Changed some runtime asserts to boost::static_asserts.
Added FindInstances postprocessing step. Not fully tested yet, but seems to work well. Enabled it for the viewer, too. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@327 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -209,7 +209,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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if( (uv.mBitangent - v.mBitangent).SquareLength() > squareEpsilon)
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continue;
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// manually unrolled because continue wouldn't work as desired in an inner loop
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ai_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 4);
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BOOST_STATIC_ASSERT(4 == AI_MAX_NUMBER_OF_COLOR_SETS);
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if( GetColorDifference( uv.mColors[0], v.mColors[0]) > squareEpsilon)
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continue;
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if( GetColorDifference( uv.mColors[1], v.mColors[1]) > squareEpsilon)
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@@ -219,7 +219,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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if( GetColorDifference( uv.mColors[3], v.mColors[3]) > squareEpsilon)
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continue;
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// texture coord matching manually unrolled as well
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ai_assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 4);
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BOOST_STATIC_ASSERT(4 == AI_MAX_NUMBER_OF_TEXTURECOORDS);
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if( (uv.mTexCoords[0] - v.mTexCoords[0]).SquareLength() > squareEpsilon)
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continue;
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if( (uv.mTexCoords[1] - v.mTexCoords[1]).SquareLength() > squareEpsilon)
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