fix precision issue within memory copy
This commit is contained in:
@@ -942,7 +942,7 @@ void SceneCombiner::MergeMaterials(aiMaterial** dest,
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline void CopyPtrArray (Type**& dest, const Type* const * src, unsigned int num)
|
||||
inline void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num)
|
||||
{
|
||||
if (!num)
|
||||
{
|
||||
@@ -950,14 +950,14 @@ inline void CopyPtrArray (Type**& dest, const Type* const * src, unsigned int nu
|
||||
return;
|
||||
}
|
||||
dest = new Type*[num];
|
||||
for (unsigned int i = 0; i < num;++i) {
|
||||
for (ai_uint i = 0; i < num;++i) {
|
||||
SceneCombiner::Copy(&dest[i],src[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline void GetArrayCopy (Type*& dest, unsigned int num )
|
||||
inline void GetArrayCopy (Type*& dest, ai_uint num )
|
||||
{
|
||||
if (!dest)return;
|
||||
Type* old = dest;
|
||||
|
||||
Reference in New Issue
Block a user