Fix 16 typos (#5518)

Signed-off-by: RoboSchmied <github@roboschmie.de>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
This commit is contained in:
RoboSchmied
2024-04-06 21:26:32 +02:00
committed by GitHub
parent 9d11b220eb
commit 52c2b6896a
9 changed files with 16 additions and 16 deletions

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@@ -49,7 +49,7 @@ namespace HMP {
#include <assimp/Compiler/pushpack1.h>
#include <stdint.h>
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")

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@@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace MD2 {
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")

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@@ -62,7 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace MD3 {
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_MD3_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP3")
#define AI_MD3_MAGIC_NUMBER_LE AI_MAKE_MAGIC("3PDI")

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@@ -61,7 +61,7 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
namespace Assimp {
namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")

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@@ -67,7 +67,7 @@ namespace Assimp {
namespace MDL {
// -------------------------------------------------------------------------------------
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
// magic bytes used in Quake 1 MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDPO")