Improving homogeneity of DEBUG macro for improved portability with compilers other than Visual Studio

This commit is contained in:
Léo Terziman
2013-11-21 13:05:48 +01:00
parent 29c125e51d
commit 4e7b59be55
19 changed files with 27 additions and 27 deletions

View File

@@ -294,7 +294,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
unsigned int vUVChannelIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS];
unsigned int vVColorIndices[AI_MAX_NUMBER_OF_COLOR_SETS];
#if _DEBUG
#ifdef ASSIMP_BUILD_DEBUG
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_TEXTURECOORDS;++mui ) {
vUVChannelIndices[mui] = UINT_MAX;
}