Update 3DSLoader.cpp
Fixed reading of CHINK_RGBF. If reading performs on x32 platform then reading will execute right, but on x64 it`s wrong because it will read 8 bytes instead 4.
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@@ -1381,7 +1381,7 @@ void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
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bGamma = true;
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case Discreet3DS::CHUNK_RGBF:
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if (sizeof(ai_real) * 3 > diff) {
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if (sizeof(float) * 3 > diff) {
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*out = clrError;
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return;
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}
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