X: Throw error when scene contains no root node
Otherwise MakeLeftHandedProcess will crash.
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@@ -156,6 +156,10 @@ void XFileImporter::CreateDataRepresentationFromImport( aiScene* pScene, XFile::
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CreateMeshes( pScene, pScene->mRootNode, pData->mGlobalMeshes);
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}
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if (!pScene->mRootNode) {
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throw DeadlyImportError( "No root node" );
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}
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// Convert everything to OpenGL space... it's the same operation as the conversion back, so we can reuse the step directly
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MakeLeftHandedProcess convertProcess;
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convertProcess.Execute( pScene);
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