Add unittest for json.
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@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -48,89 +46,100 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace std;
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using namespace Assimp;
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class FindInvalidDataProcessTest : public ::testing::Test
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{
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class utFindInvalidDataProcess : public ::testing::Test {
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public:
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utFindInvalidDataProcess()
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: Test()
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, mMesh(nullptr)
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, mProcess(nullptr) {
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// empty
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}
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protected:
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virtual void SetUp();
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virtual void TearDown();
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protected:
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aiMesh* pcMesh;
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FindInvalidDataProcess* piProcess;
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aiMesh* mMesh;
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FindInvalidDataProcess* mProcess;
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};
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// ------------------------------------------------------------------------------------------------
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void FindInvalidDataProcessTest::SetUp() {
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void utFindInvalidDataProcess::SetUp() {
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ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
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piProcess = new FindInvalidDataProcess();
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pcMesh = new aiMesh();
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mProcess = new FindInvalidDataProcess();
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mMesh = new aiMesh();
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pcMesh->mNumVertices = 1000;
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pcMesh->mVertices = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mVertices[i] = aiVector3D((float)i);
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mMesh->mNumVertices = 1000;
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mMesh->mVertices = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000; ++i) {
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mMesh->mVertices[i] = aiVector3D((float)i);
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}
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pcMesh->mNormals = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mNormals[i] = aiVector3D((float)i+1);
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mMesh->mNormals = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000; ++i) {
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mMesh->mNormals[i] = aiVector3D((float)i + 1);
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}
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pcMesh->mTangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mTangents[i] = aiVector3D((float)i);
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mMesh->mTangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000; ++i) {
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mMesh->mTangents[i] = aiVector3D((float)i);
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}
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pcMesh->mBitangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mBitangents[i] = aiVector3D((float)i);
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mMesh->mBitangents = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000; ++i) {
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mMesh->mBitangents[i] = aiVector3D((float)i);
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}
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
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{
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pcMesh->mTextureCoords[a] = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000;++i)
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pcMesh->mTextureCoords[a][i] = aiVector3D((float)i);
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
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mMesh->mTextureCoords[a] = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000; ++i) {
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mMesh->mTextureCoords[a][i] = aiVector3D((float)i);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void FindInvalidDataProcessTest::TearDown()
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{
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delete piProcess;
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delete pcMesh;
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void utFindInvalidDataProcess::TearDown() {
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delete mProcess;
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delete mMesh;
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(FindInvalidDataProcessTest, testStepNegativeResult)
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{
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::memset(pcMesh->mNormals,0,pcMesh->mNumVertices*sizeof(aiVector3D));
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::memset(pcMesh->mBitangents,0,pcMesh->mNumVertices*sizeof(aiVector3D));
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TEST_F(utFindInvalidDataProcess, testStepNegativeResult) {
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::memset(mMesh->mNormals, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
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::memset(mMesh->mBitangents, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
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pcMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
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mMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
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piProcess->ProcessMesh(pcMesh);
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mProcess->ProcessMesh(mMesh);
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EXPECT_TRUE(NULL != pcMesh->mVertices);
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EXPECT_TRUE(NULL == pcMesh->mNormals);
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EXPECT_TRUE(NULL == pcMesh->mTangents);
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EXPECT_TRUE(NULL == pcMesh->mBitangents);
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EXPECT_TRUE(NULL != mMesh->mVertices);
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EXPECT_EQ(NULL, mMesh->mNormals);
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EXPECT_EQ(NULL, mMesh->mTangents);
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EXPECT_EQ(NULL, mMesh->mBitangents);
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for (unsigned int i = 0; i < 2;++i)
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EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
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for (unsigned int i = 0; i < 2; ++i) {
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EXPECT_TRUE(NULL != mMesh->mTextureCoords[i]);
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}
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for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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EXPECT_TRUE(NULL == pcMesh->mTextureCoords[i]);
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for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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EXPECT_EQ(NULL, mMesh->mTextureCoords[i]);
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}
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(FindInvalidDataProcessTest, testStepPositiveResult)
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{
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piProcess->ProcessMesh(pcMesh);
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TEST_F(utFindInvalidDataProcess, testStepPositiveResult) {
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mProcess->ProcessMesh(mMesh);
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EXPECT_TRUE(NULL != pcMesh->mVertices);
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EXPECT_NE(nullptr, mMesh->mVertices);
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EXPECT_TRUE(NULL != pcMesh->mNormals);
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EXPECT_TRUE(NULL != pcMesh->mTangents);
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EXPECT_TRUE(NULL != pcMesh->mBitangents);
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EXPECT_NE(nullptr, mMesh->mNormals);
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EXPECT_NE(nullptr, mMesh->mTangents);
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EXPECT_NE(nullptr, mMesh->mBitangents);
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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EXPECT_TRUE(NULL != pcMesh->mTextureCoords[i]);
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
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EXPECT_NE(nullptr, mMesh->mTextureCoords[i]);
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}
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}
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