Silence more uninitialized variable warnings
These are false positives since aiMaterial::Get will have written to output if it returns AI_SUCCESS but the compiler can't see that.
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@@ -294,7 +294,7 @@ void Discreet3DSExporter::WriteMaterials()
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WriteColor(color);
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}
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aiShadingMode shading_mode;
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aiShadingMode shading_mode = aiShadingMode_Flat;
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if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
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ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
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