Fixes issues our internal compliance and code quality tool found:
* Adds nullptr checks and asserts to protect certain code paths * Fixes wrong integer type in a printf call * Adds const to const values * Prevents integer overflow with explicit casts
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@@ -481,7 +481,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
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pScene->mMeshes[i]->mNumBones = 0;
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}
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} else {
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apcOutMeshes.reserve(pScene->mNumMaterials << 1u);
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apcOutMeshes.reserve(static_cast<size_t>(pScene->mNumMaterials) << 1u);
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std::list<unsigned int> aiVFormats;
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std::vector<unsigned int> s(pScene->mNumMeshes, 0);
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