Improve use of logging

This commit is contained in:
Malcolm Tyrrell
2021-05-13 12:05:31 +01:00
parent ad6f300b1d
commit 4ec01cfdcd
30 changed files with 80 additions and 81 deletions
+3 -3
View File
@@ -238,7 +238,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
return true;
} else {
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
}
shader = shader->GetNext();
}
@@ -281,7 +281,7 @@ void C4DImporter::ReadMaterials(BaseMaterial* mat) {
ReadShader(out, shader);
}
} else {
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
}
mat = mat->GetNext();
}
@@ -335,7 +335,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
meshes.push_back(mesh);
}
} else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
LogWarn("ignoring object: ", GetObjectTypeName(type));
}
RecurseHierarchy(object->GetDown(), nd);