Use C++ style casts

This commit is contained in:
Aaron Jacobs
2023-02-17 11:20:00 -08:00
parent e4386d3013
commit 53e5f19b14
3 changed files with 4 additions and 4 deletions

View File

@@ -590,7 +590,7 @@ void SMDImporter::CreateOutputMaterials() {
pScene->mMaterials[iMat] = pcMat;
aiString szName;
szName.length = (ai_uint32)ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat);
szName.length = static_cast<ai_uint32>(ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat));
pcMat->AddProperty(&szName,AI_MATKEY_NAME);
if (aszTextures[iMat].length())