Optimize some std::string usages.
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@@ -1121,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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continue;
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// now check all channels if they affect the current node
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std::string targetID, subElement;
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for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
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cit != pSrcAnim->mChannels.end(); ++cit)
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{
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@@ -1147,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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}
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if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
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continue;
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std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
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targetID.clear();
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targetID = srcChannel.mTarget.substr( 0, slashPos);
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if( targetID != srcNode->mID)
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continue;
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@@ -1160,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
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std::string subElement = srcChannel.mTarget.substr( dotPos+1);
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subElement.clear();
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subElement = srcChannel.mTarget.substr( dotPos+1);
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if( subElement == "ANGLE")
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entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
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else if( subElement == "X")
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@@ -1181,7 +1185,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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if (bracketPos != std::string::npos)
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{
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entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
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std::string subElement = srcChannel.mTarget.substr(bracketPos);
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subElement.clear();
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subElement = srcChannel.mTarget.substr(bracketPos);
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if (subElement == "(0)(0)")
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entry.mSubElement = 0;
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@@ -1215,7 +1220,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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entry.mSubElement = 14;
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else if (subElement == "(3)(3)")
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entry.mSubElement = 15;
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}
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// determine which transform step is affected by this channel
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