Improve use of logging
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@@ -379,7 +379,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
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// TODO: handle embedded textures properly
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if (path.data[0] == '*') {
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ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
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ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
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return;
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}
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