# STLLoader: avoid potential division by zero.
# irrMeshLoader: fix potentially uninitialized variable. Thanks to erikbuck for pointing these out (http://sourceforge.net/projects/assimp/forums/forum/817653/topic/4691387). git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1076 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -118,7 +118,7 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
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// temporary data - current mesh buffer
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aiMaterial* curMat = NULL;
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aiMesh* curMesh = NULL;
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unsigned int curMatFlags;
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unsigned int curMatFlags = 0;
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std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
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std::vector<aiColor4D> curColors;
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