diff --git a/code/FBXConverter.cpp b/code/FBXConverter.cpp index 981203abb..91f0dc906 100644 --- a/code/FBXConverter.cpp +++ b/code/FBXConverter.cpp @@ -73,10 +73,6 @@ using namespace Util; #define CONVERT_FBX_TIME(time) static_cast(time) / 46186158000L -// XXX vc9's debugger won't step into anonymous namespaces -//namespace { - - Converter::Converter( aiScene* out, const Document& doc ) : defaultMaterialIndex() , out( out ) @@ -407,14 +403,15 @@ static bool HasName( NodeNameCache &cache, const std::string &name ) { return it != cache.end(); } -void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) { +void Converter::GetUniqueName( const std::string &name, std::string &uniqueName ) { if ( !HasName( mNodeNames, name ) ) { uniqueName = name; + mNodeNames.push_back( uniqueName ); return; } int i( 0 ); - std::string newName; + std::string newName( name ); while ( HasName( mNodeNames, newName ) ) { ++i; newName.clear(); @@ -3100,8 +3097,6 @@ void Converter::TransferDataToScene() } } -//} // !anon - // ------------------------------------------------------------------------------------------------ void ConvertToAssimpScene(aiScene* out, const Document& doc) { diff --git a/code/FBXConverter.h b/code/FBXConverter.h index fca42e8d7..2c0810d94 100644 --- a/code/FBXConverter.h +++ b/code/FBXConverter.h @@ -131,7 +131,7 @@ private: void ConvertCamera( const Camera& cam, const std::string &orig_name ); // ------------------------------------------------------------------------------------------------ - void GetUniqueName( const std::string &name, std::string uniqueName ); + void GetUniqueName( const std::string &name, std::string& uniqueName ); // ------------------------------------------------------------------------------------------------ // this returns unified names usable within assimp identifiers (i.e. no space characters -