Improve use of logging
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@@ -639,7 +639,7 @@ void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
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// graph we're currently building
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aiScene *localScene = batch.GetImport(root->id);
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if (!localScene) {
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ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
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ASSIMP_LOG_ERROR("IRR: Unable to load external file: ", root->meshPath);
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break;
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}
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attach.push_back(AttachmentInfo(localScene, rootOut));
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@@ -963,7 +963,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
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nd = new Node(Node::DUMMY);
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} else {
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ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(attrib.name()));
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ASSIMP_LOG_WARN("IRR: Found unknown node: ", attrib.name());
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/* We skip the contents of nodes we don't know.
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* We parse the transformation and all animators
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@@ -1181,7 +1181,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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lights.pop_back();
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curNode->type = Node::DUMMY;
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ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
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ASSIMP_LOG_ERROR("Ignoring light of unknown type: ", prop.value);
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}
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} else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
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Node::ANIMMESH == curNode->type) {
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@@ -1225,7 +1225,7 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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} else if (prop.value == "followSpline") {
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curAnim->type = Animator::FOLLOW_SPLINE;
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} else {
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ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
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ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: ", prop.value);
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curAnim->type = Animator::UNKNOWN;
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}
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