Refactor: Use LF for end of line
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@@ -1,98 +1,98 @@
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#include "UnitTestPCH.h"
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#include "UnitTestPCH.h"
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#include <FindInvalidDataProcess.h>
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#include "../../include/assimp/mesh.h"
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using namespace std;
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using namespace Assimp;
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class FindInvalidDataProcessTest : public ::testing::Test
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{
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public:
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virtual void SetUp();
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virtual void TearDown();
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protected:
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aiMesh* pcMesh;
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FindInvalidDataProcess* piProcess;
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};
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// ------------------------------------------------------------------------------------------------
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void FindInvalidDataProcessTest::SetUp()
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{
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ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
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piProcess = new FindInvalidDataProcess();
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pcMesh = new aiMesh();
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pcMesh->mNumVertices = 1000;
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pcMesh->mVertices = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mVertices[i] = aiVector3D((float)i);
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pcMesh->mNormals = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mNormals[i] = aiVector3D((float)i+1);
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pcMesh->mTangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mTangents[i] = aiVector3D((float)i);
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pcMesh->mBitangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mBitangents[i] = aiVector3D((float)i);
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
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{
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pcMesh->mTextureCoords[a] = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mTextureCoords[a][i] = aiVector3D((float)i);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void FindInvalidDataProcessTest::TearDown()
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{
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delete piProcess;
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delete pcMesh;
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(FindInvalidDataProcessTest, testStepNegativeResult)
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{
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::memset(pcMesh->mNormals,0,pcMesh->mNumVertices*sizeof(aiVector3D));
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::memset(pcMesh->mBitangents,0,pcMesh->mNumVertices*sizeof(aiVector3D));
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pcMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
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piProcess->ProcessMesh(pcMesh);
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EXPECT_TRUE(NULL != pcMesh->mVertices);
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EXPECT_TRUE(NULL == pcMesh->mNormals);
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EXPECT_TRUE(NULL == pcMesh->mTangents);
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EXPECT_TRUE(NULL == pcMesh->mBitangents);
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for (unsigned int i = 0; i < 2;++i)
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EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
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for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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EXPECT_TRUE(NULL == pcMesh->mTextureCoords[i]);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(FindInvalidDataProcessTest, testStepPositiveResult)
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{
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piProcess->ProcessMesh(pcMesh);
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EXPECT_TRUE(NULL != pcMesh->mVertices);
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EXPECT_TRUE(NULL != pcMesh->mNormals);
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EXPECT_TRUE(NULL != pcMesh->mTangents);
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EXPECT_TRUE(NULL != pcMesh->mBitangents);
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
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}
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#include "../../include/assimp/mesh.h"
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using namespace std;
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using namespace Assimp;
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class FindInvalidDataProcessTest : public ::testing::Test
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{
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public:
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virtual void SetUp();
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virtual void TearDown();
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protected:
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aiMesh* pcMesh;
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FindInvalidDataProcess* piProcess;
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};
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// ------------------------------------------------------------------------------------------------
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void FindInvalidDataProcessTest::SetUp()
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{
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ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
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piProcess = new FindInvalidDataProcess();
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pcMesh = new aiMesh();
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pcMesh->mNumVertices = 1000;
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pcMesh->mVertices = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mVertices[i] = aiVector3D((float)i);
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pcMesh->mNormals = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mNormals[i] = aiVector3D((float)i+1);
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pcMesh->mTangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mTangents[i] = aiVector3D((float)i);
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pcMesh->mBitangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mBitangents[i] = aiVector3D((float)i);
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
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{
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pcMesh->mTextureCoords[a] = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mTextureCoords[a][i] = aiVector3D((float)i);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void FindInvalidDataProcessTest::TearDown()
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{
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delete piProcess;
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delete pcMesh;
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(FindInvalidDataProcessTest, testStepNegativeResult)
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{
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::memset(pcMesh->mNormals,0,pcMesh->mNumVertices*sizeof(aiVector3D));
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::memset(pcMesh->mBitangents,0,pcMesh->mNumVertices*sizeof(aiVector3D));
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pcMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
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piProcess->ProcessMesh(pcMesh);
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EXPECT_TRUE(NULL != pcMesh->mVertices);
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EXPECT_TRUE(NULL == pcMesh->mNormals);
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EXPECT_TRUE(NULL == pcMesh->mTangents);
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EXPECT_TRUE(NULL == pcMesh->mBitangents);
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for (unsigned int i = 0; i < 2;++i)
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EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
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for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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EXPECT_TRUE(NULL == pcMesh->mTextureCoords[i]);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(FindInvalidDataProcessTest, testStepPositiveResult)
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{
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piProcess->ProcessMesh(pcMesh);
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EXPECT_TRUE(NULL != pcMesh->mVertices);
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EXPECT_TRUE(NULL != pcMesh->mNormals);
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EXPECT_TRUE(NULL != pcMesh->mTangents);
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EXPECT_TRUE(NULL != pcMesh->mBitangents);
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
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}
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