Prepaation for conversion.

This commit is contained in:
Kim Kulling
2019-05-06 20:51:04 +02:00
parent e611ccc933
commit 4a9cd08451
4 changed files with 26 additions and 4 deletions

View File

@@ -90,7 +90,8 @@ namespace Assimp {
, anim_fps()
, out(out)
, doc(doc)
, mRemoveEmptyBones( removeEmptyBones ) {
, mRemoveEmptyBones( removeEmptyBones )
, mCurrentUnit( FbxUnit::Undefined ) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.
@@ -3474,6 +3475,10 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
}
void FBXConverter::ConvertToUnitScale(FbxUnit unit) {
}
void FBXConverter::TransferDataToScene()
{
ai_assert(!out->mMeshes);