fix memory leak
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@@ -283,7 +283,7 @@ bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
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if (!pMesh->mTextureCoords[i])break;
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if (configDeleteFlags & aiComponent_TEXCOORDSn(real) || b)
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{
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delete pMesh->mTextureCoords[i];
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delete [] pMesh->mTextureCoords[i];
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pMesh->mTextureCoords[i] = NULL;
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ret = true;
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