ASE: Pass a default material name when resizing materials buffer

This commit is contained in:
Turo Lamminen
2018-01-23 19:50:20 +02:00
parent 60d78f1701
commit 4b1b5f1b59

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@@ -528,7 +528,7 @@ void Parser::ParseLV1MaterialListBlock()
ParseLV4MeshLong(iMaterialCount);
// now allocate enough storage to hold all materials
m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
m_vMaterials.resize(iOldMaterialCount+iMaterialCount, Material("INVALID"));
continue;
}
if (TokenMatch(filePtr,"MATERIAL",8))