Use unique_ptr for gltf2 textures

This commit is contained in:
Alexandre Avenel
2018-09-21 21:24:53 +02:00
parent 673885a6d3
commit 504e5fd5c5
3 changed files with 13 additions and 13 deletions

View File

@@ -818,7 +818,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
// Add the embedded textures
for (size_t i = 0; i < r.images.Size(); ++i) {
Image img = r.images[i];
Image &img = r.images[i];
if (!img.HasData()) continue;
int idx = mScene->mNumTextures++;