Prepaation for conversion.
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@@ -568,8 +568,8 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
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}
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// ------------------------------------------------------------------------------------------------
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static const std::string TangentIndexToken = "TangentIndex";
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static const std::string TangentsIndexToken = "TangentsIndex";
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static const char *TangentIndexToken = "TangentIndex";
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static const char *TangentsIndexToken = "TangentsIndex";
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void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
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const std::string& MappingInformationType,
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