Apply clang-format to files
This commit is contained in:
@@ -43,59 +43,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* @brief Shared utilities for the IRR and IRRMESH loaders
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*/
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//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
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// This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
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#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
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#include "IRRShared.h"
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#include <assimp/ParsingUtils.h>
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#include <assimp/fast_atof.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/material.h>
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#include <assimp/DefaultLogger.hpp>
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using namespace Assimp;
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// Transformation matrix to convert from Assimp to IRR space
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const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4(
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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// ------------------------------------------------------------------------------------------------
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// read a property in hexadecimal format (i.e. ffffffff)
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void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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void IrrlichtBase::ReadHexProperty(HexProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string( attrib.value() );
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} else if (!ASSIMP_stricmp(attrib.name(),"value")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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// parse the hexadecimal value
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out.value = strtoul16(attrib.name());
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out.value = strtoul16(attrib.name());
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a decimal property
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void IrrlichtBase::ReadIntProperty(IntProperty & out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.value(),"value")) {
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void IrrlichtBase::ReadIntProperty(IntProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.value(), "value")) {
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// parse the int value
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out.value = strtol10(attrib.name());
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out.value = strtol10(attrib.name());
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a string property
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void IrrlichtBase::ReadStringProperty( StringProperty& out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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void IrrlichtBase::ReadStringProperty(StringProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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// simple copy the string
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out.value = std::string(attrib.value());
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out.value = std::string(attrib.value());
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}
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}
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}
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@@ -103,12 +103,12 @@ void IrrlichtBase::ReadStringProperty( StringProperty& out) {
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// ------------------------------------------------------------------------------------------------
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// read a boolean property
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void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")){
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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// true or false, case insensitive
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out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
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out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
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}
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}
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}
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@@ -116,229 +116,229 @@ void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
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// ------------------------------------------------------------------------------------------------
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// read a float property
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void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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// just parse the float
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out.value = fast_atof(attrib.value());
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out.value = fast_atof(attrib.value());
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a vector property
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void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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void IrrlichtBase::ReadVectorProperty(VectorProperty &out) {
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for (pugi::xml_attribute attrib : mNode->attributes()) {
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if (!ASSIMP_stricmp(attrib.name(), "name")) {
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out.name = std::string(attrib.value());
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} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
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// three floats, separated with commas
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const char *ptr = attrib.value();
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SkipSpaces(&ptr);
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ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
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ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
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SkipSpaces(&ptr);
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if (',' != *ptr) {
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ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
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} else {
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SkipSpaces(ptr + 1, &ptr);
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}
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ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
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} else {
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SkipSpaces(ptr + 1, &ptr);
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}
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ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
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SkipSpaces(&ptr);
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if (',' != *ptr) {
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ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
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} else {
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SkipSpaces(ptr + 1, &ptr);
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}
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ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
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} else {
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SkipSpaces(ptr + 1, &ptr);
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}
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ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Convert a string to a proper aiMappingMode
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int ConvertMappingMode(const std::string& mode) {
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int ConvertMappingMode(const std::string &mode) {
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if (mode == "texture_clamp_repeat") {
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return aiTextureMapMode_Wrap;
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} else if (mode == "texture_clamp_mirror") {
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return aiTextureMapMode_Mirror;
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}
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} else if (mode == "texture_clamp_mirror") {
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return aiTextureMapMode_Mirror;
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}
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return aiTextureMapMode_Clamp;
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}
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// ------------------------------------------------------------------------------------------------
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// Parse a material from the XML file
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aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
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aiMaterial* mat = new aiMaterial();
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aiMaterial *IrrlichtBase::ParseMaterial(unsigned int &matFlags) {
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aiMaterial *mat = new aiMaterial();
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aiColor4D clr;
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aiString s;
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matFlags = 0; // zero output flags
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int cnt = 0; // number of used texture channels
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int cnt = 0; // number of used texture channels
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unsigned int nd = 0;
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for (pugi::xml_node child : mNode->children()) {
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if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
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HexProperty prop;
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ReadHexProperty(prop);
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if (prop.name == "Diffuse") {
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ColorFromARGBPacked(prop.value, clr);
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mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
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} else if (prop.name == "Ambient") {
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ColorFromARGBPacked(prop.value, clr);
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mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
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} else if (prop.name == "Specular") {
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ColorFromARGBPacked(prop.value, clr);
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mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
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}
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if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
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HexProperty prop;
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ReadHexProperty(prop);
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if (prop.name == "Diffuse") {
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ColorFromARGBPacked(prop.value, clr);
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mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
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} else if (prop.name == "Ambient") {
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ColorFromARGBPacked(prop.value, clr);
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mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
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} else if (prop.name == "Specular") {
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ColorFromARGBPacked(prop.value, clr);
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mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
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}
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// NOTE: The 'emissive' property causes problems. It is
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// often != 0, even if there is obviously no light
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// emitted by the described surface. In fact I think
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// IRRLICHT ignores this property, too.
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// NOTE: The 'emissive' property causes problems. It is
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// often != 0, even if there is obviously no light
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// emitted by the described surface. In fact I think
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// IRRLICHT ignores this property, too.
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#if 0
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else if (prop.name == "Emissive") {
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
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}
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#endif
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} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
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FloatProperty prop;
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ReadFloatProperty(prop);
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if (prop.name == "Shininess") {
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mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
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}
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} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
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BoolProperty prop;
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ReadBoolProperty(prop);
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if (prop.name == "Wireframe") {
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int val = (prop.value ? true : false);
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mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
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} else if (prop.name == "GouraudShading") {
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int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
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mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
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} else if (prop.name == "BackfaceCulling") {
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int val = (!prop.value);
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mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
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}
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} else if (!ASSIMP_stricmp(child.name(), "texture") ||
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!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
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StringProperty prop;
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ReadStringProperty(prop);
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if (prop.value.length()) {
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// material type (shader)
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if (prop.name == "Type") {
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if (prop.value == "solid") {
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// default material ...
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} else if (prop.value == "trans_vertex_alpha") {
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matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
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} else if (prop.value == "lightmap") {
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matFlags = AI_IRRMESH_MAT_lightmap;
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} else if (prop.value == "solid_2layer") {
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matFlags = AI_IRRMESH_MAT_solid_2layer;
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} else if (prop.value == "lightmap_m2") {
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matFlags = AI_IRRMESH_MAT_lightmap_m2;
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} else if (prop.value == "lightmap_m4") {
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matFlags = AI_IRRMESH_MAT_lightmap_m4;
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} else if (prop.value == "lightmap_light") {
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matFlags = AI_IRRMESH_MAT_lightmap_light;
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} else if (prop.value == "lightmap_light_m2") {
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matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
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} else if (prop.value == "lightmap_light_m4") {
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matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
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} else if (prop.value == "lightmap_add") {
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matFlags = AI_IRRMESH_MAT_lightmap_add;
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} else if (prop.value == "normalmap_solid" ||
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prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
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matFlags = AI_IRRMESH_MAT_normalmap_solid;
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} else if (prop.value == "normalmap_trans_vertex_alpha" ||
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prop.value == "parallaxmap_trans_vertex_alpha") {
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matFlags = AI_IRRMESH_MAT_normalmap_tva;
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} else if (prop.value == "normalmap_trans_add" ||
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prop.value == "parallaxmap_trans_add") {
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matFlags = AI_IRRMESH_MAT_normalmap_ta;
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} else {
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ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
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}
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}
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} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
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FloatProperty prop;
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ReadFloatProperty(prop);
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if (prop.name == "Shininess") {
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mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
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}
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} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
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BoolProperty prop;
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ReadBoolProperty(prop);
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if (prop.name == "Wireframe") {
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int val = (prop.value ? true : false);
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mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
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} else if (prop.name == "GouraudShading") {
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int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
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mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
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} else if (prop.name == "BackfaceCulling") {
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int val = (!prop.value);
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mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
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}
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} else if (!ASSIMP_stricmp(child.name(), "texture") ||
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!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
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StringProperty prop;
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ReadStringProperty(prop);
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||||
if (prop.value.length()) {
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||||
// material type (shader)
|
||||
if (prop.name == "Type") {
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||||
if (prop.value == "solid") {
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||||
// default material ...
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||||
} else if (prop.value == "trans_vertex_alpha") {
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matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
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} else if (prop.value == "lightmap") {
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matFlags = AI_IRRMESH_MAT_lightmap;
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||||
} else if (prop.value == "solid_2layer") {
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matFlags = AI_IRRMESH_MAT_solid_2layer;
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||||
} else if (prop.value == "lightmap_m2") {
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matFlags = AI_IRRMESH_MAT_lightmap_m2;
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||||
} else if (prop.value == "lightmap_m4") {
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matFlags = AI_IRRMESH_MAT_lightmap_m4;
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||||
} else if (prop.value == "lightmap_light") {
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||||
matFlags = AI_IRRMESH_MAT_lightmap_light;
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||||
} else if (prop.value == "lightmap_light_m2") {
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||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
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||||
} else if (prop.value == "lightmap_light_m4") {
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matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
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||||
} else if (prop.value == "lightmap_add") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_add;
|
||||
} else if (prop.value == "normalmap_solid" ||
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||||
prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_solid;
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||||
} else if (prop.value == "normalmap_trans_vertex_alpha" ||
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||||
prop.value == "parallaxmap_trans_vertex_alpha") {
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||||
matFlags = AI_IRRMESH_MAT_normalmap_tva;
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||||
} else if (prop.value == "normalmap_trans_add" ||
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||||
prop.value == "parallaxmap_trans_add") {
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||||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
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||||
} else {
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||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
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||||
}
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||||
}
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||||
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||||
// Up to 4 texture channels are supported
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||||
if (prop.name == "Texture1") {
|
||||
// Always accept the primary texture channel
|
||||
++cnt;
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||||
s.Set(prop.value);
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||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
} else if (prop.name == "Texture2" && cnt == 1) {
|
||||
// 2-layer material lightmapped?
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
|
||||
// Up to 4 texture channels are supported
|
||||
if (prop.name == "Texture1") {
|
||||
// Always accept the primary texture channel
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
} else if (prop.name == "Texture2" && cnt == 1) {
|
||||
// 2-layer material lightmapped?
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
++nd;
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
++nd;
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
|
||||
}
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
|
||||
}
|
||||
|
||||
// Texture mapping options
|
||||
if (prop.name == "TextureWrap1" && cnt >= 1) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
||||
} else if (prop.name == "TextureWrap2" && cnt >= 2) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
|
||||
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
||||
}
|
||||
} else if (prop.name == "TextureWrap3" && cnt >= 3) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "TextureWrap4" && cnt >= 4) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
//break;
|
||||
/*case EXN_ELEMENT_END:
|
||||
// Texture mapping options
|
||||
if (prop.name == "TextureWrap1" && cnt >= 1) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
||||
} else if (prop.name == "TextureWrap2" && cnt >= 2) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
|
||||
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
||||
}
|
||||
} else if (prop.name == "TextureWrap3" && cnt >= 3) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "TextureWrap4" && cnt >= 4) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
// break;
|
||||
/*case EXN_ELEMENT_END:
|
||||
|
||||
// Assume there are no further nested nodes in <material> elements
|
||||
if ( !ASSIMP_stricmp(reader->getNodeName(),"material") ||
|
||||
@@ -378,7 +378,7 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
|
||||
return mat;
|
||||
|
||||
Reference in New Issue
Block a user