Fix nullptr dereferencing
- Check if we have any texture coordinates before calculating them - closes https://github.com/assimp/assimp/issues/4445
This commit is contained in:
@@ -857,6 +857,9 @@ void MDLImporter::CalculateUVCoordinates_MDL5() {
|
||||
const float fHeight = (float)iHeight;
|
||||
aiMesh *pcMesh = this->pScene->mMeshes[0];
|
||||
for (unsigned int i = 0; i < pcMesh->mNumVertices; ++i) {
|
||||
if (!pcMesh->HasTextureCoords(0)) {
|
||||
continue;
|
||||
}
|
||||
pcMesh->mTextureCoords[0][i].x /= fWidth;
|
||||
pcMesh->mTextureCoords[0][i].y /= fHeight;
|
||||
pcMesh->mTextureCoords[0][i].y = 1.0f - pcMesh->mTextureCoords[0][i].y; // DX to OGL
|
||||
|
||||
Reference in New Issue
Block a user