fix possible warnings

This commit is contained in:
Kim Kulling
2020-03-30 20:33:43 +02:00
parent 22d6b761e6
commit 4c177ad72e
7 changed files with 222 additions and 222 deletions

View File

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@@ -43,17 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the Terragen importer class */
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
#include "TerragenLoader.h"
#include <assimp/StreamReader.h>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp;
@@ -72,78 +68,72 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
TerragenImporter::TerragenImporter()
: configComputeUVs (false)
{}
TerragenImporter::TerragenImporter() :
configComputeUVs(false) {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
TerragenImporter::~TerragenImporter()
{}
TerragenImporter::~TerragenImporter() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
// check file extension
std::string extension = GetExtension(pFile);
if( extension == "ter")
if (extension == "ter")
return true;
if( !extension.length() || checkSig) {
if (!extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
*/
if (!pIOHandler)return true;
const char* tokens[] = {"terragen"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
if (!pIOHandler) return true;
const char *tokens[] = { "terragen" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
const aiImporterDesc* TerragenImporter::GetInfo () const
{
const aiImporterDesc *TerragenImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup import properties
void TerragenImporter::SetupProperties(const Importer* pImp)
{
void TerragenImporter::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_TER_MAKE_UVS
configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0));
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void TerragenImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
IOStream* file = pIOHandler->Open( pFile, "rb");
void TerragenImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
IOStream *file = pIOHandler->Open(pFile, "rb");
// Check whether we can read from the file
if( file == NULL)
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
if (file == NULL)
throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
// Construct a stream reader to read all data in the correct endianness
StreamReaderLE reader(file);
if(reader.GetRemainingSize() < 16)
throw DeadlyImportError( "TER: file is too small" );
if (reader.GetRemainingSize() < 16)
throw DeadlyImportError("TER: file is too small");
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8))
throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found");
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8))
throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found");
unsigned int x = 0,y = 0,mode = 0;
unsigned int x = 0, y = 0, mode = 0;
aiNode* root = pScene->mRootNode = new aiNode();
aiNode *root = pScene->mRootNode = new aiNode();
root->mName.Set("<TERRAGEN.TERRAIN>");
// Default scaling is 30
@@ -151,104 +141,98 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
// Now read all chunks until we're finished or an EOF marker is encountered
reader.IncPtr(16);
while (reader.GetRemainingSize() >= 4)
{
const char* head = (const char*)reader.GetPtr();
while (reader.GetRemainingSize() >= 4) {
const char *head = (const char *)reader.GetPtr();
reader.IncPtr(4);
// EOF, break in every case
if (!::strncmp(head,AI_TERR_EOF_STRING,4))
if (!::strncmp(head, AI_TERR_EOF_STRING, 4))
break;
// Number of x-data points
if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
{
if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) {
x = (uint16_t)reader.GetI2();
}
// Number of y-data points
else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) {
y = (uint16_t)reader.GetI2();
}
// Squared terrains width-1.
else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
{
x = y = (uint16_t)reader.GetI2()+1;
else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) {
x = y = (uint16_t)reader.GetI2() + 1;
}
// terrain scaling
else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) {
root->mTransformation.a1 = reader.GetF4();
root->mTransformation.b2 = reader.GetF4();
root->mTransformation.c3 = reader.GetF4();
}
// mapping == 1: earth radius
else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) {
reader.GetF4();
}
// mapping mode
else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) {
mode = reader.GetI1();
if (0 != mode)
ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
}
// actual terrain data
else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
{
float hscale = (float)reader.GetI2() / 65536;
else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) {
float hscale = (float)reader.GetI2() / 65536;
float bheight = (float)reader.GetI2();
if (!hscale)hscale = 1;
if (!hscale) hscale = 1;
// Ensure we have enough data
if (reader.GetRemainingSize() < x*y*2)
if (reader.GetRemainingSize() < x * y * 2)
throw DeadlyImportError("TER: ALTW chunk is too small");
if (x <= 1 || y <= 1)
throw DeadlyImportError("TER: Invalid terrain size");
// Allocate the output mesh
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
aiMesh* m = pScene->mMeshes[0] = new aiMesh();
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1];
aiMesh *m = pScene->mMeshes[0] = new aiMesh();
// We return quads
aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
aiVector3D *uv( NULL );
float step_y( 0.0f ), step_x( 0.0f );
aiVector3D *uv(NULL);
float step_y(0.0f), step_x(0.0f);
if (configComputeUVs) {
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
step_y = 1.f/y;
step_x = 1.f/x;
step_y = 1.f / y;
step_x = 1.f / x;
}
const int16_t* data = (const int16_t*)reader.GetPtr();
const int16_t *data = (const int16_t *)reader.GetPtr();
for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
for (unsigned int xx = 0; xx < x-1;++xx,++f) {
for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) {
for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) {
// make verts
const float fy = (float)yy, fx = (float)xx;
unsigned tmp,tmp2;
*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
unsigned tmp, tmp2;
*pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight);
*pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight);
// also make texture coordinates, if necessary
if (configComputeUVs) {
*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
*uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f);
*uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f);
*uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f);
*uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f);
}
// make indices
f->mIndices = new unsigned int[f->mNumIndices = 4];
for (unsigned int i = 0; i < 4;++i)
f->mIndices[i] = t++;
for (unsigned int i = 0; i < 4; ++i) {
f->mIndices[i] = t;
t++;
}
}
}