Merge branch 'master' into master
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@@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTFASSET_H_INC
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#define GLTFASSET_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include <assimp/Exceptional.h>
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@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTFASSETWRITER_H_INC
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#define GLTFASSETWRITER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "glTFAsset.h"
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@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_GLTFEXPORTER_H_INC
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#define AI_GLTFEXPORTER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
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#include <assimp/types.h>
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#include <assimp/material.h>
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@@ -1,4 +1,4 @@
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/*
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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@@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "AssetLib/glTF/glTFImporter.h"
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#include "AssetLib/glTF/glTFAsset.h"
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@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTF2ASSET_H_INC
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#define GLTF2ASSET_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include <assimp/Exceptional.h>
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@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef GLTF2ASSETWRITER_H_INC
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#define GLTF2ASSETWRITER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include "glTF2Asset.h"
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@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_GLTF2EXPORTER_H_INC
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#define AI_GLTF2EXPORTER_H_INC
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include <assimp/types.h>
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#include <assimp/material.h>
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@@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include "AssetLib/glTF2/glTF2Importer.h"
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#include "PostProcessing/MakeVerboseFormat.h"
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@@ -179,11 +179,14 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
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aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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#endif
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#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
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exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
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aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
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exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
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@@ -1174,7 +1174,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
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// add all bone anims
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for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
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const aiNodeAnim* pc2 = pc->mChannels[i];
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const aiNodeAnim* pc2 = pc->mChannels[a];
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in.animations += sizeof(aiNodeAnim);
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in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
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in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);
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@@ -1,4 +1,4 @@
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/*
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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@@ -179,8 +179,10 @@ corresponding preprocessor flag to selectively disable formats.
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#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
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#include "AssetLib/Assbin/AssbinLoader.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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#include "AssetLib/glTF/glTFImporter.h"
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#endif
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#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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#include "AssetLib/glTF2/glTF2Importer.h"
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#endif
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#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
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@@ -339,8 +341,10 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
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#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
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out.push_back(new AssbinImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER)
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#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
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out.push_back(new glTFImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
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out.push_back(new glTF2Importer());
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#endif
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#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)
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