to construction flag.
|
||||
// Can only be called after construction of the layered texture object due to construction flag.
|
||||
void fillTexture(const Document& doc);
|
||||
|
||||
enum BlendMode
|
||||
{
|
||||
enum BlendMode {
|
||||
BlendMode_Translucent,
|
||||
BlendMode_Additive,
|
||||
BlendMode_Modulate,
|
||||
@@ -623,13 +599,12 @@ typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextur
|
||||
|
||||
|
||||
/** DOM class for generic FBX videos */
|
||||
class Video : public Object
|
||||
{
|
||||
class Video : public Object {
|
||||
public:
|
||||
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Video();
|
||||
|
||||
public:
|
||||
const std::string& Type() const {
|
||||
return type;
|
||||
}
|
||||
@@ -668,15 +643,15 @@ private:
|
||||
std::string fileName;
|
||||
std::shared_ptr<const PropertyTable> props;
|
||||
|
||||
uint32_t contentLength;
|
||||
uint64_t contentLength;
|
||||
uint8_t* content;
|
||||
};
|
||||
|
||||
/** DOM class for generic FBX materials */
|
||||
class Material : public Object
|
||||
{
|
||||
class Material : public Object {
|
||||
public:
|
||||
Material(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Material();
|
||||
|
||||
const std::string& GetShadingModel() const {
|
||||
@@ -713,8 +688,7 @@ typedef std::vector<int64_t> KeyTimeList;
|
||||
typedef std::vector<float> KeyValueList;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
|
||||
class AnimationCurve : public Object
|
||||
{
|
||||
class AnimationCurve : public Object {
|
||||
public:
|
||||
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationCurve();
|
||||
@@ -725,14 +699,12 @@ public:
|
||||
return keys;
|
||||
}
|
||||
|
||||
|
||||
/** get list of keyframe values.
|
||||
* Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/
|
||||
const KeyValueList& GetValues() const {
|
||||
return values;
|
||||
}
|
||||
|
||||
|
||||
const std::vector<float>& GetAttributes() const {
|
||||
return attributes;
|
||||
}
|
||||
@@ -751,10 +723,8 @@ private:
|
||||
// property-name -> animation curve
|
||||
typedef std::map<std::string, const AnimationCurve*> AnimationCurveMap;
|
||||
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
|
||||
class AnimationCurveNode : public Object
|
||||
{
|
||||
class AnimationCurveNode : public Object {
|
||||
public:
|
||||
/* the optional white list specifies a list of property names for which the caller
|
||||
wants animations for. If the curve node does not match one of these, std::range_error
|
||||
@@ -804,8 +774,7 @@ private:
|
||||
typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
|
||||
|
||||
/** Represents a FBX animation layer (i.e. a list of node animations) */
|
||||
class AnimationLayer : public Object
|
||||
{
|
||||
class AnimationLayer : public Object {
|
||||
public:
|
||||
AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationLayer();
|
||||
@@ -818,7 +787,7 @@ public:
|
||||
/* the optional white list specifies a list of property names for which the caller
|
||||
wants animations for. Curves not matching this list will not be added to the
|
||||
animation layer. */
|
||||
AnimationCurveNodeList Nodes(const char* const * target_prop_whitelist = NULL, size_t whitelist_size = 0) const;
|
||||
AnimationCurveNodeList Nodes(const char* const * target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
|
||||
|
||||
private:
|
||||
std::shared_ptr<const PropertyTable> props;
|
||||
@@ -828,8 +797,7 @@ private:
|
||||
typedef std::vector<const AnimationLayer*> AnimationLayerList;
|
||||
|
||||
/** Represents a FBX animation stack (i.e. a list of animation layers) */
|
||||
class AnimationStack : public Object
|
||||
{
|
||||
class AnimationStack : public Object {
|
||||
public:
|
||||
AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
virtual ~AnimationStack();
|
||||
@@ -855,8 +823,7 @@ private:
|
||||
|
||||
|
||||
/** DOM class for deformers */
|
||||
class Deformer : public Object
|
||||
{
|
||||
class Deformer : public Object {
|
||||
public:
|
||||
Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
virtual ~Deformer();
|
||||
@@ -875,10 +842,10 @@ typedef std::vector<unsigned int> WeightIndexArray;
|
||||
|
||||
|
||||
/** DOM class for BlendShapeChannel deformers */
|
||||
class BlendShapeChannel : public Deformer
|
||||
{
|
||||
class BlendShapeChannel : public Deformer {
|
||||
public:
|
||||
BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~BlendShapeChannel();
|
||||
|
||||
float DeformPercent() const {
|
||||
@@ -892,6 +859,7 @@ public:
|
||||
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
return shapeGeometries;
|
||||
}
|
||||
|
||||
private:
|
||||
float percent;
|
||||
WeightArray fullWeights;
|
||||
@@ -899,10 +867,10 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for BlendShape deformers */
|
||||
class BlendShape : public Deformer
|
||||
{
|
||||
class BlendShape : public Deformer {
|
||||
public:
|
||||
BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~BlendShape();
|
||||
|
||||
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
@@ -913,11 +881,11 @@ private:
|
||||
std::vector<const BlendShapeChannel*> blendShapeChannels;
|
||||
};
|
||||
|
||||
/** DOM class for skin deformer clusters (aka subdeformers) */
|
||||
class Cluster : public Deformer
|
||||
{
|
||||
/** DOM class for skin deformer clusters (aka sub-deformers) */
|
||||
class Cluster : public Deformer {
|
||||
public:
|
||||
Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Cluster();
|
||||
|
||||
/** get the list of deformer weights associated with this cluster.
|
||||
@@ -958,10 +926,10 @@ private:
|
||||
};
|
||||
|
||||
/** DOM class for skin deformers */
|
||||
class Skin : public Deformer
|
||||
{
|
||||
class Skin : public Deformer {
|
||||
public:
|
||||
Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
|
||||
virtual ~Skin();
|
||||
|
||||
float DeformAccuracy() const {
|
||||
@@ -978,10 +946,10 @@ private:
|
||||
};
|
||||
|
||||
/** Represents a link between two FBX objects. */
|
||||
class Connection
|
||||
{
|
||||
class Connection {
|
||||
public:
|
||||
Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, const Document& doc);
|
||||
|
||||
~Connection();
|
||||
|
||||
// note: a connection ensures that the source and dest objects exist, but
|
||||
@@ -1006,7 +974,7 @@ public:
|
||||
}
|
||||
|
||||
int CompareTo(const Connection* c) const {
|
||||
ai_assert( NULL != c );
|
||||
ai_assert( nullptr != c );
|
||||
|
||||
// note: can't subtract because this would overflow uint64_t
|
||||
if(InsertionOrder() > c->InsertionOrder()) {
|
||||
@@ -1019,7 +987,7 @@ public:
|
||||
}
|
||||
|
||||
bool Compare(const Connection* c) const {
|
||||
ai_assert( NULL != c );
|
||||
ai_assert( nullptr != c );
|
||||
|
||||
return InsertionOrder() < c->InsertionOrder();
|
||||
}
|
||||
@@ -1047,6 +1015,7 @@ typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
|
||||
class FileGlobalSettings {
|
||||
public:
|
||||
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
|
||||
|
||||
~FileGlobalSettings();
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
@@ -1103,10 +1072,10 @@ private:
|
||||
};
|
||||
|
||||
/** DOM root for a FBX file */
|
||||
class Document
|
||||
{
|
||||
class Document {
|
||||
public:
|
||||
Document(const Parser& parser, const ImportSettings& settings);
|
||||
|
||||
~Document();
|
||||
|
||||
LazyObject* GetObject(uint64_t id) const;
|
||||
|
||||
@@ -56,7 +56,6 @@ namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Util {
|
||||
|
||||
|
||||
/* DOM/Parse error reporting - does not return */
|
||||
AI_WONT_RETURN void DOMError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void DOMError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX;
|
||||
@@ -73,28 +72,28 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
|
||||
const Scope& sc,
|
||||
bool no_warn = false);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline const T* ProcessSimpleConnection(const Connection& con,
|
||||
inline
|
||||
const T* ProcessSimpleConnection(const Connection& con,
|
||||
bool is_object_property_conn,
|
||||
const char* name,
|
||||
const Element& element,
|
||||
const char** propNameOut = NULL)
|
||||
const char** propNameOut = nullptr)
|
||||
{
|
||||
if (is_object_property_conn && !con.PropertyName().length()) {
|
||||
DOMWarning("expected incoming " + std::string(name) +
|
||||
" link to be an object-object connection, ignoring",
|
||||
&element
|
||||
);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
else if (!is_object_property_conn && con.PropertyName().length()) {
|
||||
DOMWarning("expected incoming " + std::string(name) +
|
||||
" link to be an object-property connection, ignoring",
|
||||
&element
|
||||
);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(is_object_property_conn && propNameOut) {
|
||||
@@ -108,13 +107,12 @@ inline const T* ProcessSimpleConnection(const Connection& con,
|
||||
DOMWarning("failed to read source object for incoming " + std::string(name) +
|
||||
" link, ignoring",
|
||||
&element);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<const T*>(ob);
|
||||
}
|
||||
|
||||
|
||||
} //!Util
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <sstream> // ostringstream
|
||||
#include <memory> // shared_ptr
|
||||
|
||||
namespace Assimp {
|
||||
// AddP70<type> helpers... there's no usable pattern here,
|
||||
// so all are defined as separate functions.
|
||||
// Even "animatable" properties are often completely different
|
||||
@@ -252,7 +253,8 @@ void FBX::Node::DumpChildren(
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
DumpChildrenAscii(ss, indent);
|
||||
s.PutString(ss.str());
|
||||
if (ss.tellp() > 0)
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -266,7 +268,8 @@ void FBX::Node::End(
|
||||
} else {
|
||||
std::ostringstream ss;
|
||||
EndAscii(ss, indent, has_children);
|
||||
s.PutString(ss.str());
|
||||
if (ss.tellp() > 0)
|
||||
s.PutString(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -367,7 +370,7 @@ void FBX::Node::EndBinary(
|
||||
bool has_children
|
||||
) {
|
||||
// if there were children, add a null record
|
||||
if (has_children) { s.PutString(FBX::NULL_RECORD); }
|
||||
if (has_children) { s.PutString(Assimp::FBX::NULL_RECORD); }
|
||||
|
||||
// now go back and write initial pos
|
||||
this->end_pos = s.Tell();
|
||||
@@ -432,7 +435,7 @@ void FBX::Node::WritePropertyNodeAscii(
|
||||
char buffer[32];
|
||||
FBX::Node node(name);
|
||||
node.Begin(s, false, indent);
|
||||
std::string vsize = std::to_string(v.size());
|
||||
std::string vsize = to_string(v.size());
|
||||
// *<size> {
|
||||
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
|
||||
// indent + 1
|
||||
@@ -468,7 +471,7 @@ void FBX::Node::WritePropertyNodeAscii(
|
||||
char buffer[32];
|
||||
FBX::Node node(name);
|
||||
node.Begin(s, false, indent);
|
||||
std::string vsize = std::to_string(v.size());
|
||||
std::string vsize = to_string(v.size());
|
||||
// *<size> {
|
||||
s.PutChar('*'); s.PutString(vsize); s.PutString(" {\n");
|
||||
// indent + 1
|
||||
@@ -563,6 +566,6 @@ void FBX::Node::WritePropertyNode(
|
||||
FBX::Node::WritePropertyNodeAscii(name, v, s, indent);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
@@ -54,16 +54,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
class Node;
|
||||
}
|
||||
|
||||
class FBX::Node
|
||||
{
|
||||
public: // public data members
|
||||
class FBX::Node {
|
||||
public:
|
||||
// TODO: accessors
|
||||
std::string name; // node name
|
||||
std::vector<FBX::Property> properties; // node properties
|
||||
std::vector<FBX::FBXExportProperty> properties; // node properties
|
||||
std::vector<FBX::Node> children; // child nodes
|
||||
|
||||
// some nodes always pretend they have children...
|
||||
@@ -214,7 +214,7 @@ public: // static member functions
|
||||
Assimp::StreamWriterLE& s,
|
||||
bool binary, int indent
|
||||
) {
|
||||
FBX::Property p(value);
|
||||
FBX::FBXExportProperty p(value);
|
||||
FBX::Node node(name, p);
|
||||
node.Dump(s, binary, indent);
|
||||
}
|
||||
@@ -264,7 +264,7 @@ private: // static helper functions
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
+141
-116
@@ -52,187 +52,210 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <locale>
|
||||
#include <sstream> // ostringstream
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// constructors for single element properties
|
||||
|
||||
FBX::Property::Property(bool v)
|
||||
: type('C'), data(1)
|
||||
{
|
||||
data = {uint8_t(v)};
|
||||
FBXExportProperty::FBXExportProperty(bool v)
|
||||
: type('C')
|
||||
, data(1) {
|
||||
data = {
|
||||
uint8_t(v)
|
||||
};
|
||||
}
|
||||
|
||||
FBX::Property::Property(int16_t v) : type('Y'), data(2)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(int16_t v)
|
||||
: type('Y')
|
||||
, data(2) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int16_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(int32_t v) : type('I'), data(4)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(int32_t v)
|
||||
: type('I')
|
||||
, data(4) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int32_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(float v) : type('F'), data(4)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(float v)
|
||||
: type('F')
|
||||
, data(4) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<float*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(double v) : type('D'), data(8)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(double v)
|
||||
: type('D')
|
||||
, data(8) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<double*>(d))[0] = v;
|
||||
}
|
||||
|
||||
FBX::Property::Property(int64_t v) : type('L'), data(8)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(int64_t v)
|
||||
: type('L')
|
||||
, data(8) {
|
||||
uint8_t* d = data.data();
|
||||
(reinterpret_cast<int64_t*>(d))[0] = v;
|
||||
}
|
||||
|
||||
|
||||
// constructors for array-type properties
|
||||
|
||||
FBX::Property::Property(const char* c, bool raw)
|
||||
: Property(std::string(c), raw)
|
||||
{}
|
||||
FBXExportProperty::FBXExportProperty(const char* c, bool raw)
|
||||
: FBXExportProperty(std::string(c), raw) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// strings can either be saved as "raw" (R) data, or "string" (S) data
|
||||
FBX::Property::Property(const std::string& s, bool raw)
|
||||
: type(raw ? 'R' : 'S'), data(s.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::string& s, bool raw)
|
||||
: type(raw ? 'R' : 'S')
|
||||
, data(s.size()) {
|
||||
for (size_t i = 0; i < s.size(); ++i) {
|
||||
data[i] = uint8_t(s[i]);
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<uint8_t>& r)
|
||||
: type('R'), data(r)
|
||||
{}
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<uint8_t>& r)
|
||||
: type('R')
|
||||
, data(r) {
|
||||
// empty
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<int32_t>& va)
|
||||
: type('i'), data(4*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<int32_t>& va)
|
||||
: type('i')
|
||||
, data(4 * va.size() ) {
|
||||
int32_t* d = reinterpret_cast<int32_t*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<int64_t>& va)
|
||||
: type('l'), data(8*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<int64_t>& va)
|
||||
: type('l')
|
||||
, data(8 * va.size()) {
|
||||
int64_t* d = reinterpret_cast<int64_t*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<float>& va)
|
||||
: type('f'), data(4*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<float>& va)
|
||||
: type('f')
|
||||
, data(4 * va.size()) {
|
||||
float* d = reinterpret_cast<float*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const std::vector<double>& va)
|
||||
: type('d'), data(8*va.size())
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const std::vector<double>& va)
|
||||
: type('d')
|
||||
, data(8 * va.size()) {
|
||||
double* d = reinterpret_cast<double*>(data.data());
|
||||
for (size_t i = 0; i < va.size(); ++i) { d[i] = va[i]; }
|
||||
for (size_t i = 0; i < va.size(); ++i) {
|
||||
d[i] = va[i];
|
||||
}
|
||||
}
|
||||
|
||||
FBX::Property::Property(const aiMatrix4x4& vm)
|
||||
: type('d'), data(8*16)
|
||||
{
|
||||
FBXExportProperty::FBXExportProperty(const aiMatrix4x4& vm)
|
||||
: type('d')
|
||||
, data(8 * 16) {
|
||||
double* d = reinterpret_cast<double*>(data.data());
|
||||
for (unsigned int c = 0; c < 4; ++c) {
|
||||
for (unsigned int r = 0; r < 4; ++r) {
|
||||
d[4*c+r] = vm[r][c];
|
||||
d[4 * c + r] = vm[r][c];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public member functions
|
||||
|
||||
size_t FBX::Property::size()
|
||||
{
|
||||
size_t FBXExportProperty::size() {
|
||||
switch (type) {
|
||||
case 'C': case 'Y': case 'I': case 'F': case 'D': case 'L':
|
||||
return data.size() + 1;
|
||||
case 'S': case 'R':
|
||||
return data.size() + 5;
|
||||
case 'i': case 'd':
|
||||
return data.size() + 13;
|
||||
default:
|
||||
throw DeadlyExportError("Requested size on property of unknown type");
|
||||
case 'C':
|
||||
case 'Y':
|
||||
case 'I':
|
||||
case 'F':
|
||||
case 'D':
|
||||
case 'L':
|
||||
return data.size() + 1;
|
||||
case 'S':
|
||||
case 'R':
|
||||
return data.size() + 5;
|
||||
case 'i':
|
||||
case 'd':
|
||||
return data.size() + 13;
|
||||
default:
|
||||
throw DeadlyExportError("Requested size on property of unknown type");
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Property::DumpBinary(Assimp::StreamWriterLE &s)
|
||||
{
|
||||
void FBXExportProperty::DumpBinary(Assimp::StreamWriterLE& s) {
|
||||
s.PutU1(type);
|
||||
uint8_t* d = data.data();
|
||||
size_t N;
|
||||
switch (type) {
|
||||
case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
|
||||
case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
|
||||
case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
|
||||
case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
|
||||
case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
|
||||
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
|
||||
case 'S':
|
||||
case 'R':
|
||||
s.PutU4(uint32_t(data.size()));
|
||||
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
|
||||
return;
|
||||
case 'i':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'l':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'f':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF4((reinterpret_cast<float*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'd':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF8((reinterpret_cast<double*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
std::ostringstream err;
|
||||
err << "Tried to dump property with invalid type '";
|
||||
err << type << "'!";
|
||||
throw DeadlyExportError(err.str());
|
||||
case 'C': s.PutU1(*(reinterpret_cast<uint8_t*>(d))); return;
|
||||
case 'Y': s.PutI2(*(reinterpret_cast<int16_t*>(d))); return;
|
||||
case 'I': s.PutI4(*(reinterpret_cast<int32_t*>(d))); return;
|
||||
case 'F': s.PutF4(*(reinterpret_cast<float*>(d))); return;
|
||||
case 'D': s.PutF8(*(reinterpret_cast<double*>(d))); return;
|
||||
case 'L': s.PutI8(*(reinterpret_cast<int64_t*>(d))); return;
|
||||
case 'S':
|
||||
case 'R':
|
||||
s.PutU4(uint32_t(data.size()));
|
||||
for (size_t i = 0; i < data.size(); ++i) { s.PutU1(data[i]); }
|
||||
return;
|
||||
case 'i':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI4((reinterpret_cast<int32_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'l':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutI8((reinterpret_cast<int64_t*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'f':
|
||||
N = data.size() / 4;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF4((reinterpret_cast<float*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
case 'd':
|
||||
N = data.size() / 8;
|
||||
s.PutU4(uint32_t(N)); // number of elements
|
||||
s.PutU4(0); // no encoding (1 would be zip-compressed)
|
||||
// TODO: compress if large?
|
||||
s.PutU4(uint32_t(data.size())); // data size
|
||||
for (size_t i = 0; i < N; ++i) {
|
||||
s.PutF8((reinterpret_cast<double*>(d))[i]);
|
||||
}
|
||||
return;
|
||||
default:
|
||||
std::ostringstream err;
|
||||
err << "Tried to dump property with invalid type '";
|
||||
err << type << "'!";
|
||||
throw DeadlyExportError(err.str());
|
||||
}
|
||||
}
|
||||
|
||||
void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
|
||||
{
|
||||
void FBXExportProperty::DumpAscii(Assimp::StreamWriterLE& outstream, int indent) {
|
||||
std::ostringstream ss;
|
||||
ss.imbue(std::locale::classic());
|
||||
ss.precision(15); // this seems to match official FBX SDK exports
|
||||
@@ -240,8 +263,7 @@ void FBX::Property::DumpAscii(Assimp::StreamWriterLE &outstream, int indent)
|
||||
outstream.PutString(ss.str());
|
||||
}
|
||||
|
||||
void FBX::Property::DumpAscii(std::ostream& s, int indent)
|
||||
{
|
||||
void FBXExportProperty::DumpAscii(std::ostream& s, int indent) {
|
||||
// no writing type... or anything. just shove it into the stream.
|
||||
uint8_t* d = data.data();
|
||||
size_t N;
|
||||
@@ -360,5 +382,8 @@ void FBX::Property::DumpAscii(std::ostream& s, int indent)
|
||||
}
|
||||
}
|
||||
|
||||
} // Namespace FBX
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
+24
-24
@@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
|
||||
#include <assimp/types.h> // aiMatrix4x4
|
||||
#include <assimp/StreamWriter.h> // StreamWriterLE
|
||||
|
||||
@@ -56,11 +55,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <ostream>
|
||||
#include <type_traits> // is_void
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
class Property;
|
||||
}
|
||||
|
||||
/** FBX::Property
|
||||
/** @brief FBX::Property
|
||||
*
|
||||
* Holds a value of any of FBX's recognized types,
|
||||
* each represented by a particular one-character code.
|
||||
@@ -78,35 +76,34 @@ namespace FBX {
|
||||
* S : string (array of 1-byte char)
|
||||
* R : raw data (array of bytes)
|
||||
*/
|
||||
class FBX::Property
|
||||
{
|
||||
class FBXExportProperty {
|
||||
public:
|
||||
// constructors for basic types.
|
||||
// all explicit to avoid accidental typecasting
|
||||
explicit Property(bool v);
|
||||
explicit FBXExportProperty(bool v);
|
||||
// TODO: determine if there is actually a byte type,
|
||||
// or if this always means <bool>. 'C' seems to imply <char>,
|
||||
// so possibly the above was intended to represent both.
|
||||
explicit Property(int16_t v);
|
||||
explicit Property(int32_t v);
|
||||
explicit Property(float v);
|
||||
explicit Property(double v);
|
||||
explicit Property(int64_t v);
|
||||
explicit FBXExportProperty(int16_t v);
|
||||
explicit FBXExportProperty(int32_t v);
|
||||
explicit FBXExportProperty(float v);
|
||||
explicit FBXExportProperty(double v);
|
||||
explicit FBXExportProperty(int64_t v);
|
||||
// strings can either be stored as 'R' (raw) or 'S' (string) type
|
||||
explicit Property(const char* c, bool raw=false);
|
||||
explicit Property(const std::string& s, bool raw=false);
|
||||
explicit Property(const std::vector<uint8_t>& r);
|
||||
explicit Property(const std::vector<int32_t>& va);
|
||||
explicit Property(const std::vector<int64_t>& va);
|
||||
explicit Property(const std::vector<double>& va);
|
||||
explicit Property(const std::vector<float>& va);
|
||||
explicit Property(const aiMatrix4x4& vm);
|
||||
explicit FBXExportProperty(const char* c, bool raw = false);
|
||||
explicit FBXExportProperty(const std::string& s, bool raw = false);
|
||||
explicit FBXExportProperty(const std::vector<uint8_t>& r);
|
||||
explicit FBXExportProperty(const std::vector<int32_t>& va);
|
||||
explicit FBXExportProperty(const std::vector<int64_t>& va);
|
||||
explicit FBXExportProperty(const std::vector<double>& va);
|
||||
explicit FBXExportProperty(const std::vector<float>& va);
|
||||
explicit FBXExportProperty(const aiMatrix4x4& vm);
|
||||
|
||||
// this will catch any type not defined above,
|
||||
// so that we don't accidentally convert something we don't want.
|
||||
// for example (const char*) --> (bool)... seriously wtf C++
|
||||
template <class T>
|
||||
explicit Property(T v) : type('X') {
|
||||
explicit FBXExportProperty(T v) : type('X') {
|
||||
static_assert(std::is_void<T>::value, "TRIED TO CREATE FBX PROPERTY WITH UNSUPPORTED TYPE, CHECK YOUR PROPERTY INSTANTIATION");
|
||||
} // note: no line wrap so it appears verbatim on the compiler error
|
||||
|
||||
@@ -114,9 +111,9 @@ public:
|
||||
size_t size();
|
||||
|
||||
// write this property node as binary data to the given stream
|
||||
void DumpBinary(Assimp::StreamWriterLE &s);
|
||||
void DumpAscii(Assimp::StreamWriterLE &s, int indent=0);
|
||||
void DumpAscii(std::ostream &s, int indent=0);
|
||||
void DumpBinary(Assimp::StreamWriterLE& s);
|
||||
void DumpAscii(Assimp::StreamWriterLE& s, int indent = 0);
|
||||
void DumpAscii(std::ostream& s, int indent = 0);
|
||||
// note: make sure the ostream is in classic "C" locale
|
||||
|
||||
private:
|
||||
@@ -124,6 +121,9 @@ private:
|
||||
std::vector<uint8_t> data;
|
||||
};
|
||||
|
||||
} // Namespace FBX
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
|
||||
#endif // AI_FBXEXPORTPROPERTY_H_INC
|
||||
|
||||
+59
-25
@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "FBXExportNode.h"
|
||||
#include "FBXExportProperty.h"
|
||||
#include "FBXCommon.h"
|
||||
#include "FBXUtil.h"
|
||||
|
||||
#include <assimp/version.h> // aiGetVersion
|
||||
#include <assimp/IOSystem.hpp>
|
||||
@@ -73,7 +74,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::FBX;
|
||||
|
||||
// some constants that we'll use for writing metadata
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
const std::string EXPORT_VERSION_STR = "7.4.0";
|
||||
const uint32_t EXPORT_VERSION_INT = 7400; // 7.4 == 2014/2015
|
||||
@@ -92,11 +97,6 @@ namespace FBX {
|
||||
";------------------------------------------------------------------";
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace FBX;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to binary FBX.
|
||||
// Prototyped and registered in Exporter.cpp
|
||||
@@ -121,6 +121,7 @@ namespace Assimp {
|
||||
IOSystem* pIOSystem,
|
||||
const aiScene* pScene,
|
||||
const ExportProperties* pProperties
|
||||
|
||||
){
|
||||
// initialize the exporter
|
||||
FBXExporter exporter(pScene, pProperties);
|
||||
@@ -1393,10 +1394,6 @@ void FBXExporter::WriteObjects ()
|
||||
|
||||
// FbxVideo - stores images used by textures.
|
||||
for (const auto &it : uid_by_image) {
|
||||
if (it.first.compare(0, 1, "*") == 0) {
|
||||
// TODO: embedded textures
|
||||
continue;
|
||||
}
|
||||
FBX::Node n("Video");
|
||||
const int64_t& uid = it.second;
|
||||
const std::string name = ""; // TODO: ... name???
|
||||
@@ -1406,7 +1403,33 @@ void FBXExporter::WriteObjects ()
|
||||
// TODO: get full path... relative path... etc... ugh...
|
||||
// for now just use the same path for everything,
|
||||
// and hopefully one of them will work out.
|
||||
const std::string& path = it.first;
|
||||
std::string path = it.first;
|
||||
// try get embedded texture
|
||||
const aiTexture* embedded_texture = mScene->GetEmbeddedTexture(it.first.c_str());
|
||||
if (embedded_texture != nullptr) {
|
||||
// change the path (use original filename, if available. If name is empty, concatenate texture index with file extension)
|
||||
std::stringstream newPath;
|
||||
if (embedded_texture->mFilename.length > 0) {
|
||||
newPath << embedded_texture->mFilename.C_Str();
|
||||
} else if (embedded_texture->achFormatHint[0]) {
|
||||
int texture_index = std::stoi(path.substr(1, path.size() - 1));
|
||||
newPath << texture_index << "." << embedded_texture->achFormatHint;
|
||||
}
|
||||
path = newPath.str();
|
||||
// embed the texture
|
||||
size_t texture_size = static_cast<size_t>(embedded_texture->mWidth * std::max(embedded_texture->mHeight, 1u));
|
||||
if (binary) {
|
||||
// embed texture as binary data
|
||||
std::vector<uint8_t> tex_data;
|
||||
tex_data.resize(texture_size);
|
||||
memcpy(&tex_data[0], (char*)embedded_texture->pcData, texture_size);
|
||||
n.AddChild("Content", tex_data);
|
||||
} else {
|
||||
// embed texture in base64 encoding
|
||||
std::string encoded_texture = FBX::Util::EncodeBase64((char*)embedded_texture->pcData, texture_size);
|
||||
n.AddChild("Content", encoded_texture);
|
||||
}
|
||||
}
|
||||
p.AddP70("Path", "KString", "XRefUrl", "", path);
|
||||
n.AddChild(p);
|
||||
n.AddChild("UseMipMap", int32_t(0));
|
||||
@@ -1419,17 +1442,17 @@ void FBXExporter::WriteObjects ()
|
||||
// referenced by material_index/texture_type pairs.
|
||||
std::map<std::pair<size_t,size_t>,int64_t> texture_uids;
|
||||
const std::map<aiTextureType,std::string> prop_name_by_tt = {
|
||||
{aiTextureType_DIFFUSE, "DiffuseColor"},
|
||||
{aiTextureType_SPECULAR, "SpecularColor"},
|
||||
{aiTextureType_AMBIENT, "AmbientColor"},
|
||||
{aiTextureType_EMISSIVE, "EmissiveColor"},
|
||||
{aiTextureType_HEIGHT, "Bump"},
|
||||
{aiTextureType_NORMALS, "NormalMap"},
|
||||
{aiTextureType_SHININESS, "ShininessExponent"},
|
||||
{aiTextureType_OPACITY, "TransparentColor"},
|
||||
{aiTextureType_DIFFUSE, "DiffuseColor"},
|
||||
{aiTextureType_SPECULAR, "SpecularColor"},
|
||||
{aiTextureType_AMBIENT, "AmbientColor"},
|
||||
{aiTextureType_EMISSIVE, "EmissiveColor"},
|
||||
{aiTextureType_HEIGHT, "Bump"},
|
||||
{aiTextureType_NORMALS, "NormalMap"},
|
||||
{aiTextureType_SHININESS, "ShininessExponent"},
|
||||
{aiTextureType_OPACITY, "TransparentColor"},
|
||||
{aiTextureType_DISPLACEMENT, "DisplacementColor"},
|
||||
//{aiTextureType_LIGHTMAP, "???"},
|
||||
{aiTextureType_REFLECTION, "ReflectionColor"}
|
||||
{aiTextureType_REFLECTION, "ReflectionColor"}
|
||||
//{aiTextureType_UNKNOWN, ""}
|
||||
};
|
||||
for (size_t i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
@@ -1575,11 +1598,22 @@ void FBXExporter::WriteObjects ()
|
||||
// one sticky point is that the number of vertices may not match,
|
||||
// because assimp splits vertices by normal, uv, etc.
|
||||
|
||||
// functor for aiNode sorting
|
||||
struct SortNodeByName
|
||||
{
|
||||
bool operator()(const aiNode *lhs, const aiNode *rhs) const
|
||||
{
|
||||
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
// first we should mark the skeleton for each mesh.
|
||||
// the skeleton must include not only the aiBones,
|
||||
// but also all their parent nodes.
|
||||
// anything that affects the position of any bone node must be included.
|
||||
std::vector<std::set<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// Use SorNodeByName to make sure the exported result will be the same across all systems
|
||||
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
|
||||
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// at the same time we can build a list of all the skeleton nodes,
|
||||
// which will be used later to mark them as type "limbNode".
|
||||
std::unordered_set<const aiNode*> limbnodes;
|
||||
@@ -1587,7 +1621,7 @@ void FBXExporter::WriteObjects ()
|
||||
std::map<std::string,aiNode*> node_by_bone;
|
||||
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
||||
const aiMesh* m = mScene->mMeshes[mi];
|
||||
std::set<const aiNode*> skeleton;
|
||||
std::set<const aiNode*, SortNodeByName> skeleton;
|
||||
for (size_t bi =0; bi < m->mNumBones; ++bi) {
|
||||
const aiBone* b = m->mBones[bi];
|
||||
const std::string name(b->mName.C_Str());
|
||||
@@ -1728,7 +1762,7 @@ void FBXExporter::WriteObjects ()
|
||||
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
|
||||
|
||||
// now make a subdeformer for each bone in the skeleton
|
||||
const std::set<const aiNode*> &skeleton = skeleton_by_mesh[mi];
|
||||
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
|
||||
for (const aiNode* bone_node : skeleton) {
|
||||
// if there's a bone for this node, find it
|
||||
const aiBone* b = nullptr;
|
||||
@@ -2237,8 +2271,8 @@ void FBXExporter::WriteModelNode(
|
||||
|
||||
// not sure what these are for,
|
||||
// but they seem to be omnipresent
|
||||
m.AddChild("Shading", Property(true));
|
||||
m.AddChild("Culling", Property("CullingOff"));
|
||||
m.AddChild("Shading", FBXExportProperty(true));
|
||||
m.AddChild("Culling", FBXExportProperty("CullingOff"));
|
||||
|
||||
m.Dump(outstream, binary, 1);
|
||||
}
|
||||
@@ -2351,7 +2385,7 @@ void FBXExporter::WriteModelNodes(
|
||||
na.AddProperties(
|
||||
node_attribute_uid, FBX::SEPARATOR + "NodeAttribute", "LimbNode"
|
||||
);
|
||||
na.AddChild("TypeFlags", Property("Skeleton"));
|
||||
na.AddChild("TypeFlags", FBXExportProperty("Skeleton"));
|
||||
na.Dump(outstream, binary, 1);
|
||||
// and connect them
|
||||
connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
|
||||
|
||||
+25
-14
@@ -53,19 +53,22 @@ namespace FBX {
|
||||
struct ImportSettings
|
||||
{
|
||||
ImportSettings()
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
{}
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
, removeEmptyBones( true )
|
||||
, convertToMeters( false ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
/** enable strict mode:
|
||||
@@ -141,8 +144,16 @@ struct ImportSettings
|
||||
bool optimizeEmptyAnimationCurves;
|
||||
|
||||
/** use legacy naming for embedded textures eg: (*0, *1, *2)
|
||||
**/
|
||||
*/
|
||||
bool useLegacyEmbeddedTextureNaming;
|
||||
|
||||
/** Empty bones shall be removed
|
||||
*/
|
||||
bool removeEmptyBones;
|
||||
|
||||
/** Set to true to perform a conversion from cm to meter after the import
|
||||
*/
|
||||
bool convertToMeters;
|
||||
};
|
||||
|
||||
|
||||
|
||||
+16
-7
@@ -60,11 +60,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
namespace Assimp {
|
||||
template<> const char* LogFunctions<FBXImporter>::Prefix()
|
||||
{
|
||||
static auto prefix = "FBX: ";
|
||||
return prefix;
|
||||
}
|
||||
|
||||
template<>
|
||||
const char* LogFunctions<FBXImporter>::Prefix() {
|
||||
static auto prefix = "FBX: ";
|
||||
return prefix;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
using namespace Assimp;
|
||||
@@ -72,6 +74,7 @@ using namespace Assimp::Formatter;
|
||||
using namespace Assimp::FBX;
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Autodesk FBX Importer",
|
||||
"",
|
||||
@@ -137,6 +140,8 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
||||
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
|
||||
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
|
||||
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
|
||||
settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true);
|
||||
settings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -167,7 +172,7 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
||||
bool is_binary = false;
|
||||
if (!strncmp(begin,"Kaydara FBX Binary",18)) {
|
||||
is_binary = true;
|
||||
TokenizeBinary(tokens,begin,static_cast<unsigned int>(contents.size()));
|
||||
TokenizeBinary(tokens,begin,contents.size());
|
||||
}
|
||||
else {
|
||||
Tokenize(tokens,begin);
|
||||
@@ -180,8 +185,12 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
||||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser,settings);
|
||||
|
||||
FbxUnit unit(FbxUnit::cm);
|
||||
if (settings.convertToMeters) {
|
||||
unit = FbxUnit::m;
|
||||
}
|
||||
// convert the FBX DOM to aiScene
|
||||
ConvertToAssimpScene(pScene,doc);
|
||||
ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones, unit);
|
||||
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
}
|
||||
|
||||
+60
-3
@@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
#include <algorithm> // std::transform
|
||||
#include "FBXUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
@@ -206,6 +207,20 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
||||
|
||||
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
|
||||
|
||||
// 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
|
||||
bool ok;
|
||||
const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
|
||||
if (ok) {
|
||||
uvScaling.x = scaling.x;
|
||||
uvScaling.y = scaling.y;
|
||||
}
|
||||
|
||||
const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
|
||||
if (ok) {
|
||||
uvTrans.x = trans.x;
|
||||
uvTrans.y = trans.y;
|
||||
}
|
||||
|
||||
// resolve video links
|
||||
if(doc.Settings().readTextures) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
@@ -301,13 +316,52 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
||||
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
|
||||
}
|
||||
|
||||
if(Content) {
|
||||
if(Content && !Content->Tokens().empty()) {
|
||||
//this field is omitted when the embedded texture is already loaded, let's ignore if it's not found
|
||||
try {
|
||||
const Token& token = GetRequiredToken(*Content, 0);
|
||||
const char* data = token.begin();
|
||||
if (!token.IsBinary()) {
|
||||
DOMWarning("video content is not binary data, ignoring", &element);
|
||||
if (*data != '"') {
|
||||
DOMError("embedded content is not surrounded by quotation marks", &element);
|
||||
}
|
||||
else {
|
||||
size_t targetLength = 0;
|
||||
auto numTokens = Content->Tokens().size();
|
||||
// First time compute size (it could be large like 64Gb and it is good to allocate it once)
|
||||
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
|
||||
{
|
||||
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
|
||||
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
|
||||
const char* base64data = dataToken.begin() + 1;
|
||||
const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength);
|
||||
if (outLength == 0)
|
||||
{
|
||||
DOMError("Corrupted embedded content found", &element);
|
||||
}
|
||||
targetLength += outLength;
|
||||
}
|
||||
if (targetLength == 0)
|
||||
{
|
||||
DOMError("Corrupted embedded content found", &element);
|
||||
}
|
||||
content = new uint8_t[targetLength];
|
||||
contentLength = static_cast<uint64_t>(targetLength);
|
||||
size_t dst_offset = 0;
|
||||
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx)
|
||||
{
|
||||
const Token& dataToken = GetRequiredToken(*Content, tokenIdx);
|
||||
size_t tokenLength = dataToken.end() - dataToken.begin() - 2; // ignore double quotes
|
||||
const char* base64data = dataToken.begin() + 1;
|
||||
dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset);
|
||||
}
|
||||
if (targetLength != dst_offset)
|
||||
{
|
||||
delete[] content;
|
||||
contentLength = 0;
|
||||
DOMError("Corrupted embedded content found", &element);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (static_cast<size_t>(token.end() - data) < 5) {
|
||||
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
|
||||
@@ -326,8 +380,11 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
|
||||
content = new uint8_t[len];
|
||||
::memcpy(content, data + 5, len);
|
||||
}
|
||||
} catch (runtime_error runtimeError) {
|
||||
} catch (const runtime_error& runtimeError)
|
||||
{
|
||||
//we don't need the content data for contents that has already been loaded
|
||||
ASSIMP_LOG_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ",
|
||||
runtimeError.what());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -568,15 +568,15 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const std::string TangentIndexToken = "TangentIndex";
|
||||
static const std::string TangentsIndexToken = "TangentsIndex";
|
||||
static const char *TangentIndexToken = "TangentIndex";
|
||||
static const char *TangentsIndexToken = "TangentsIndex";
|
||||
|
||||
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent";
|
||||
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken.c_str() : TangentIndexToken.c_str();
|
||||
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken : TangentIndexToken;
|
||||
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
@@ -630,10 +630,11 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
|
||||
materials_out.clear();
|
||||
}
|
||||
|
||||
m_materials.assign(m_vertices.size(),materials_out[0]);
|
||||
materials_out.resize(m_vertices.size());
|
||||
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
|
||||
}
|
||||
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
||||
m_materials.resize(face_count);
|
||||
materials_out.resize(face_count);
|
||||
|
||||
if(materials_out.size() != face_count) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
||||
|
||||
+4
-4
@@ -117,7 +117,7 @@ namespace FBX {
|
||||
Element::Element(const Token& key_token, Parser& parser)
|
||||
: key_token(key_token)
|
||||
{
|
||||
TokenPtr n = NULL;
|
||||
TokenPtr n = nullptr;
|
||||
do {
|
||||
n = parser.AdvanceToNextToken();
|
||||
if(!n) {
|
||||
@@ -643,9 +643,9 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
|
||||
if (type == 'd') {
|
||||
const double* d = reinterpret_cast<const double*>(&buff[0]);
|
||||
for (unsigned int i = 0; i < count3; ++i, d += 3) {
|
||||
out.push_back(aiVector3D(static_cast<float>(d[0]),
|
||||
static_cast<float>(d[1]),
|
||||
static_cast<float>(d[2])));
|
||||
out.push_back(aiVector3D(static_cast<ai_real>(d[0]),
|
||||
static_cast<ai_real>(d[1]),
|
||||
static_cast<ai_real>(d[2])));
|
||||
}
|
||||
// for debugging
|
||||
/*for ( size_t i = 0; i < out.size(); i++ ) {
|
||||
|
||||
+6
-6
@@ -93,7 +93,7 @@ public:
|
||||
Token(const char* sbegin, const char* send, TokenType type, unsigned int line, unsigned int column);
|
||||
|
||||
/** construct a binary token */
|
||||
Token(const char* sbegin, const char* send, TokenType type, unsigned int offset);
|
||||
Token(const char* sbegin, const char* send, TokenType type, size_t offset);
|
||||
|
||||
~Token();
|
||||
|
||||
@@ -118,14 +118,14 @@ public:
|
||||
return type;
|
||||
}
|
||||
|
||||
unsigned int Offset() const {
|
||||
size_t Offset() const {
|
||||
ai_assert(IsBinary());
|
||||
return offset;
|
||||
}
|
||||
|
||||
unsigned int Line() const {
|
||||
ai_assert(!IsBinary());
|
||||
return line;
|
||||
return static_cast<unsigned int>(line);
|
||||
}
|
||||
|
||||
unsigned int Column() const {
|
||||
@@ -147,8 +147,8 @@ private:
|
||||
const TokenType type;
|
||||
|
||||
union {
|
||||
const unsigned int line;
|
||||
unsigned int offset;
|
||||
size_t line;
|
||||
size_t offset;
|
||||
};
|
||||
const unsigned int column;
|
||||
};
|
||||
@@ -178,7 +178,7 @@ void Tokenize(TokenList& output_tokens, const char* input);
|
||||
* @param input_buffer Binary input buffer to be processed.
|
||||
* @param length Length of input buffer, in bytes. There is no 0-terminal.
|
||||
* @throw DeadlyImportError if something goes wrong */
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int length);
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length);
|
||||
|
||||
|
||||
} // ! FBX
|
||||
|
||||
+124
-1
@@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
@@ -85,7 +86,7 @@ const char* TokenTypeString(TokenType t)
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset)
|
||||
std::string AddOffset(const std::string& prefix, const std::string& text, size_t offset)
|
||||
{
|
||||
return static_cast<std::string>( (Formatter::format() << prefix << " (offset 0x" << std::hex << offset << ") " << text) );
|
||||
}
|
||||
@@ -113,6 +114,128 @@ std::string AddTokenText(const std::string& prefix, const std::string& text, con
|
||||
text) );
|
||||
}
|
||||
|
||||
// Generated by this formula: T["ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[i]] = i;
|
||||
static const uint8_t base64DecodeTable[128] = {
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
|
||||
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 62, 255, 255, 255, 63,
|
||||
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 255, 255, 255, 255, 255, 255,
|
||||
255, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 255, 255, 255, 255, 255,
|
||||
255, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
|
||||
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 255, 255, 255, 255, 255
|
||||
};
|
||||
|
||||
uint8_t DecodeBase64(char ch)
|
||||
{
|
||||
const auto idx = static_cast<uint8_t>(ch);
|
||||
if (idx > 127)
|
||||
return 255;
|
||||
return base64DecodeTable[idx];
|
||||
}
|
||||
|
||||
size_t ComputeDecodedSizeBase64(const char* in, size_t inLength)
|
||||
{
|
||||
if (inLength < 2)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
const size_t equals = size_t(in[inLength - 1] == '=') + size_t(in[inLength - 2] == '=');
|
||||
const size_t full_length = (inLength * 3) >> 2; // div by 4
|
||||
if (full_length < equals)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return full_length - equals;
|
||||
}
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOutLength)
|
||||
{
|
||||
if (maxOutLength == 0 || inLength < 2) {
|
||||
return 0;
|
||||
}
|
||||
const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
|
||||
size_t dst_offset = 0;
|
||||
int val = 0, valb = -8;
|
||||
for (size_t src_offset = 0; src_offset < realLength; ++src_offset)
|
||||
{
|
||||
const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
|
||||
if (table_value == 255)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
val = (val << 6) + table_value;
|
||||
valb += 6;
|
||||
if (valb >= 0)
|
||||
{
|
||||
out[dst_offset++] = static_cast<uint8_t>((val >> valb) & 0xFF);
|
||||
valb -= 8;
|
||||
val &= 0xFFF;
|
||||
}
|
||||
}
|
||||
return dst_offset;
|
||||
}
|
||||
|
||||
static const char to_base64_string[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
char EncodeBase64(char byte)
|
||||
{
|
||||
return to_base64_string[(size_t)byte];
|
||||
}
|
||||
|
||||
/** Encodes a block of 4 bytes to base64 encoding
|
||||
*
|
||||
* @param bytes Bytes to encode.
|
||||
* @param out_string String to write encoded values to.
|
||||
* @param string_pos Position in out_string.*/
|
||||
void EncodeByteBlock(const char* bytes, std::string& out_string, size_t string_pos)
|
||||
{
|
||||
char b0 = (bytes[0] & 0xFC) >> 2;
|
||||
char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);
|
||||
char b2 = (bytes[1] & 0x0F) << 2 | ((bytes[2] & 0xC0) >> 6);
|
||||
char b3 = (bytes[2] & 0x3F);
|
||||
|
||||
out_string[string_pos + 0] = EncodeBase64(b0);
|
||||
out_string[string_pos + 1] = EncodeBase64(b1);
|
||||
out_string[string_pos + 2] = EncodeBase64(b2);
|
||||
out_string[string_pos + 3] = EncodeBase64(b3);
|
||||
}
|
||||
|
||||
std::string EncodeBase64(const char* data, size_t length)
|
||||
{
|
||||
// calculate extra bytes needed to get a multiple of 3
|
||||
size_t extraBytes = 3 - length % 3;
|
||||
|
||||
// number of base64 bytes
|
||||
size_t encodedBytes = 4 * (length + extraBytes) / 3;
|
||||
|
||||
std::string encoded_string(encodedBytes, '=');
|
||||
|
||||
// read blocks of 3 bytes
|
||||
for (size_t ib3 = 0; ib3 < length / 3; ib3++)
|
||||
{
|
||||
const size_t iByte = ib3 * 3;
|
||||
const size_t iEncodedByte = ib3 * 4;
|
||||
const char* currData = &data[iByte];
|
||||
|
||||
EncodeByteBlock(currData, encoded_string, iEncodedByte);
|
||||
}
|
||||
|
||||
// if size of data is not a multiple of 3, also encode the final bytes (and add zeros where needed)
|
||||
if (extraBytes > 0)
|
||||
{
|
||||
char finalBytes[4] = { 0,0,0,0 };
|
||||
memcpy(&finalBytes[0], &data[length - length % 3], length % 3);
|
||||
|
||||
const size_t iEncodedByte = encodedBytes - 4;
|
||||
EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte);
|
||||
|
||||
// add '=' at the end
|
||||
for (size_t i = 0; i < 4 * extraBytes / 3; i++)
|
||||
encoded_string[encodedBytes - i - 1] = '=';
|
||||
}
|
||||
return encoded_string;
|
||||
}
|
||||
|
||||
} // !Util
|
||||
} // !FBX
|
||||
} // !Assimp
|
||||
|
||||
+33
-1
@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
@@ -77,7 +78,7 @@ const char* TokenTypeString(TokenType t);
|
||||
* @param line Line index, 1-based
|
||||
* @param column Column index, 1-based
|
||||
* @return A string of the following format: {prefix} (offset 0x{offset}) {text}*/
|
||||
std::string AddOffset(const std::string& prefix, const std::string& text, unsigned int offset);
|
||||
std::string AddOffset(const std::string& prefix, const std::string& text, size_t offset);
|
||||
|
||||
|
||||
/** Format log/error messages using a given line location in the source file.
|
||||
@@ -98,6 +99,37 @@ std::string AddLineAndColumn(const std::string& prefix, const std::string& text,
|
||||
* @return A string of the following format: {prefix} ({token-type}, line {line}, col {column}) {text}*/
|
||||
std::string AddTokenText(const std::string& prefix, const std::string& text, const Token* tok);
|
||||
|
||||
/** Decode a single Base64-encoded character.
|
||||
*
|
||||
* @param ch Character to decode (from base64 to binary).
|
||||
* @return decoded byte value*/
|
||||
uint8_t DecodeBase64(char ch);
|
||||
|
||||
/** Compute decoded size of a Base64-encoded string
|
||||
*
|
||||
* @param in Characters to decode.
|
||||
* @param inLength Number of characters to decode.
|
||||
* @return size of the decoded data (number of bytes)*/
|
||||
size_t ComputeDecodedSizeBase64(const char* in, size_t inLength);
|
||||
|
||||
/** Decode a Base64-encoded string
|
||||
*
|
||||
* @param in Characters to decode.
|
||||
* @param inLength Number of characters to decode.
|
||||
* @param out Pointer where we will store the decoded data.
|
||||
* @param maxOutLength Size of output buffer.
|
||||
* @return size of the decoded data (number of bytes)*/
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOutLength);
|
||||
|
||||
char EncodeBase64(char byte);
|
||||
|
||||
/** Encode bytes in base64-encoding
|
||||
*
|
||||
* @param data Binary data to encode.
|
||||
* @param inLength Number of bytes to encode.
|
||||
* @return base64-encoded string*/
|
||||
std::string EncodeBase64(const char* data, size_t length);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Executable → Regular
@@ -228,6 +228,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
|
||||
if ( area < 1e-6 ) {
|
||||
if ( mConfigRemoveDegenerates ) {
|
||||
remove_me[ a ] = true;
|
||||
++deg;
|
||||
goto evil_jump_outside;
|
||||
}
|
||||
|
||||
|
||||
@@ -137,6 +137,11 @@ void FindInstancesProcess::Execute( aiScene* pScene)
|
||||
aiMesh* inst = pScene->mMeshes[i];
|
||||
hashes[i] = GetMeshHash(inst);
|
||||
|
||||
// Find an appropriate epsilon
|
||||
// to compare position differences against
|
||||
float epsilon = ComputePositionEpsilon(inst);
|
||||
epsilon *= epsilon;
|
||||
|
||||
for (int a = i-1; a >= 0; --a) {
|
||||
if (hashes[i] == hashes[a])
|
||||
{
|
||||
@@ -154,12 +159,7 @@ void FindInstancesProcess::Execute( aiScene* pScene)
|
||||
orig->mPrimitiveTypes != inst->mPrimitiveTypes)
|
||||
continue;
|
||||
|
||||
// up to now the meshes are equal. find an appropriate
|
||||
// epsilon to compare position differences against
|
||||
float epsilon = ComputePositionEpsilon(inst);
|
||||
epsilon *= epsilon;
|
||||
|
||||
// now compare vertex positions, normals,
|
||||
// up to now the meshes are equal. Now compare vertex positions, normals,
|
||||
// tangents and bitangents using this epsilon.
|
||||
if (orig->HasPositions()) {
|
||||
if(!CompareArrays(orig->mVertices,inst->mVertices,orig->mNumVertices,epsilon))
|
||||
@@ -178,30 +178,30 @@ void FindInstancesProcess::Execute( aiScene* pScene)
|
||||
// use a constant epsilon for colors and UV coordinates
|
||||
static const float uvEpsilon = 10e-4f;
|
||||
{
|
||||
unsigned int i, end = orig->GetNumUVChannels();
|
||||
for(i = 0; i < end; ++i) {
|
||||
if (!orig->mTextureCoords[i]) {
|
||||
unsigned int j, end = orig->GetNumUVChannels();
|
||||
for(j = 0; j < end; ++j) {
|
||||
if (!orig->mTextureCoords[j]) {
|
||||
continue;
|
||||
}
|
||||
if(!CompareArrays(orig->mTextureCoords[i],inst->mTextureCoords[i],orig->mNumVertices,uvEpsilon)) {
|
||||
if(!CompareArrays(orig->mTextureCoords[j],inst->mTextureCoords[j],orig->mNumVertices,uvEpsilon)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i != end) {
|
||||
if (j != end) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
{
|
||||
unsigned int i, end = orig->GetNumColorChannels();
|
||||
for(i = 0; i < end; ++i) {
|
||||
if (!orig->mColors[i]) {
|
||||
unsigned int j, end = orig->GetNumColorChannels();
|
||||
for(j = 0; j < end; ++j) {
|
||||
if (!orig->mColors[j]) {
|
||||
continue;
|
||||
}
|
||||
if(!CompareArrays(orig->mColors[i],inst->mColors[i],orig->mNumVertices,uvEpsilon)) {
|
||||
if(!CompareArrays(orig->mColors[j],inst->mColors[j],orig->mNumVertices,uvEpsilon)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i != end) {
|
||||
if (j != end) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -282,9 +282,11 @@ void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
|
||||
ai_assert( 0 != anim->mPositionKeys );
|
||||
ai_assert( 0 != anim->mRotationKeys );
|
||||
ai_assert( 0 != anim->mScalingKeys );
|
||||
ai_assert( nullptr != anim );
|
||||
if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
|
||||
ai_assert_entry();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check whether all values in a tracks are identical - in this case
|
||||
// we can remove al keys except one.
|
||||
@@ -328,7 +330,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Search a mesh for invalid contents
|
||||
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
||||
int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
|
||||
{
|
||||
bool ret = false;
|
||||
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
|
||||
|
||||
+12
-13
@@ -300,13 +300,10 @@ int ClampSpline(int idx, int size) {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline void FindSuitableMultiple(int& angle)
|
||||
{
|
||||
if (angle < 3)angle = 3;
|
||||
if (angle < 3) angle = 3;
|
||||
else if (angle < 10) angle = 10;
|
||||
else if (angle < 20) angle = 20;
|
||||
else if (angle < 30) angle = 30;
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -317,6 +314,8 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
|
||||
// XXX totally WIP - doesn't produce proper results, need to evaluate
|
||||
// whether there's any use for Irrlicht's proprietary scene format
|
||||
// outside Irrlicht ...
|
||||
// This also applies to the above function of FindSuitableMultiple and ClampSpline which are
|
||||
// solely used in this function
|
||||
|
||||
if (root->animators.empty()) {
|
||||
return;
|
||||
@@ -674,38 +673,38 @@ void IRRImporter::GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
||||
// Get the loaded mesh from the scene and add it to
|
||||
// the list of all scenes to be attached to the
|
||||
// graph we're currently building
|
||||
aiScene* scene = batch.GetImport(root->id);
|
||||
if (!scene) {
|
||||
aiScene* localScene = batch.GetImport(root->id);
|
||||
if (!localScene) {
|
||||
ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
|
||||
break;
|
||||
}
|
||||
attach.push_back(AttachmentInfo(scene,rootOut));
|
||||
attach.push_back(AttachmentInfo(localScene,rootOut));
|
||||
|
||||
// Now combine the material we've loaded for this mesh
|
||||
// with the real materials we got from the file. As we
|
||||
// don't execute any pp-steps on the file, the numbers
|
||||
// should be equal. If they are not, we can impossibly
|
||||
// do this ...
|
||||
if (root->materials.size() != (unsigned int)scene->mNumMaterials) {
|
||||
if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
|
||||
ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
|
||||
"with the materials found in the IRR scene file");
|
||||
|
||||
break;
|
||||
}
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials;++i) {
|
||||
for (unsigned int i = 0; i < localScene->mNumMaterials;++i) {
|
||||
// Delete the old material, we don't need it anymore
|
||||
delete scene->mMaterials[i];
|
||||
delete localScene->mMaterials[i];
|
||||
|
||||
std::pair<aiMaterial*, unsigned int>& src = root->materials[i];
|
||||
scene->mMaterials[i] = src.first;
|
||||
localScene->mMaterials[i] = src.first;
|
||||
}
|
||||
|
||||
// NOTE: Each mesh should have exactly one material assigned,
|
||||
// but we do it in a separate loop if this behaviour changes
|
||||
// in future.
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
for (unsigned int i = 0; i < localScene->mNumMeshes;++i) {
|
||||
// Process material flags
|
||||
aiMesh* mesh = scene->mMeshes[i];
|
||||
aiMesh* mesh = localScene->mMeshes[i];
|
||||
|
||||
|
||||
// If "trans_vertex_alpha" mode is enabled, search all vertex colors
|
||||
|
||||
@@ -256,7 +256,7 @@ bool IntersectsBoundaryProfile(const IfcVector3& e0, const IfcVector3& e1, const
|
||||
for( size_t i = 0, bcount = boundary.size(); i < bcount; ++i ) {
|
||||
IfcVector3 b01 = boundary[(i + 1) % bcount] - boundary[i];
|
||||
IfcVector3 b12 = boundary[(i + 2) % bcount] - boundary[(i + 1) % bcount];
|
||||
IfcVector3 b1_side = IfcVector3(b01.y, -b01.x, 0.0); // rotated 90° clockwise in Z plane
|
||||
IfcVector3 b1_side = IfcVector3(b01.y, -b01.x, 0.0); // rotated 90° clockwise in Z plane
|
||||
// Warning: rough estimate only. A concave poly with lots of small segments each featuring a small counter rotation
|
||||
// could fool the accumulation. Correct implementation would be sum( acos( b01 * b2) * sign( b12 * b1_side))
|
||||
windingOrder += (b1_side.x*b12.x + b1_side.y*b12.y);
|
||||
|
||||
@@ -278,10 +278,10 @@ void STEP::ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme,
|
||||
std::transform( type.begin(), type.end(), type.begin(), &Assimp::ToLower<char> );
|
||||
const char* sz = scheme.GetStaticStringForToken(type);
|
||||
if(sz) {
|
||||
const std::string::size_type len = n2-n1+1;
|
||||
char* const copysz = new char[len+1];
|
||||
const std::string::size_type szLen = n2-n1+1;
|
||||
char* const copysz = new char[szLen+1];
|
||||
std::copy(s.c_str()+n1,s.c_str()+n2+1,copysz);
|
||||
copysz[len] = '\0';
|
||||
copysz[szLen] = '\0';
|
||||
db.InternInsert(new LazyObject(db,id,line,sz,copysz));
|
||||
}
|
||||
if(!has_next) {
|
||||
|
||||
@@ -112,7 +112,9 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
|
||||
}
|
||||
}
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf," faces). Average output ACMR is ", out / numf );
|
||||
if (numf > 0) {
|
||||
ASSIMP_LOG_INFO_F("Cache relevant are ", numm, " meshes (", numf, " faces). Average output ACMR is ", out / numf);
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess finished. ");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,13 +320,10 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
|
||||
|
||||
// opacity ... either additive or default-blended, please
|
||||
if (0.0 != surf.mAdditiveTransparency) {
|
||||
|
||||
const int add = aiBlendMode_Additive;
|
||||
pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
|
||||
pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC);
|
||||
}
|
||||
|
||||
else if (10e10f != surf.mTransparency) {
|
||||
} else if (10e10f != surf.mTransparency) {
|
||||
const int def = aiBlendMode_Default;
|
||||
const float f = 1.0f-surf.mTransparency;
|
||||
pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);
|
||||
|
||||
+5
-5
@@ -59,7 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
namespace MD3 {
|
||||
|
||||
// to make it easier for us, we test the magic word against both "endianesses"
|
||||
@@ -303,12 +303,12 @@ inline void Vec3NormalToLatLng( const aiVector3D& p_vIn, uint16_t& p_iOut )
|
||||
b = int(57.2957795f * ( std::acos( p_vIn[2] ) ) * ( 255.0f / 360.0f ));
|
||||
b &= 0xff;
|
||||
|
||||
((unsigned char*)&p_iOut)[0] = b; // longitude
|
||||
((unsigned char*)&p_iOut)[1] = a; // latitude
|
||||
((unsigned char*)&p_iOut)[0] = (unsigned char) b; // longitude
|
||||
((unsigned char*)&p_iOut)[1] = (unsigned char) a; // latitude
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
} // Namespace MD3
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! AI_MD3FILEHELPER_H_INC
|
||||
|
||||
+27
-25
@@ -258,10 +258,10 @@ bool Q3Shader::LoadSkin(SkinData& fill, const std::string& pFile,IOSystem* io)
|
||||
continue;
|
||||
|
||||
fill.textures.push_back(SkinData::TextureEntry());
|
||||
SkinData::TextureEntry& s = fill.textures.back();
|
||||
SkinData::TextureEntry &entry = fill.textures.back();
|
||||
|
||||
s.first = ss;
|
||||
s.second = GetNextToken(buff);
|
||||
entry.first = ss;
|
||||
entry.second = GetNextToken(buff);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -718,9 +718,7 @@ void MD3Importer::ConvertPath(const char* texture_name, const char* header_name,
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
mFile = pFile;
|
||||
mScene = pScene;
|
||||
mIOHandler = pIOHandler;
|
||||
@@ -730,11 +728,13 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
std::string::size_type s = mFile.find_last_of("/\\");
|
||||
if (s == std::string::npos) {
|
||||
s = 0;
|
||||
} else {
|
||||
++s;
|
||||
}
|
||||
filename = mFile.substr(s), path = mFile.substr(0, s);
|
||||
for (std::string::iterator it = filename.begin(); it != filename.end(); ++it) {
|
||||
*it = static_cast<char>( tolower(*it) );
|
||||
}
|
||||
else ++s;
|
||||
filename = mFile.substr(s), path = mFile.substr(0,s);
|
||||
for( std::string::iterator it = filename .begin(); it != filename.end(); ++it)
|
||||
*it = tolower( *it);
|
||||
|
||||
// Load multi-part model file, if necessary
|
||||
if (configHandleMP) {
|
||||
@@ -905,15 +905,15 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
// Now search the current shader for a record with this name (
|
||||
// excluding texture file extension)
|
||||
if (!shaders.blocks.empty()) {
|
||||
std::string::size_type sh = convertedPath.find_last_of('.');
|
||||
if (sh == std::string::npos) {
|
||||
sh = convertedPath.length();
|
||||
}
|
||||
|
||||
std::string::size_type s = convertedPath.find_last_of('.');
|
||||
if (s == std::string::npos)
|
||||
s = convertedPath.length();
|
||||
|
||||
const std::string without_ext = convertedPath.substr(0,s);
|
||||
const std::string without_ext = convertedPath.substr(0,sh);
|
||||
std::list< Q3Shader::ShaderDataBlock >::const_iterator dit = std::find(shaders.blocks.begin(),shaders.blocks.end(),without_ext);
|
||||
if (dit != shaders.blocks.end()) {
|
||||
// Hurra, wir haben einen. Tolle Sache.
|
||||
// We made it!
|
||||
shader = &*dit;
|
||||
ASSIMP_LOG_INFO("Found shader record for " +without_ext );
|
||||
} else {
|
||||
@@ -945,8 +945,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
aiString szString;
|
||||
if (convertedPath.length()) {
|
||||
szString.Set(convertedPath);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Texture file name has zero length. Using default name");
|
||||
szString.Set("dummy_texture.bmp");
|
||||
}
|
||||
@@ -955,8 +954,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
// prevent transparency by default
|
||||
int no_alpha = aiTextureFlags_IgnoreAlpha;
|
||||
pcHelper->AddProperty(&no_alpha,1,AI_MATKEY_TEXFLAGS_DIFFUSE(0));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
Q3Shader::ConvertShaderToMaterial(pcHelper,*shader);
|
||||
}
|
||||
|
||||
@@ -1026,7 +1024,7 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
if (!shader || shader->cull == Q3Shader::CULL_CW) {
|
||||
std::swap(pcMesh->mFaces[i].mIndices[2],pcMesh->mFaces[i].mIndices[1]);
|
||||
}
|
||||
pcTriangles++;
|
||||
++pcTriangles;
|
||||
}
|
||||
|
||||
// Go to the next surface
|
||||
@@ -1042,8 +1040,9 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
}
|
||||
}
|
||||
|
||||
if (!pScene->mNumMeshes)
|
||||
if (!pScene->mNumMeshes) {
|
||||
throw DeadlyImportError( "MD3: File contains no valid mesh");
|
||||
}
|
||||
pScene->mNumMaterials = iNumMaterials;
|
||||
|
||||
// Now we need to generate an empty node graph
|
||||
@@ -1057,7 +1056,6 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
pScene->mRootNode->mChildren = new aiNode*[pcHeader->NUM_TAGS];
|
||||
|
||||
for (unsigned int i = 0; i < pcHeader->NUM_TAGS; ++i, ++pcTags) {
|
||||
|
||||
aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
|
||||
nd->mName.Set((const char*)pcTags->NAME);
|
||||
nd->mParent = pScene->mRootNode;
|
||||
@@ -1085,8 +1083,12 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
|
||||
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
|
||||
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
|
||||
pScene->mRootNode->mTransformation = aiMatrix4x4(
|
||||
1.f,0.f,0.f,0.f,
|
||||
0.f,0.f,1.f,0.f,
|
||||
0.f,-1.f,0.f,0.f,
|
||||
0.f,0.f,0.f,1.f
|
||||
);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_MD3_IMPORTER
|
||||
|
||||
+9
-9
@@ -443,10 +443,10 @@ void MD5Importer::LoadMD5MeshFile ()
|
||||
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
|
||||
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
|
||||
{
|
||||
MD5::WeightDesc& desc = meshSrc.mWeights[w];
|
||||
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
|
||||
/* FIX for some invalid exporters */
|
||||
if (!(desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
|
||||
++piCount[desc.mBone];
|
||||
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
|
||||
++piCount[weightDesc.mBone];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -493,20 +493,20 @@ void MD5Importer::LoadMD5MeshFile ()
|
||||
if (w >= meshSrc.mWeights.size())
|
||||
throw DeadlyImportError("MD5MESH: Invalid weight index");
|
||||
|
||||
MD5::WeightDesc& desc = meshSrc.mWeights[w];
|
||||
if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
|
||||
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
|
||||
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const ai_real fNewWeight = desc.mWeight / fSum;
|
||||
const ai_real fNewWeight = weightDesc.mWeight / fSum;
|
||||
|
||||
// transform the local position into worldspace
|
||||
MD5::BoneDesc& boneSrc = meshParser.mJoints[desc.mBone];
|
||||
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (desc.vOffsetPosition);
|
||||
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
|
||||
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
|
||||
|
||||
// use the original weight to compute the vertex position
|
||||
// (some MD5s seem to depend on the invalid weight values ...)
|
||||
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)desc.mWeight);
|
||||
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
|
||||
|
||||
aiBone* bone = mesh->mBones[boneSrc.mMap];
|
||||
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);
|
||||
|
||||
@@ -281,6 +281,8 @@ struct Model {
|
||||
std::string m_strActiveGroup;
|
||||
//! Vector with generated texture coordinates
|
||||
std::vector<aiVector3D> m_TextureCoord;
|
||||
//! Maximum dimension of texture coordinates
|
||||
unsigned int m_TextureCoordDim;
|
||||
//! Current mesh instance
|
||||
Mesh *m_pCurrentMesh;
|
||||
//! Vector with stored meshes
|
||||
@@ -296,6 +298,7 @@ struct Model {
|
||||
m_pDefaultMaterial(NULL),
|
||||
m_pGroupFaceIDs(NULL),
|
||||
m_strActiveGroup(""),
|
||||
m_TextureCoordDim(0),
|
||||
m_pCurrentMesh(NULL)
|
||||
{
|
||||
// empty
|
||||
|
||||
+31
-10
@@ -442,11 +442,12 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
||||
// Allocate buffer for texture coordinates
|
||||
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
|
||||
{
|
||||
pMesh->mNumUVComponents[ 0 ] = 2;
|
||||
pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim;
|
||||
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
|
||||
}
|
||||
|
||||
// Copy vertices, normals and textures into aiMesh instance
|
||||
bool normalsok = true, uvok = true;
|
||||
unsigned int newIndex = 0, outIndex = 0;
|
||||
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
|
||||
// Get source face
|
||||
@@ -466,12 +467,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
||||
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
|
||||
|
||||
// Copy all normals
|
||||
if ( !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
|
||||
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
|
||||
const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
|
||||
if ( normal >= pModel->m_Normals.size() ) {
|
||||
throw DeadlyImportError( "OBJ: vertex normal index out of range" );
|
||||
if ( normal >= pModel->m_Normals.size() )
|
||||
{
|
||||
normalsok = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
|
||||
}
|
||||
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
|
||||
}
|
||||
|
||||
// Copy all vertex colors
|
||||
@@ -482,15 +487,19 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
||||
}
|
||||
|
||||
// Copy all texture coordinates
|
||||
if ( !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
|
||||
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
|
||||
{
|
||||
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
|
||||
|
||||
if ( tex >= pModel->m_TextureCoord.size() )
|
||||
throw DeadlyImportError("OBJ: texture coordinate index out of range");
|
||||
|
||||
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
|
||||
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
|
||||
{
|
||||
uvok = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
|
||||
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
|
||||
}
|
||||
}
|
||||
|
||||
// Get destination face
|
||||
@@ -534,6 +543,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
||||
++newIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (!normalsok)
|
||||
{
|
||||
delete [] pMesh->mNormals;
|
||||
pMesh->mNormals = nullptr;
|
||||
}
|
||||
|
||||
if (!uvok)
|
||||
{
|
||||
delete [] pMesh->mTextureCoords[0];
|
||||
pMesh->mTextureCoords[0] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
+30
-10
@@ -151,7 +151,8 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
||||
} else if (*m_DataIt == 't') {
|
||||
// read in texture coordinate ( 2D or 3D )
|
||||
++m_DataIt;
|
||||
getVector( m_pModel->m_TextureCoord );
|
||||
size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
|
||||
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
|
||||
} else if (*m_DataIt == 'n') {
|
||||
// Read in normal vector definition
|
||||
++m_DataIt;
|
||||
@@ -271,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool isNanOrInf(const char * in) {
|
||||
// Look for "nan" or "inf", case insensitive
|
||||
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
size_t numComponents( 0 );
|
||||
const char* tmp( &m_DataIt[0] );
|
||||
@@ -284,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
if ( !SkipSpaces( &tmp ) ) {
|
||||
break;
|
||||
}
|
||||
const bool isNum( IsNumeric( *tmp ) );
|
||||
const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
|
||||
SkipToken( tmp );
|
||||
if ( isNum ) {
|
||||
++numComponents;
|
||||
@@ -296,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
return numComponents;
|
||||
}
|
||||
|
||||
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t numComponents = getNumComponentsInDataDefinition();
|
||||
ai_real x, y, z;
|
||||
if( 2 == numComponents ) {
|
||||
@@ -318,8 +330,20 @@ void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
} else {
|
||||
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
||||
}
|
||||
|
||||
// Coerce nan and inf to 0 as is the OBJ default value
|
||||
if (!std::isfinite(x))
|
||||
x = 0;
|
||||
|
||||
if (!std::isfinite(y))
|
||||
y = 0;
|
||||
|
||||
if (!std::isfinite(z))
|
||||
z = 0;
|
||||
|
||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
return numComponents;
|
||||
}
|
||||
|
||||
void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
|
||||
@@ -427,13 +451,6 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
||||
if (type == aiPrimitiveType_POINT) {
|
||||
ASSIMP_LOG_ERROR("Obj: Separator unexpected in point statement");
|
||||
}
|
||||
if (iPos == 0) {
|
||||
//if there are no texture coordinates in the file, but normals
|
||||
if (!vt && vn) {
|
||||
iPos = 1;
|
||||
iStep++;
|
||||
}
|
||||
}
|
||||
iPos++;
|
||||
} else if( IsSpaceOrNewLine( *m_DataIt ) ) {
|
||||
iPos = 0;
|
||||
@@ -450,6 +467,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
||||
++iStep;
|
||||
}
|
||||
|
||||
if (iPos == 1 && !vt && vn)
|
||||
iPos = 2; // skip texture coords for normals if there are no tex coords
|
||||
|
||||
if ( iVal > 0 ) {
|
||||
// Store parsed index
|
||||
if ( 0 == iPos ) {
|
||||
|
||||
@@ -96,7 +96,7 @@ protected:
|
||||
/// Get the number of components in a line.
|
||||
size_t getNumComponentsInDataDefinition();
|
||||
/// Stores the vector
|
||||
void getVector( std::vector<aiVector3D> &point3d_array );
|
||||
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following 3d vector.
|
||||
void getVector3( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following homogeneous vector as a 3D vector
|
||||
|
||||
@@ -173,6 +173,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
||||
#ifndef ASSIMP_BUILD_NO_TRANSFORMTEXCOORDS_PROCESS
|
||||
out.push_back( new TextureTransformStep());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
out.push_back( new ScaleProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
|
||||
out.push_back( new PretransformVertices());
|
||||
#endif
|
||||
@@ -208,9 +211,6 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
|
||||
out.push_back( new GenFaceNormalsProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
|
||||
out.push_back( new ScaleProcess());
|
||||
#endif
|
||||
// .........................................................................
|
||||
// DON'T change the order of these five ..
|
||||
|
||||
+2
-2
@@ -486,7 +486,7 @@ void SMDImporter::CreateOutputAnimations(const std::string &pFile, IOSystem* pIO
|
||||
if (bLoadAnimationList) {
|
||||
GetAnimationFileList(pFile, pIOHandler, animFileList);
|
||||
}
|
||||
int animCount = animFileList.size() + 1;
|
||||
int animCount = static_cast<int>( animFileList.size() + 1u );
|
||||
pScene->mNumAnimations = 1;
|
||||
pScene->mAnimations = new aiAnimation*[animCount];
|
||||
memset(pScene->mAnimations, 0, sizeof(aiAnimation*)*animCount);
|
||||
@@ -510,7 +510,7 @@ void SMDImporter::CreateOutputAnimation(int index, const std::string &name) {
|
||||
anim->mName.Set(name.c_str());
|
||||
}
|
||||
anim->mDuration = dLengthOfAnim;
|
||||
anim->mNumChannels = asBones.size();
|
||||
anim->mNumChannels = static_cast<unsigned int>( asBones.size() );
|
||||
anim->mTicksPerSecond = 25.0; // FIXME: is this correct?
|
||||
|
||||
aiNodeAnim** pp = anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
||||
|
||||
@@ -127,7 +127,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
|
||||
mOutput.write((char *)&meshnum, 4);
|
||||
|
||||
if (exportPointClouds) {
|
||||
|
||||
throw DeadlyExportError("This functionality is not yet implemented for binary output.");
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
|
||||
@@ -278,6 +278,7 @@ void STLImporter::LoadASCIIFile( aiNode *root ) {
|
||||
}
|
||||
std::string name( szMe, temp );
|
||||
node->mName.Set( name.c_str() );
|
||||
pMesh->mName.Set( name.c_str() );
|
||||
//pScene->mRootNode->mName.length = temp;
|
||||
//memcpy(pScene->mRootNode->mName.data,szMe,temp);
|
||||
//pScene->mRootNode->mName.data[temp] = '\0';
|
||||
|
||||
+19
-18
@@ -228,36 +228,37 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
||||
|
||||
out->mNumVertices = (3 == real ? numPolyVerts : out->mNumFaces * (real+1));
|
||||
|
||||
aiVector3D *vert(NULL), *nor(NULL), *tan(NULL), *bit(NULL);
|
||||
aiVector3D *vert(nullptr), *nor(nullptr), *tan(nullptr), *bit(nullptr);
|
||||
aiVector3D *uv [AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
aiColor4D *cols [AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
if (mesh->mVertices)
|
||||
if (mesh->mVertices) {
|
||||
vert = out->mVertices = new aiVector3D[out->mNumVertices];
|
||||
}
|
||||
|
||||
if (mesh->mNormals)
|
||||
nor = out->mNormals = new aiVector3D[out->mNumVertices];
|
||||
if (mesh->mNormals) {
|
||||
nor = out->mNormals = new aiVector3D[out->mNumVertices];
|
||||
}
|
||||
|
||||
if (mesh->mTangents)
|
||||
{
|
||||
if (mesh->mTangents) {
|
||||
tan = out->mTangents = new aiVector3D[out->mNumVertices];
|
||||
bit = out->mBitangents = new aiVector3D[out->mNumVertices];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
{
|
||||
if (mesh->mTextureCoords[i])
|
||||
uv[i] = out->mTextureCoords[i] = new aiVector3D[out->mNumVertices];
|
||||
else uv[i] = NULL;
|
||||
for (unsigned int j = 0; j < AI_MAX_NUMBER_OF_TEXTURECOORDS;++j) {
|
||||
uv[j] = nullptr;
|
||||
if (mesh->mTextureCoords[j]) {
|
||||
uv[j] = out->mTextureCoords[j] = new aiVector3D[out->mNumVertices];
|
||||
}
|
||||
|
||||
out->mNumUVComponents[i] = mesh->mNumUVComponents[i];
|
||||
out->mNumUVComponents[j] = mesh->mNumUVComponents[j];
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS;++i)
|
||||
{
|
||||
if (mesh->mColors[i])
|
||||
cols[i] = out->mColors[i] = new aiColor4D[out->mNumVertices];
|
||||
else cols[i] = NULL;
|
||||
for (unsigned int j = 0; j < AI_MAX_NUMBER_OF_COLOR_SETS;++j) {
|
||||
cols[j] = nullptr;
|
||||
if (mesh->mColors[j]) {
|
||||
cols[j] = out->mColors[j] = new aiColor4D[out->mNumVertices];
|
||||
}
|
||||
}
|
||||
|
||||
typedef std::vector< aiVertexWeight > TempBoneInfo;
|
||||
@@ -323,7 +324,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
||||
in.mIndices[q] = outIdx++;
|
||||
}
|
||||
|
||||
in.mIndices = NULL;
|
||||
in.mIndices = nullptr;
|
||||
++outFaces;
|
||||
}
|
||||
ai_assert(outFaces == out->mFaces + out->mNumFaces);
|
||||
|
||||
+20
-20
@@ -127,35 +127,35 @@ aiMesh* StandardShapes::MakeMesh(const std::vector<aiVector3D>& positions,
|
||||
|
||||
// Determine which kinds of primitives the mesh consists of
|
||||
aiMesh* out = new aiMesh();
|
||||
switch (numIndices)
|
||||
{
|
||||
case 1:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||
break;
|
||||
case 2:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_LINE;
|
||||
break;
|
||||
case 3:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
default:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
|
||||
break;
|
||||
switch (numIndices) {
|
||||
case 1:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||
break;
|
||||
case 2:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_LINE;
|
||||
break;
|
||||
case 3:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
default:
|
||||
out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
|
||||
break;
|
||||
};
|
||||
|
||||
out->mNumFaces = (unsigned int)positions.size() / numIndices;
|
||||
out->mFaces = new aiFace[out->mNumFaces];
|
||||
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i)
|
||||
{
|
||||
for (unsigned int i = 0, a = 0; i < out->mNumFaces;++i) {
|
||||
aiFace& f = out->mFaces[i];
|
||||
f.mNumIndices = numIndices;
|
||||
f.mIndices = new unsigned int[numIndices];
|
||||
for (unsigned int i = 0; i < numIndices;++i,++a)
|
||||
f.mIndices[i] = a;
|
||||
for (unsigned int j = 0; i < numIndices; ++i, ++a) {
|
||||
f.mIndices[j] = a;
|
||||
}
|
||||
}
|
||||
out->mNumVertices = (unsigned int)positions.size();
|
||||
out->mVertices = new aiVector3D[out->mNumVertices];
|
||||
::memcpy(out->mVertices,&positions[0],out->mNumVertices*sizeof(aiVector3D));
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@@ -466,8 +466,8 @@ void StandardShapes::MakeCone(ai_real height,ai_real radius1,
|
||||
|
||||
// Need to flip face order?
|
||||
if ( SIZE_MAX != old ) {
|
||||
for (size_t s = old; s < positions.size();s += 3) {
|
||||
std::swap(positions[s],positions[s+1]);
|
||||
for (size_t p = old; p < positions.size();p += 3) {
|
||||
std::swap(positions[p],positions[p+1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,8 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* the data structure returned by Assimp.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// internal headers
|
||||
#include "ValidateDataStructure.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
@@ -110,8 +108,8 @@ void ValidateDSProcess::ReportWarning(const char* msg,...)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline int HasNameMatch(const aiString& in, aiNode* node)
|
||||
{
|
||||
inline
|
||||
int HasNameMatch(const aiString& in, aiNode* node) {
|
||||
int result = (node->mName == in ? 1 : 0 );
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
result += HasNameMatch(in,node->mChildren[i]);
|
||||
@@ -121,9 +119,8 @@ inline int HasNameMatch(const aiString& in, aiNode* node)
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
|
||||
const char* firstName, const char* secondName)
|
||||
{
|
||||
inline
|
||||
void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const char* secondName) {
|
||||
// validate all entries
|
||||
if (size)
|
||||
{
|
||||
@@ -160,7 +157,7 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
|
||||
{
|
||||
if (!parray[i])
|
||||
{
|
||||
ReportError("aiScene::%s[%i] is NULL (aiScene::%s is %i)",
|
||||
ReportError("aiScene::%s[%u] is NULL (aiScene::%s is %u)",
|
||||
firstName,i,secondName,size);
|
||||
}
|
||||
Validate(parray[i]);
|
||||
@@ -170,8 +167,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
|
||||
{
|
||||
if (parray[i]->mName == parray[a]->mName)
|
||||
{
|
||||
this->ReportError("aiScene::%s[%i] has the same name as "
|
||||
"aiScene::%s[%i]",firstName, i,secondName, a);
|
||||
ReportError("aiScene::%s[%u] has the same name as "
|
||||
"aiScene::%s[%u]",firstName, i,secondName, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -181,7 +178,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName, const char* secondName) {
|
||||
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName,
|
||||
const char* secondName) {
|
||||
// validate all entries
|
||||
DoValidationEx(array,size,firstName,secondName);
|
||||
|
||||
@@ -201,9 +199,8 @@ void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size,
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void ValidateDSProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
this->mScene = pScene;
|
||||
void ValidateDSProcess::Execute( aiScene* pScene) {
|
||||
mScene = pScene;
|
||||
ASSIMP_LOG_DEBUG("ValidateDataStructureProcess begin");
|
||||
|
||||
// validate the node graph of the scene
|
||||
@@ -330,6 +327,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
|
||||
{
|
||||
case 0:
|
||||
ReportError("aiMesh::mFaces[%i].mNumIndices is 0",i);
|
||||
break;
|
||||
case 1:
|
||||
if (0 == (pMesh->mPrimitiveTypes & aiPrimitiveType_POINT))
|
||||
{
|
||||
@@ -422,7 +420,9 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
|
||||
if (!abRefList[i])b = true;
|
||||
}
|
||||
abRefList.clear();
|
||||
if (b)ReportWarning("There are unreferenced vertices");
|
||||
if (b) {
|
||||
ReportWarning("There are unreferenced vertices");
|
||||
}
|
||||
|
||||
// texture channel 2 may not be set if channel 1 is zero ...
|
||||
{
|
||||
@@ -513,13 +513,11 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDSProcess::Validate( const aiMesh* pMesh,
|
||||
const aiBone* pBone,float* afSum)
|
||||
{
|
||||
void ValidateDSProcess::Validate( const aiMesh* pMesh, const aiBone* pBone,float* afSum) {
|
||||
this->Validate(&pBone->mName);
|
||||
|
||||
if (!pBone->mNumWeights) {
|
||||
ReportError("aiBone::mNumWeights is zero");
|
||||
//ReportError("aiBone::mNumWeights is zero");
|
||||
}
|
||||
|
||||
// check whether all vertices affected by this bone are valid
|
||||
@@ -557,10 +555,9 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
|
||||
Validate(pAnimation, pAnimation->mChannels[i]);
|
||||
}
|
||||
}
|
||||
else ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
|
||||
|
||||
// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
|
||||
// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
|
||||
else {
|
||||
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -577,15 +574,16 @@ void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial* pMaterial,
|
||||
|
||||
int iNumIndices = 0;
|
||||
int iIndex = -1;
|
||||
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i)
|
||||
{
|
||||
aiMaterialProperty* prop = pMaterial->mProperties[i];
|
||||
if (!::strcmp(prop->mKey.data,"$tex.file") && prop->mSemantic == type) {
|
||||
for (unsigned int i = 0; i < pMaterial->mNumProperties;++i) {
|
||||
aiMaterialProperty* prop = pMaterial->mProperties[ i ];
|
||||
ai_assert(nullptr != prop);
|
||||
if ( !::strcmp(prop->mKey.data,"$tex.file") && prop->mSemantic == static_cast<unsigned int>(type)) {
|
||||
iIndex = std::max(iIndex, (int) prop->mIndex);
|
||||
++iNumIndices;
|
||||
|
||||
if (aiPTI_String != prop->mType)
|
||||
ReportError("Material property %s is expected to be a string",prop->mKey.data);
|
||||
if (aiPTI_String != prop->mType) {
|
||||
ReportError("Material property %s is expected to be a string", prop->mKey.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (iIndex +1 != iNumIndices) {
|
||||
@@ -740,8 +738,9 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
|
||||
"AI_MATKEY_SHININESS_STRENGTH key is 0.0");
|
||||
}
|
||||
break;
|
||||
default: ;
|
||||
};
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (AI_SUCCESS == aiGetMaterialFloat( pMaterial,AI_MATKEY_OPACITY,&fTemp) && (!fTemp || fTemp > 1.01)) {
|
||||
@@ -773,8 +772,10 @@ void ValidateDSProcess::Validate( const aiTexture* pTexture)
|
||||
}
|
||||
if (pTexture->mHeight)
|
||||
{
|
||||
if (!pTexture->mWidth)ReportError("aiTexture::mWidth is zero "
|
||||
"(aiTexture::mHeight is %i, uncompressed texture)",pTexture->mHeight);
|
||||
if (!pTexture->mWidth){
|
||||
ReportError("aiTexture::mWidth is zero (aiTexture::mHeight is %i, uncompressed texture)",
|
||||
pTexture->mHeight);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -805,15 +806,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
|
||||
{
|
||||
Validate(&pNodeAnim->mNodeName);
|
||||
|
||||
if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys)
|
||||
if (!pNodeAnim->mNumPositionKeys && !pNodeAnim->mScalingKeys && !pNodeAnim->mNumRotationKeys) {
|
||||
ReportError("Empty node animation channel");
|
||||
|
||||
}
|
||||
// otherwise check whether one of the keys exceeds the total duration of the animation
|
||||
if (pNodeAnim->mNumPositionKeys)
|
||||
{
|
||||
if (!pNodeAnim->mPositionKeys)
|
||||
{
|
||||
this->ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
|
||||
ReportError("aiNodeAnim::mPositionKeys is NULL (aiNodeAnim::mNumPositionKeys is %i)",
|
||||
pNodeAnim->mNumPositionKeys);
|
||||
}
|
||||
double dLast = -10e10;
|
||||
@@ -844,7 +845,7 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
|
||||
{
|
||||
if (!pNodeAnim->mRotationKeys)
|
||||
{
|
||||
this->ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
|
||||
ReportError("aiNodeAnim::mRotationKeys is NULL (aiNodeAnim::mNumRotationKeys is %i)",
|
||||
pNodeAnim->mNumRotationKeys);
|
||||
}
|
||||
double dLast = -10e10;
|
||||
@@ -905,19 +906,23 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDSProcess::Validate( const aiNode* pNode)
|
||||
{
|
||||
if (!pNode)ReportError("A node of the scenegraph is NULL");
|
||||
if (pNode != mScene->mRootNode && !pNode->mParent)
|
||||
this->ReportError("A node has no valid parent (aiNode::mParent is NULL)");
|
||||
|
||||
if (!pNode) {
|
||||
ReportError("A node of the scenegraph is NULL");
|
||||
}
|
||||
// Validate node name string first so that it's safe to use in below expressions
|
||||
this->Validate(&pNode->mName);
|
||||
const char* nodeName = (&pNode->mName)->C_Str();
|
||||
if (pNode != mScene->mRootNode && !pNode->mParent){
|
||||
ReportError("Non-root node %s lacks a valid parent (aiNode::mParent is NULL) ", nodeName);
|
||||
}
|
||||
|
||||
// validate all meshes
|
||||
if (pNode->mNumMeshes)
|
||||
{
|
||||
if (!pNode->mMeshes)
|
||||
{
|
||||
ReportError("aiNode::mMeshes is NULL (aiNode::mNumMeshes is %i)",
|
||||
pNode->mNumMeshes);
|
||||
ReportError("aiNode::mMeshes is NULL for node %s (aiNode::mNumMeshes is %i)",
|
||||
nodeName, pNode->mNumMeshes);
|
||||
}
|
||||
std::vector<bool> abHadMesh;
|
||||
abHadMesh.resize(mScene->mNumMeshes,false);
|
||||
@@ -925,13 +930,13 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
|
||||
{
|
||||
if (pNode->mMeshes[i] >= mScene->mNumMeshes)
|
||||
{
|
||||
ReportError("aiNode::mMeshes[%i] is out of range (maximum is %i)",
|
||||
pNode->mMeshes[i],mScene->mNumMeshes-1);
|
||||
ReportError("aiNode::mMeshes[%i] is out of range for node %s (maximum is %i)",
|
||||
pNode->mMeshes[i], nodeName, mScene->mNumMeshes-1);
|
||||
}
|
||||
if (abHadMesh[pNode->mMeshes[i]])
|
||||
{
|
||||
ReportError("aiNode::mMeshes[%i] is already referenced by this node (value: %i)",
|
||||
i,pNode->mMeshes[i]);
|
||||
ReportError("aiNode::mMeshes[%i] is already referenced by this node %s (value: %i)",
|
||||
i, nodeName, pNode->mMeshes[i]);
|
||||
}
|
||||
abHadMesh[pNode->mMeshes[i]] = true;
|
||||
}
|
||||
@@ -939,8 +944,8 @@ void ValidateDSProcess::Validate( const aiNode* pNode)
|
||||
if (pNode->mNumChildren)
|
||||
{
|
||||
if (!pNode->mChildren) {
|
||||
ReportError("aiNode::mChildren is NULL (aiNode::mNumChildren is %i)",
|
||||
pNode->mNumChildren);
|
||||
ReportError("aiNode::mChildren is NULL for node %s (aiNode::mNumChildren is %i)",
|
||||
nodeName, pNode->mNumChildren);
|
||||
}
|
||||
for (unsigned int i = 0; i < pNode->mNumChildren;++i) {
|
||||
Validate(pNode->mChildren[i]);
|
||||
@@ -953,7 +958,7 @@ void ValidateDSProcess::Validate( const aiString* pString)
|
||||
{
|
||||
if (pString->length > MAXLEN)
|
||||
{
|
||||
this->ReportError("aiString::length is too large (%i, maximum is %lu)",
|
||||
ReportError("aiString::length is too large (%lu, maximum is %lu)",
|
||||
pString->length,MAXLEN);
|
||||
}
|
||||
const char* sz = pString->data;
|
||||
@@ -961,12 +966,14 @@ void ValidateDSProcess::Validate( const aiString* pString)
|
||||
{
|
||||
if ('\0' == *sz)
|
||||
{
|
||||
if (pString->length != (unsigned int)(sz-pString->data))
|
||||
if (pString->length != (unsigned int)(sz-pString->data)) {
|
||||
ReportError("aiString::data is invalid: the terminal zero is at a wrong offset");
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if (sz >= &pString->data[MAXLEN])
|
||||
else if (sz >= &pString->data[MAXLEN]) {
|
||||
ReportError("aiString::data is invalid. There is no terminal character");
|
||||
}
|
||||
++sz;
|
||||
}
|
||||
}
|
||||
|
||||
+4
-3
@@ -223,7 +223,8 @@ namespace glTF2
|
||||
ComponentType_FLOAT = 5126
|
||||
};
|
||||
|
||||
inline unsigned int ComponentTypeSize(ComponentType t)
|
||||
inline
|
||||
unsigned int ComponentTypeSize(ComponentType t)
|
||||
{
|
||||
switch (t) {
|
||||
case ComponentType_SHORT:
|
||||
@@ -250,7 +251,7 @@ namespace glTF2
|
||||
};
|
||||
|
||||
//! Values for the Sampler::magFilter field
|
||||
enum class SamplerMagFilter: unsigned int
|
||||
enum class SamplerMagFilter : unsigned int
|
||||
{
|
||||
UNSET = 0,
|
||||
SamplerMagFilter_Nearest = 9728,
|
||||
@@ -258,7 +259,7 @@ namespace glTF2
|
||||
};
|
||||
|
||||
//! Values for the Sampler::minFilter field
|
||||
enum class SamplerMinFilter: unsigned int
|
||||
enum class SamplerMinFilter : unsigned int
|
||||
{
|
||||
UNSET = 0,
|
||||
SamplerMinFilter_Nearest = 9728,
|
||||
|
||||
Executable → Regular
Executable → Regular
+7
-4
@@ -789,13 +789,16 @@ static void BuildVertexWeightMapping(Mesh::Primitive& primitive, std::vector<std
|
||||
delete[] indices16;
|
||||
}
|
||||
|
||||
static std::string GetNodeName(const Node& node)
|
||||
{
|
||||
return node.name.empty() ? node.id : node.name;
|
||||
}
|
||||
|
||||
aiNode* ImportNode(aiScene* pScene, glTF2::Asset& r, std::vector<unsigned int>& meshOffsets, glTF2::Ref<glTF2::Node>& ptr)
|
||||
{
|
||||
Node& node = *ptr;
|
||||
|
||||
std::string nameOrId = node.name.empty() ? node.id : node.name;
|
||||
|
||||
aiNode* ainode = new aiNode(nameOrId);
|
||||
aiNode* ainode = new aiNode(GetNodeName(node));
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
@@ -921,7 +924,7 @@ struct AnimationSamplers {
|
||||
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
{
|
||||
aiNodeAnim* anim = new aiNodeAnim();
|
||||
anim->mNodeName = node.name;
|
||||
anim->mNodeName = GetNodeName(node);
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
|
||||
@@ -294,17 +294,17 @@ namespace glTF {
|
||||
// filling object "compressedData"
|
||||
json_comp_data.SetObject();
|
||||
json_comp_data.AddMember("buffer", ptr_ext_comp->Buffer, w.mAl);
|
||||
json_comp_data.AddMember("byteOffset", ptr_ext_comp->Offset, w.mAl);
|
||||
json_comp_data.AddMember("byteOffset", static_cast<uint64_t>(ptr_ext_comp->Offset), w.mAl);
|
||||
json_comp_data.AddMember("componentType", 5121, w.mAl);
|
||||
json_comp_data.AddMember("type", "SCALAR", w.mAl);
|
||||
json_comp_data.AddMember("count", ptr_ext_comp->Count, w.mAl);
|
||||
json_comp_data.AddMember("count", static_cast<uint64_t>(ptr_ext_comp->Count), w.mAl);
|
||||
if(ptr_ext_comp->Binary)
|
||||
json_comp_data.AddMember("mode", "binary", w.mAl);
|
||||
else
|
||||
json_comp_data.AddMember("mode", "ascii", w.mAl);
|
||||
|
||||
json_comp_data.AddMember("indicesCount", ptr_ext_comp->IndicesCount, w.mAl);
|
||||
json_comp_data.AddMember("verticesCount", ptr_ext_comp->VerticesCount, w.mAl);
|
||||
json_comp_data.AddMember("indicesCount", static_cast<uint64_t>(ptr_ext_comp->IndicesCount), w.mAl);
|
||||
json_comp_data.AddMember("verticesCount", static_cast<uint64_t>(ptr_ext_comp->VerticesCount), w.mAl);
|
||||
// filling object "Open3DGC-compression"
|
||||
Value json_o3dgc;
|
||||
|
||||
|
||||
@@ -245,7 +245,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
||||
|
||||
namespace {
|
||||
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
|
||||
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
|
||||
ai_assert(mat->Get(propName, type, idx, val) == AI_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Executable → Regular
@@ -1,105 +0,0 @@
|
||||
### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
|
||||
### It is no longer maintained. Use CMAKE instead.
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Makefile for Open Asset Import Library (MinGW32-make)
|
||||
# aramis_acg@users.sourceforge.net
|
||||
# - just a quick'n'dirty one, could be buggy ...
|
||||
#
|
||||
# Usage: mingw32-make -f makefile.mingw <target> <macros>
|
||||
|
||||
# TARGETS:
|
||||
# all Build a shared so from the whole library
|
||||
# clean Cleanup object files, prepare for rebuild
|
||||
# static Build a static library (*.a)
|
||||
|
||||
# MACROS: (make clean before you change one)
|
||||
# NOBOOST=1 Build against boost workaround
|
||||
# SINGLETHREADED=1 Build single-threaded library
|
||||
# DEBUG=1 Build debug build of library
|
||||
#
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# C++ object files
|
||||
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
|
||||
|
||||
# C object files
|
||||
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/unzip/*.c))
|
||||
|
||||
# Include flags for gcc
|
||||
INCLUDEFLAGS =
|
||||
|
||||
# Preprocessor defines for gcc
|
||||
DEFINEFLAGS =
|
||||
|
||||
# Suffix for the output binary, represents build type
|
||||
NAMESUFFIX =
|
||||
|
||||
# Output path for binaries
|
||||
BINPATH = ../bin/mingw/
|
||||
|
||||
# GCC compiler flags
|
||||
CPPFLAGS=-Wall
|
||||
|
||||
# Setup environment for noboost build
|
||||
ifeq ($(NOBOOST),1)
|
||||
SINGLETHREADED = 1
|
||||
INCLUDEFLAGS += -I./BoostWorkaround/
|
||||
DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
|
||||
# NAMESUFFIX += -noboost
|
||||
else
|
||||
# adjust this manually if your boost is stored elsewhere
|
||||
INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_38"
|
||||
#INCLUDEFLAGS += -I"$(BOOST_DIR)"
|
||||
|
||||
endif
|
||||
|
||||
# Setup environment for st build
|
||||
ifeq ($(SINGLETHREADED),1)
|
||||
DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
|
||||
# NAMESUFFIX += -st
|
||||
endif
|
||||
|
||||
# Setup environment for debug build
|
||||
ifeq ($(DEBUG),1)
|
||||
DEFINEFLAGS += -D_DEBUG -DDEBUG
|
||||
CPPFLAGS += -g
|
||||
# NAMESUFFIX += -debug
|
||||
else
|
||||
CPPFLAGS += -O2 -s
|
||||
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
|
||||
endif
|
||||
|
||||
# Output name of shared library
|
||||
SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
|
||||
|
||||
# Output name of static library
|
||||
STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
|
||||
|
||||
# target: all
|
||||
# usage : build a shared library (*.so)
|
||||
all: $(SHARED_TARGET)
|
||||
|
||||
$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
|
||||
gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
|
||||
%.o:%.cpp
|
||||
$(CXX) -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
|
||||
%.oc:%.c
|
||||
$(CXX) -x c -c -ansi $(CPPFLAGS) $? -o $@
|
||||
|
||||
# target: clean
|
||||
# usage : cleanup all object files, prepare for a rebuild
|
||||
.PHONY: clean
|
||||
clean:
|
||||
-del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc .\..\contrib\unzip\*.oc .\..\contrib\ConvertUTF\*.oc
|
||||
|
||||
# target: static
|
||||
# usage : build a static library (*.a)
|
||||
static: $(STATIC)
|
||||
$(STATIC): $(OBJECTS) $(OBJECTSC)
|
||||
ar rcs $@ $(OBJECTS) $(OBJECTSC)
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
#include "..\..\revision.h"
|
||||
#include "revision.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -31,8 +31,8 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,1,SVNRevision, 0
|
||||
PRODUCTVERSION 1,1,SVNRevision,0
|
||||
FILEVERSION VER_FILEVERSION
|
||||
PRODUCTVERSION VER_FILEVERSION
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@@ -50,12 +50,12 @@ BEGIN
|
||||
VALUE "Comments", "Licensed under a 3-clause BSD license"
|
||||
VALUE "CompanyName", "assimp team"
|
||||
VALUE "FileDescription", "Open Asset Import Library"
|
||||
VALUE "FileVersion", 1,1,SVNRevision,0
|
||||
VALUE "FileVersion", VER_FILEVERSION
|
||||
VALUE "InternalName", "assimp "
|
||||
VALUE "LegalCopyright", "Copyright (C) 2006-2010"
|
||||
VALUE "OriginalFilename", "assimpNN.dll"
|
||||
VALUE "ProductName", "Open Asset Import Library"
|
||||
VALUE "ProductVersion", 1,1,SVNRevision,0
|
||||
VALUE "ProductVersion", VER_FILEVERSION_STR
|
||||
,0
|
||||
END
|
||||
END
|
||||
|
||||
+2
-2
@@ -2,8 +2,8 @@
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by assimp.rc
|
||||
|
||||
// Nächste Standardwerte für neue Objekte
|
||||
//
|
||||
// Next standard values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
|
||||
Reference in New Issue
Block a user