Prepaation for conversion.
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@@ -90,7 +90,8 @@ namespace Assimp {
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, anim_fps()
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, out(out)
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, doc(doc)
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, mRemoveEmptyBones( removeEmptyBones ) {
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, mRemoveEmptyBones( removeEmptyBones )
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, mCurrentUnit( FbxUnit::Undefined ) {
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// animations need to be converted first since this will
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// populate the node_anim_chain_bits map, which is needed
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// to determine which nodes need to be generated.
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@@ -3474,6 +3475,10 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
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out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
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}
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void FBXConverter::ConvertToUnitScale(FbxUnit unit) {
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}
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void FBXConverter::TransferDataToScene()
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{
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ai_assert(!out->mMeshes);
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