Code Cleanups
- add initializers to classes - fix %i/%u for unsigned ints - remove unused vars - pass by reference
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@@ -412,7 +412,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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{
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if (!DefaultLogger::isNullLogger())
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{
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sprintf(buffer, "Found non-UV mapped texture (%s,%i). Mapping type: %s",
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sprintf(buffer, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
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TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
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MappingTypeToString(mapping));
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