Improve use of logging
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@@ -238,7 +238,7 @@ bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
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out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
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return true;
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} else {
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LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType())));
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LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
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}
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shader = shader->GetNext();
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}
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@@ -281,7 +281,7 @@ void C4DImporter::ReadMaterials(BaseMaterial* mat) {
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ReadShader(out, shader);
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}
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} else {
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LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType())));
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LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
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}
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mat = mat->GetNext();
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}
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@@ -335,7 +335,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
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meshes.push_back(mesh);
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}
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} else {
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LogWarn("ignoring object: " + std::string(GetObjectTypeName(type)));
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LogWarn("ignoring object: ", GetObjectTypeName(type));
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}
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RecurseHierarchy(object->GetDown(), nd);
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