- update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1147 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -38,16 +38,16 @@ void JoinVerticesTest :: setUp (void)
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// generate extra members - set them to zero to make sure they're identical
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pcMesh->mTextureCoords[0] = new aiVector3D[900];
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for (unsigned int i = 0; i < 900;++i)pcMesh->mTextureCoords[0][i] = 0.f;
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for (unsigned int i = 0; i < 900;++i)pcMesh->mTextureCoords[0][i] = aiVector3D( 0.f );
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pcMesh->mNormals = new aiVector3D[900];
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for (unsigned int i = 0; i < 900;++i)pcMesh->mNormals[i] = 0.f;
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for (unsigned int i = 0; i < 900;++i)pcMesh->mNormals[i] = aiVector3D( 0.f );
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pcMesh->mTangents = new aiVector3D[900];
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for (unsigned int i = 0; i < 900;++i)pcMesh->mTangents[i] = 0.f;
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for (unsigned int i = 0; i < 900;++i)pcMesh->mTangents[i] = aiVector3D( 0.f );
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pcMesh->mBitangents = new aiVector3D[900];
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for (unsigned int i = 0; i < 900;++i)pcMesh->mBitangents[i] = 0.f;
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for (unsigned int i = 0; i < 900;++i)pcMesh->mBitangents[i] = aiVector3D( 0.f );
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}
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// ------------------------------------------------------------------------------------------------
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