Fix Issue #1923: OBJ Exporter can't correctly export vertex colors
The indexMap for vertices now uses a combined vp + vc index
This commit is contained in:
@@ -114,14 +114,13 @@ static const std::string MaterialExt = ".mtl";
|
||||
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMtl)
|
||||
: filename(_filename)
|
||||
, pScene(pScene)
|
||||
, vp()
|
||||
, vn()
|
||||
, vt()
|
||||
, vc()
|
||||
, mVpMap()
|
||||
, vp()
|
||||
, useVc(false)
|
||||
, mVnMap()
|
||||
, mVtMap()
|
||||
, mVcMap()
|
||||
, mVpMap()
|
||||
, mMeshes()
|
||||
, endl("\n") {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
@@ -268,27 +267,22 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
|
||||
AddNode(pScene->mRootNode, mBase);
|
||||
|
||||
// write vertex positions with colors, if any
|
||||
mVpMap.getVectors( vp );
|
||||
mVcMap.getColors( vc );
|
||||
if ( vc.empty() ) {
|
||||
mVpMap.getKeys( vp );
|
||||
if ( !useVc ) {
|
||||
mOutput << "# " << vp.size() << " vertex positions" << endl;
|
||||
for ( const aiVector3D& v : vp ) {
|
||||
mOutput << "v " << v.x << " " << v.y << " " << v.z << endl;
|
||||
for ( const vertexData& v : vp ) {
|
||||
mOutput << "v " << v.vp.x << " " << v.vp.y << " " << v.vp.z << endl;
|
||||
}
|
||||
} else {
|
||||
mOutput << "# " << vp.size() << " vertex positions and colors" << endl;
|
||||
size_t colIdx = 0;
|
||||
for ( const aiVector3D& v : vp ) {
|
||||
if ( colIdx < vc.size() ) {
|
||||
mOutput << "v " << v.x << " " << v.y << " " << v.z << " " << vc[ colIdx ].r << " " << vc[ colIdx ].g << " " << vc[ colIdx ].b << endl;
|
||||
}
|
||||
++colIdx;
|
||||
for ( const vertexData& v : vp ) {
|
||||
mOutput << "v " << v.vp.x << " " << v.vp.y << " " << v.vp.z << " " << v.vc.r << " " << v.vc.g << " " << v.vc.b << endl;
|
||||
}
|
||||
}
|
||||
mOutput << endl;
|
||||
|
||||
// write uv coordinates
|
||||
mVtMap.getVectors(vt);
|
||||
mVtMap.getKeys(vt);
|
||||
mOutput << "# " << vt.size() << " UV coordinates" << endl;
|
||||
for(const aiVector3D& v : vt) {
|
||||
mOutput << "vt " << v.x << " " << v.y << " " << v.z << endl;
|
||||
@@ -296,7 +290,7 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
|
||||
mOutput << endl;
|
||||
|
||||
// write vertex normals
|
||||
mVnMap.getVectors(vn);
|
||||
mVnMap.getKeys(vn);
|
||||
mOutput << "# " << vn.size() << " vertex normals" << endl;
|
||||
for(const aiVector3D& v : vn) {
|
||||
mOutput << "vn " << v.x << " " << v.y << " " << v.z << endl;
|
||||
@@ -337,54 +331,15 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int ObjExporter::vecIndexMap::getIndex(const aiVector3D& vec) {
|
||||
vecIndexMap::dataType::iterator vertIt = vecMap.find(vec);
|
||||
// vertex already exists, so reference it
|
||||
if(vertIt != vecMap.end()){
|
||||
return vertIt->second;
|
||||
}
|
||||
vecMap[vec] = mNextIndex;
|
||||
int ret = mNextIndex;
|
||||
mNextIndex++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::vecIndexMap::getVectors( std::vector<aiVector3D>& vecs ) {
|
||||
vecs.resize(vecMap.size());
|
||||
for(vecIndexMap::dataType::iterator it = vecMap.begin(); it != vecMap.end(); ++it){
|
||||
vecs[it->second-1] = it->first;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
|
||||
colIndexMap::dataType::iterator vertIt = colMap.find( col );
|
||||
// vertex already exists, so reference it
|
||||
if ( vertIt != colMap.end() ) {
|
||||
return vertIt->second;
|
||||
}
|
||||
colMap[ col ] = mNextIndex;
|
||||
int ret = mNextIndex;
|
||||
mNextIndex++;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::colIndexMap::getColors( std::vector<aiColor4D> &colors ) {
|
||||
colors.resize( colMap.size() );
|
||||
for ( colIndexMap::dataType::iterator it = colMap.begin(); it != colMap.end(); ++it ) {
|
||||
colors[ it->second - 1 ] = it->first;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
|
||||
mMeshes.push_back(MeshInstance() );
|
||||
MeshInstance& mesh = mMeshes.back();
|
||||
|
||||
if ( nullptr != m->mColors[ 0 ] ) {
|
||||
useVc = true;
|
||||
}
|
||||
|
||||
mesh.name = std::string( name.data, name.length );
|
||||
mesh.matname = GetMaterialName(m->mMaterialIndex);
|
||||
|
||||
@@ -410,7 +365,13 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
|
||||
const unsigned int idx = f.mIndices[a];
|
||||
|
||||
aiVector3D vert = mat * m->mVertices[idx];
|
||||
face.indices[a].vp = mVpMap.getIndex(vert);
|
||||
|
||||
if ( nullptr != m->mColors[ 0 ] ) {
|
||||
aiColor4D col4 = m->mColors[ 0 ][ idx ];
|
||||
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(col4.r, col4.g, col4.b)});
|
||||
} else {
|
||||
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(0,0,0)});
|
||||
}
|
||||
|
||||
if (m->mNormals) {
|
||||
aiVector3D norm = aiMatrix3x3(mat) * m->mNormals[idx];
|
||||
@@ -419,13 +380,6 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
|
||||
face.indices[a].vn = 0;
|
||||
}
|
||||
|
||||
if ( nullptr != m->mColors[ 0 ] ) {
|
||||
aiColor4D col4 = m->mColors[ 0 ][ idx ];
|
||||
face.indices[ a ].vc = mVcMap.getIndex( col4 );
|
||||
} else {
|
||||
face.indices[ a ].vc = 0;
|
||||
}
|
||||
|
||||
if ( m->mTextureCoords[ 0 ] ) {
|
||||
face.indices[a].vt = mVtMap.getIndex(m->mTextureCoords[0][idx]);
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user