Refactor: Line endings are LF, not CRLF
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@@ -1,50 +1,50 @@
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#ifndef AI_WIN32DEBUGLOGSTREAM_H_INC
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#define AI_WIN32DEBUGLOGSTREAM_H_INC
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#ifdef WIN32
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#include "../include/assimp/LogStream.hpp"
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#include "windows.h"
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** @class Win32DebugLogStream
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* @brief Logs into the debug stream from win32.
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*/
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class Win32DebugLogStream :
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public LogStream
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{
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public:
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/** @brief Default constructor */
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Win32DebugLogStream();
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/** @brief Destructor */
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~Win32DebugLogStream();
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/** @brief Writer */
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void write(const char* messgae);
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};
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// ---------------------------------------------------------------------------
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// Default constructor
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inline Win32DebugLogStream::Win32DebugLogStream()
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{}
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// ---------------------------------------------------------------------------
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// Default constructor
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inline Win32DebugLogStream::~Win32DebugLogStream()
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{}
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// ---------------------------------------------------------------------------
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// Write method
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inline void Win32DebugLogStream::write(const char* message)
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{
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OutputDebugStringA( message);
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}
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// ---------------------------------------------------------------------------
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} // Namespace Assimp
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#endif // ! WIN32
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#endif // guard
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#ifndef AI_WIN32DEBUGLOGSTREAM_H_INC
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#define AI_WIN32DEBUGLOGSTREAM_H_INC
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#ifdef WIN32
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#include "../include/assimp/LogStream.hpp"
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#include "windows.h"
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** @class Win32DebugLogStream
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* @brief Logs into the debug stream from win32.
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*/
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class Win32DebugLogStream :
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public LogStream
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{
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public:
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/** @brief Default constructor */
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Win32DebugLogStream();
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/** @brief Destructor */
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~Win32DebugLogStream();
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/** @brief Writer */
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void write(const char* messgae);
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};
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// ---------------------------------------------------------------------------
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// Default constructor
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inline Win32DebugLogStream::Win32DebugLogStream()
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{}
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// ---------------------------------------------------------------------------
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// Default constructor
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inline Win32DebugLogStream::~Win32DebugLogStream()
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{}
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// ---------------------------------------------------------------------------
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// Write method
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inline void Win32DebugLogStream::write(const char* message)
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{
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OutputDebugStringA( message);
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}
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// ---------------------------------------------------------------------------
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} // Namespace Assimp
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#endif // ! WIN32
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#endif // guard
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