From 4aaf7ad5474c14affaa4d6971d7a9ff6c538173b Mon Sep 17 00:00:00 2001 From: Alexis Breust Date: Thu, 3 May 2018 11:07:39 +0200 Subject: [PATCH] Added name to nodes --- code/glTF2Exporter.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/glTF2Exporter.cpp b/code/glTF2Exporter.cpp index fcf8005ae..bd33848d9 100644 --- a/code/glTF2Exporter.cpp +++ b/code/glTF2Exporter.cpp @@ -759,7 +759,7 @@ void glTF2Exporter::ExportMeshes() if (c) p.attributes.color.push_back(c); } - + /*************** Vertices indices ****************/ if (aim->mNumFaces > 0) { std::vector indices; @@ -891,6 +891,8 @@ unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode* n) { Ref node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node")); + node->name = n->mName.C_Str(); + if (!n->mTransformation.IsIdentity()) { node->matrix.isPresent = true; CopyValue(n->mTransformation, node->matrix.value);